Player Matchup

Thoth
Thoth
 
Thoth
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Call Me Beerus
Cthulhu
Level 143
God Stats
3W - 1L
1,648 SR
Queue Stats
128W - 140L
1,421 Elo+
Party 1
King Arthur
King Arthur
KidSpanza
King Arthur
Level 95
God Stats
10W - 12L
1,468 SR
Queue Stats
231W - 252L
1,422 Elo+
Party 1
Da Ji
Da Ji
ShewdogV
Da Ji
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 30L
1,477 Elo+
Solo
Xbalanque
Xbalanque
UneasePup7
Xbalanque
Level 105
God Stats
5W - 3L
1,587 SR
Queue Stats
397W - 366L
1,470 Elo+
Solo
Team Averages
Level 106
1,541 SR
1,458 Elo+

VS

Team Averages
Level 88
1,632 SR
1,432 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 61
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
DaRk-chonchijr
Vamana
Level 60
God Stats
2W - 3L
1,815 SR
Queue Stats
222W - 258L
1,401 Elo+
Party 2
Yemoja
Yemoja
ExtremeCajun94
Yemoja
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 13L
1,288 Elo+
Solo
Skadi
Skadi
Tikempo17
Skadi
Level 84
God Stats
1W - 1L
1,697 SR
Queue Stats
194W - 170L
1,514 Elo+
Solo
Pele
Pele
tastemysmoothie
Pele
Level 116
God Stats
2W - 3L
1,648 SR
Queue Stats
317W - 319L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
10
2 / 4 / 3
6,230
519
3,168
5,107
1,178
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

9
0 / 1 / 3
6,327
527
4,361
6,768
3,338
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

King Arthur
KidSpanza
King Arthur
12
5 / 0 / 0
7,519
627
7,890
6,887
4,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Da Ji
ShewdogV
Da Ji
12
2 / 3 / 1
6,779
565
3,376
8,369
3,426
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Xbalanque
UneasePup7
Xbalanque
9
2 / 3 / 0
5,896
491
5,667
7,854
1,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
9
1 / 4 / 0
5,493
458
2,363
6,095
1,828
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 4 / 0
5,484
457
1,714
8,076
2,610
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
1 / 0 / 2
5,848
487
2,409
5,543
2,630
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
Tikempo17
Skadi
11
3 / 2 / 1
6,355
530
5,081
7,171
1,428
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

12
6 / 2 / 1
7,007
584
6,716
8,865
2,702
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
15
11
Kills
11
11
Deaths
12
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
2
4
3
0.88
L
The Morrigan
 
The Morrigan
1
4
0
0.25
W
0
1
3
1.5
L
0
4
0
0
L
1
0
2
2
W
King Arthur
KidSpanza
King Arthur
5
0
0
5
W
Da Ji
ShewdogV
Da Ji
2
3
1
0.83
L
Skadi
Tikempo17
Skadi
3
2
1
1.75
W
Xbalanque
UneasePup7
Xbalanque
2
3
0
0.67
L
6
2
1
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,462
Damage
18,283
34,985
Taken
35,750
14,025
Mitigated
11,198
9,305
Healing
8,749
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
3,168
168
0
125
5,107
1,178
227
1,631
3,476
30,413
0
L
The Morrigan
 
The Morrigan
2,363
327
0
274
6,095
1,828
665
3,159
2,546
25,474
1,458
W
4,361
425
1,121
2,207
6,768
3,338
0
1,124
5,644
23,361
0
L
1,714
667
0
2,027
8,076
2,610
369
196
7,409
0
28,172
L
2,409
652
566
1,803
5,543
2,630
0
2,329
3,176
17,174
0
W
King Arthur
KidSpanza
King Arthur
7,890
512
0
2,630
6,887
4,321
140
359
6,528
2,426
42,247
W
Da Ji
ShewdogV
Da Ji
3,376
832
0
1,411
8,369
3,426
0
651
7,718
0
46,783
L
Skadi
Tikempo17
Skadi
5,081
2,532
0
1,346
7,171
1,428
228
1,178
5,993
0
36,172
W
Xbalanque
UneasePup7
Xbalanque
5,667
2,592
0
1,811
7,854
1,762
1,022
344
7,510
0
30,264
L
6,716
1,558
0
2,733
8,865
2,702
0
999
7,725
0
36,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,751
Gold Earned
30,187
332
Minions Killed
296
0
Camps Cleared
0
1,099,610
Distance Traveled
1,101,149
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,230
519
59
5
0
196,574
1
L
The Morrigan
5,493
458
52
4
0
216,283
0
W
Cthulhu
6,327
527
31
3
0
248,891
0
L
Vamana
5,484
457
66
6
0
213,287
0
L
Yemoja
5,848
487
34
3
0
203,377
4
W
King Arthur
7,519
627
102
9
0
236,402
1
W
Da Ji
6,779
565
86
7
0
241,669
1
L
Skadi
6,355
530
67
6
0
210,965
2
W
Xbalanque
5,896
491
54
5
0
176,074
3
L
Pele
7,007
584
77
6
0
257,237
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role