Player Matchup

Chang'e
Chang'e
Platinum II
AGiantPleb
Chang'e
Platinum II
Level 42
God Stats
5W - 0L
1,892 SR
Queue Stats
20W - 1L
2,337 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond V
HaxzaN
Ah Muzen Cab
Diamond V
Level 124
God Stats
6W - 0L
1,965 SR
Queue Stats
44W - 22L
2,485 MMR
Party 1
Sobek
Sobek
Diamond V
aMayZane
Sobek
Diamond V
Level 152
God Stats
5W - 4L
1,516 SR
Queue Stats
67W - 45L
2,190 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 106
1,791 SR
2,337 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 142
1,478 SR
1,962 MMR
Chaac
Chaac
Gold II
Assassin Nath 3
Chaac
Gold II
Level 155
God Stats
7W - 3L
1,614 SR
Queue Stats
20W - 13L
1,941 MMR
Party 2
Ne Zha
Ne Zha
Platinum IV
Lewis Kempy
Ne Zha
Platinum IV
Level 143
God Stats
0W - 1L
1,138 SR
Queue Stats
23W - 13L
2,052 MMR
Party 2
Merlin
Merlin
Gold I
subhanqy
Merlin
Gold I
Level 129
God Stats
6W - 3L
1,680 SR
Queue Stats
22W - 12L
1,895 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AGiantPleb
Chang'e
14
4 / 0 / 9
9,333
718
14,830
9,627
4,173
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ah Muzen Cab
HaxzaN
Ah Muzen Cab
14
8 / 2 / 4
9,968
767
14,378
15,609
7,334
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Sobek
aMayZane
Sobek
11
1 / 4 / 8
9,028
694
4,451
17,537
15,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
BastetBacchusFenrirOdinGeb

VS

Bans
CerberusScyllaOlorunThothDiscordia
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 2
8,544
657
10,015
14,808
11,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ne Zha
10
0 / 6 / 2
7,133
549
4,818
10,836
5,110
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Merlin
subhanqy
Merlin
12
3 / 4 / 3
8,525
656
15,557
11,682
3,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
13
13
Kills
6
6
Deaths
13
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AGiantPleb
Chang'e
4
0
9
8.5
L
3
3
2
1.33
W
Ah Muzen Cab
HaxzaN
Ah Muzen Cab
8
2
4
5
L
Ne Zha
0
6
2
0.17
W
Sobek
aMayZane
Sobek
1
4
8
1.25
L
Merlin
subhanqy
Merlin
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,659
Damage
30,390
42,773
Taken
37,326
27,403
Mitigated
20,231
23,026
Healing
9,805
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AGiantPleb
Chang'e
14,830
506
4,726
6,075
9,627
4,173
1,070
4,695
4,792
41,094
0
L
10,015
1,767
0
4,537
14,808
11,743
0
6,431
7,287
0
23,822
W
Ah Muzen Cab
HaxzaN
Ah Muzen Cab
14,378
5,118
0
6,508
15,609
7,334
1,408
4,999
10,048
0
53,839
L
Ne Zha
4,818
752
0
2,126
10,836
5,110
0
5,958
4,029
0
17,678
W
Sobek
aMayZane
Sobek
4,451
244
572
5,145
17,537
15,896
646
7,202
9,684
11,449
0
L
Merlin
subhanqy
Merlin
15,557
294
115
3,027
11,682
3,378
0
5,944
5,099
36,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,329
Gold Earned
24,202
151
Minions Killed
130
7
Camps Cleared
4
719,292
Distance Traveled
664,538
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,333
718
69
5
3
258,449
3
L
Chaac
8,544
657
55
4
2
256,013
2
W
Ah Muzen Cab
9,968
767
68
5
4
235,405
0
L
Ne Zha
7,133
549
28
2
1
177,337
1
W
Sobek
9,028
694
14
1
0
225,438
3
L
Merlin
8,525
656
47
4
1
231,188
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role