Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ChewyPenguin
Ah Muzen Cab
Level 144
God Stats
1W - 1L
1,606 SR
Queue Stats
41W - 29L
1,677 Elo+
Party 1
Hercules
Hercules
DentonTheBear
Hercules
Level 126
God Stats
6W - 0L
1,646 SR
Queue Stats
20W - 18L
1,603 Elo+
Party 1
Jormungandr
Jormungandr
DrFetusPuncher
Jormungandr
Level 139
God Stats
1W - 3L
1,356 SR
Queue Stats
53W - 39L
1,664 Elo+
Party 1
Sol
Sol
JDNumero
Sol
Level 115
God Stats
5W - 4L
1,494 SR
Queue Stats
99W - 104L
1,563 Elo+
Party 1
Sobek
Sobek
OnlySpecies
Sobek
Level 49
God Stats
2W - 0L
1,842 SR
Queue Stats
20W - 15L
1,643 Elo+
Party 1
Team Averages
Level 115
1,589 SR
1,630 Elo+

VS

Team Averages
Level 44
1,556 SR
1,556 Elo+
Fenrir
Fenrir
 
Fenrir
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
ButterScotchBB
Anhur
Level 44
God Stats
1W - 5L
1,342 SR
Queue Stats
179W - 196L
1,487 Elo+
Solo
Set
Set
WaifuBeaterUwU
Set
Level 46
God Stats
2W - 2L
1,727 SR
Queue Stats
102W - 73L
1,650 Elo+
Solo
Sol
Sol
goldbeeze
Sol
Level 37
God Stats
0W - 1L
1,713 SR
Queue Stats
22W - 17L
1,645 Elo+
Party 2
Sun Wukong
Sun Wukong
xessing
Sun Wukong
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ChewyPenguin
Ah Muzen Cab
14
4 / 0 / 6
8,403
646
9,128
6,349
2,081
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
DentonTheBear
Hercules
13
5 / 0 / 3
8,052
619
4,689
8,917
5,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
DrFetusPuncher
Jormungandr
14
6 / 1 / 2
8,901
685
9,506
10,123
6,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

11
0 / 3 / 3
7,008
539
3,730
5,924
2,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

9
0 / 3 / 3
6,331
487
2,826
10,109
6,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
0 / 4 / 5
6,367
490
4,403
12,613
4,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
4 / 1 / 1
8,066
620
5,154
8,966
2,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
1 / 3 / 3
7,192
553
3,771
8,320
2,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
2 / 3 / 0
6,932
533
5,441
6,622
2,008
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
xessing
Sun Wukong
9
0 / 4 / 0
5,731
441
871
7,423
2,954
Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
16
15
Kills
7
7
Deaths
15
17
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
4
5
0.63
L
4
1
1
4.5
W
Ah Muzen Cab
ChewyPenguin
Ah Muzen Cab
4
0
6
7
W
Hercules
DentonTheBear
Hercules
5
0
3
6.5
W
Jormungandr
DrFetusPuncher
Jormungandr
6
1
2
7
W
0
3
3
0.5
W
0
3
3
0.5
L
1
3
3
0.83
L
2
3
0
0.67
L
Sun Wukong
xessing
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,879
Damage
19,640
41,422
Taken
43,944
22,846
Mitigated
14,892
16,205
Healing
11,197
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,403
1,101
0
2,450
12,613
4,874
0
3,077
9,456
0
18,465
L
5,154
1,503
0
2,490
8,966
2,795
231
5,014
3,863
0
56,976
W
Ah Muzen Cab
ChewyPenguin
Ah Muzen Cab
9,128
4,331
0
2,863
6,349
2,081
386
867
5,482
0
61,060
W
Hercules
DentonTheBear
Hercules
4,689
831
0
4,660
8,917
5,140
242
1,416
7,501
720
42,726
W
Jormungandr
DrFetusPuncher
Jormungandr
9,506
2,118
0
4,707
10,123
6,998
0
1,218
8,905
56,191
0
W
3,730
885
0
2,406
5,924
2,121
1,122
58
5,866
43,418
5,845
W
2,826
309
0
1,569
10,109
6,506
0
1,450
8,659
14,824
0
L
3,771
1,537
0
2,686
8,320
2,261
0
1,679
6,449
0
42,559
L
5,441
2,064
0
2,864
6,622
2,008
0
1,635
4,987
38,363
3,954
L
Sun Wukong
xessing
Sun Wukong
871
242
0
707
7,423
2,954
0
3,517
3,265
0
21,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,695
Gold Earned
34,288
408
Minions Killed
409
0
Camps Cleared
0
1,372,993
Distance Traveled
1,253,706
24
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,367
490
48
4
0
279,209
6
L
Anhur
8,066
620
129
10
0
247,792
4
W
Ah Muzen Cab
8,403
646
94
7
0
287,844
6
W
Hercules
8,052
619
81
6
0
291,702
4
W
Jormungandr
8,901
685
118
9
0
263,545
6
W
Sol
7,008
539
93
7
0
240,171
2
W
Sobek
6,331
487
22
2
0
289,731
6
L
Set
7,192
553
101
8
0
277,065
4
L
Sol
6,932
533
94
7
0
246,902
3
L
Sun Wukong
5,731
441
37
3
0
202,738
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role