Player Matchup

Artemis
Artemis
Mabsher
Artemis
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
McCoot
Sylvanus
Level 100
God Stats
0W - 2L
1,285 SR
Queue Stats
201W - 150L
1,651 Elo+
Party 2
Chang'e
Chang'e
tattiesthail420
Chang'e
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 2
Team Averages
Level 68
1,428 SR
1,550 Elo+

VS

Team Averages
Level 92
1,590 SR
1,580 Elo+
Bacchus
Bacchus
CrustyDrip9400
Bacchus
Level 16
God Stats
3W - 1L
1,481 SR
Queue Stats
4W - 3L
1,453 Elo+
Party 1
Odin
Odin
MrTorterra
Odin
Level 146
God Stats
7W - 5L
1,665 SR
Queue Stats
267W - 186L
1,635 Elo+
Party 1
Medusa
Medusa
SHAGIFIED
Medusa
Level 115
God Stats
2W - 1L
1,624 SR
Queue Stats
227W - 193L
1,651 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Mabsher
Artemis
12
1 / 9 / 3
8,833
589
6,503
13,208
5,319
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Sylvanus
McCoot
Sylvanus
13
5 / 6 / 2
9,987
666
7,213
21,605
20,518
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 8 / 3
9,126
608
6,241
15,373
10,843
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 4 / 15
11,244
750
8,558
11,953
14,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
10 / 0 / 11
11,697
780
15,393
15,540
16,432
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Medusa
SHAGIFIED
Medusa
15
8 / 3 / 12
11,384
759
15,588
9,078
3,925
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
7
Kills
23
23
Deaths
7
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
5
4
15
3.13
L
Artemis
Mabsher
Artemis
1
9
3
0.28
L
Sylvanus
McCoot
Sylvanus
5
6
2
1
W
10
0
11
15.5
W
Medusa
SHAGIFIED
Medusa
8
3
12
4.67
L
1
8
3
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,957
Damage
39,539
50,186
Taken
36,571
36,680
Mitigated
34,942
12,561
Healing
6,134
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,558
380
655
1,813
11,953
14,585
0
3,958
7,995
19,732
0
L
Artemis
Mabsher
Artemis
6,503
3,953
0
657
13,208
5,319
146
2,678
10,282
0
18,587
L
Sylvanus
McCoot
Sylvanus
7,213
2,184
2,413
3,590
21,605
20,518
42
4,878
16,021
23,190
4,863
W
15,393
2,342
418
2,626
15,540
16,432
36
5,023
10,517
8,014
28,710
W
Medusa
SHAGIFIED
Medusa
15,588
4,278
0
622
9,078
3,925
2,437
4,331
4,747
0
58,508
L
6,241
875
2,523
3,378
15,373
10,843
123
4,298
10,625
31,232
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,946
Gold Earned
34,325
124
Minions Killed
171
3
Camps Cleared
8
656,904
Distance Traveled
854,296
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
11,244
750
33
2
2
267,155
0
L
Artemis
8,833
589
20
1
0
202,604
0
L
Sylvanus
9,987
666
48
3
2
218,888
2
W
Odin
11,697
780
58
4
1
322,680
0
W
Medusa
11,384
759
80
5
5
264,461
4
L
Chang'e
9,126
608
56
4
1
235,412
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role