Player Matchup

Sun Wukong
Sun Wukong
Spideemane
Sun Wukong
Level 41
God Stats
4W - 3L
1,456 SR
Queue Stats
13W - 12L
1,521 Elo+
Party 2
Hun Batz
Hun Batz
lOzarl
Hun Batz
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
63W - 64L
1,546 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
xOverhaul
Morgan Le Fay
Level 69
God Stats
5W - 4L
1,671 SR
Queue Stats
11W - 12L
1,497 Elo+
Party 2
Team Averages
Level 73
1,543 SR
1,521 Elo+

VS

Team Averages
Level 86
1,554 SR
1,435 Elo+
Hera
Hera
RobinTheHood893
Hera
Level 53
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,374 Elo+
Party 1
King Arthur
King Arthur
Sentinel J16
King Arthur
Level 118
God Stats
16W - 32L
1,522 SR
Queue Stats
239W - 270L
1,477 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
bowserlolz_47
Ah Muzen Cab
Level 87
God Stats
1W - 1L
1,639 SR
Queue Stats
197W - 206L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Spideemane
Sun Wukong
17
5 / 3 / 14
13,021
685
13,645
22,875
22,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Hun Batz
lOzarl
Hun Batz
17
9 / 4 / 11
13,655
719
14,963
14,410
5,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
xOverhaul
Morgan Le Fay
18
10 / 2 / 12
13,753
724
17,305
10,385
3,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 9 / 6
10,658
561
6,336
12,404
3,188
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

King Arthur
Sentinel J16
King Arthur
15
3 / 9 / 4
11,786
620
7,735
22,653
24,223
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
bowserlolz_47
Ah Muzen Cab
16
5 / 6 / 2
12,414
653
14,561
16,500
4,838
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
20
24
Kills
8
9
Deaths
24
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
9
6
0.33
L
King Arthur
Sentinel J16
King Arthur
3
9
4
0.56
W
Sun Wukong
Spideemane
Sun Wukong
5
3
14
4
L
Ah Muzen Cab
bowserlolz_47
Ah Muzen Cab
5
6
2
1
W
Hun Batz
lOzarl
Hun Batz
9
4
11
3.63
W
Morgan Le Fay
xOverhaul
Morgan Le Fay
10
2
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,913
Damage
28,632
47,670
Taken
51,557
31,660
Mitigated
32,249
9,509
Healing
5,608
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,336
1,604
365
786
12,404
3,188
219
3,468
8,314
24,978
0
L
King Arthur
Sentinel J16
King Arthur
7,735
1,410
0
606
22,653
24,223
233
8,363
12,567
0
29,610
W
Sun Wukong
Spideemane
Sun Wukong
13,645
1,791
548
4,562
22,875
22,006
297
4,472
17,205
0
38,397
L
Ah Muzen Cab
bowserlolz_47
Ah Muzen Cab
14,561
4,654
306
3,545
16,500
4,838
1,075
5,137
10,458
0
49,839
W
Hun Batz
lOzarl
Hun Batz
14,963
1,958
0
864
14,410
5,833
2,017
2,004
11,661
0
59,491
W
Morgan Le Fay
xOverhaul
Morgan Le Fay
17,305
1,338
0
3,535
10,385
3,821
896
1,852
8,487
69,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,429
Gold Earned
34,858
245
Minions Killed
168
15
Camps Cleared
2
1,058,513
Distance Traveled
953,510
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
10,658
561
50
3
0
291,018
3
L
King Arthur
11,786
620
25
1
0
319,053
2
W
Sun Wukong
13,021
685
48
3
2
367,561
4
L
Ah Muzen Cab
12,414
653
93
5
2
343,439
0
W
Hun Batz
13,655
719
80
4
9
356,667
3
W
Morgan Le Fay
13,753
724
117
6
4
334,285
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role