Player Matchup

Zeus
Zeus
Big Cheeesee
Zeus
Level 147
God Stats
6W - 10L
1,531 SR
Queue Stats
231W - 281L
1,512 Elo+
Party 1
Ymir
Ymir
Jloadin13
Ymir
Level 8
God Stats
4W - 9L
1,387 SR
Queue Stats
4W - 10L
1,341 Elo+
Party 1
Osiris
Osiris
windlessbard
Osiris
Level 154
God Stats
0W - 1L
1,601 SR
Queue Stats
15W - 14L
1,526 Elo+
Solo
Team Averages
Level 103
1,506 SR
1,460 Elo+

VS

Team Averages
Level 86
1,617 SR
1,511 Elo+
Fenrir
Fenrir
AnGrY DAwG23
Fenrir
Level 39
God Stats
3W - 1L
1,603 SR
Queue Stats
110W - 105L
1,468 Elo+
Party 2
Mulan
Mulan
ImmortalLife
Mulan
Level 138
God Stats
2W - 2L
1,532 SR
Queue Stats
195W - 131L
1,581 Elo+
Party 2
Vulcan
Vulcan
elfenteen
Vulcan
Level 82
God Stats
2W - 0L
1,717 SR
Queue Stats
13W - 10L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 6 / 5
11,944
703
16,919
10,959
2,654
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ymir
13
2 / 9 / 6
10,351
609
4,135
16,618
18,780
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Osiris
14
4 / 9 / 4
11,532
678
12,458
16,373
11,761
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
14
7 / 8 / 12
12,039
708
8,927
20,310
12,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

17
14 / 4 / 7
12,947
762
20,736
18,288
11,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Vulcan
elfenteen
Vulcan
17
3 / 1 / 15
12,134
714
9,126
9,071
3,152
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
58
12
Kills
24
24
Deaths
13
15
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Fenrir
7
8
12
1.63
L
6
6
5
1.42
W
14
4
7
4.38
L
Ymir
2
9
6
0.56
W
Vulcan
elfenteen
Vulcan
3
1
15
10.5
L
Osiris
4
9
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,512
Damage
38,789
43,950
Taken
47,669
33,195
Mitigated
26,975
2,154
Healing
10,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
8,927
1,352
0
2,629
20,310
12,718
532
5,540
14,492
0
20,336
L
16,919
3,412
0
709
10,959
2,654
0
798
9,802
47,670
0
W
20,736
3,980
0
4,418
18,288
11,105
1,651
10,704
7,246
0
46,136
L
Ymir
4,135
0
0
60
16,618
18,780
0
4,574
11,171
9,959
0
W
Vulcan
elfenteen
Vulcan
9,126
1,410
0
3,548
9,071
3,152
497
4,702
4,099
54,539
0
L
Osiris
12,458
8,460
608
777
16,373
11,761
743
4,316
11,307
0
34,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,827
Gold Earned
37,120
162
Minions Killed
159
5
Camps Cleared
9
734,055
Distance Traveled
864,718
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,039
708
11
1
1
285,622
2
L
Zeus
11,944
703
86
5
2
206,772
0
W
Mulan
12,947
762
40
2
3
283,295
2
L
Ymir
10,351
609
10
1
0
246,497
0
W
Vulcan
12,134
714
108
6
5
295,801
2
L
Osiris
11,532
678
66
4
3
280,786
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role