Player Matchup

Baron Samedi
Baron Samedi
CesarPC18
Baron Samedi
Level 82
God Stats
4W - 6L
1,342 SR
Queue Stats
270W - 273L
1,553 Elo+
Party 3
Nemesis
Nemesis
Flipgeto
Nemesis
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,420 Elo+
Party 2
Hachiman
Hachiman
JoseRush
Hachiman
Level 100
God Stats
13W - 9L
1,609 SR
Queue Stats
446W - 447L
1,520 Elo+
Party 3
Mercury
Mercury
RaZaReSmite
Mercury
Level 29
God Stats
13W - 14L
1,534 SR
Queue Stats
76W - 64L
1,561 Elo+
Party 3
Ganesha
Ganesha
metamuisel
Ganesha
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,507 Elo+
Party 2
Team Averages
Level 58
1,497 SR
1,512 Elo+

VS

Team Averages
Level 99
1,697 SR
1,569 Elo+
Ares
Ares
AgentSausage
Ares
Level 126
God Stats
3W - 1L
1,715 SR
Queue Stats
47W - 49L
1,464 Elo+
Party 1
Ra
Ra
Happyjoey77
Ra
Level 156
God Stats
11W - 3L
1,768 SR
Queue Stats
310W - 204L
1,628 Elo+
Party 4
Apollo
Apollo
Kobe2716
Apollo
Level 29
God Stats
7W - 2L
1,671 SR
Queue Stats
96W - 36L
1,747 Elo+
Party 4
Awilix
Awilix
Soopey
Awilix
Level 151
God Stats
2W - 0L
1,831 SR
Queue Stats
72W - 46L
1,680 Elo+
Party 4
Tyr
Tyr
therandomqwack
Tyr
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 9L
1,327 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CesarPC18
Baron Samedi
9
0 / 5 / 0
5,152
515
1,871
5,210
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
Flipgeto
Nemesis
8
2 / 4 / 0
5,075
508
2,032
5,038
1,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hachiman
JoseRush
Hachiman
7
0 / 5 / 0
4,453
445
3,270
7,413
1,870
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
RaZaReSmite
Mercury
9
0 / 5 / 1
5,046
505
2,655
8,751
2,367
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ganesha
metamuisel
Ganesha
8
0 / 4 / 0
4,688
469
1,352
6,465
2,401
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
4 / 0 / 6
6,112
611
4,198
5,561
3,639
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

13
5 / 0 / 5
7,870
787
5,124
4,345
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
Kobe2716
Apollo
10
3 / 0 / 8
6,300
630
4,321
5,925
1,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Awilix
Soopey
Awilix
12
7 / 0 / 6
7,342
734
4,755
4,326
1,302
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 2 / 0
6,860
686
4,536
6,422
3,244
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
48
2
Kills
23
23
Deaths
2
1
Assists
25
Player
Kills
Deaths
Assists
KDA
W
4
0
6
7
L
Baron Samedi
CesarPC18
Baron Samedi
0
5
0
0
L
Nemesis
Flipgeto
Nemesis
2
4
0
0.5
W
5
0
5
7.5
L
Hachiman
JoseRush
Hachiman
0
5
0
0
W
Apollo
Kobe2716
Apollo
3
0
8
7
L
Mercury
RaZaReSmite
Mercury
0
5
1
0.1
W
Awilix
Soopey
Awilix
7
0
6
10
L
Ganesha
metamuisel
Ganesha
0
4
0
0
W
4
2
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,180
Damage
22,934
32,877
Taken
26,579
10,148
Mitigated
11,481
6,097
Healing
12,421
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,198
277
498
1,478
5,561
3,639
198
472
5,089
13,843
0
L
Baron Samedi
CesarPC18
Baron Samedi
1,871
195
139
239
5,210
1,777
0
1,241
3,899
28,795
0
L
Nemesis
Flipgeto
Nemesis
2,032
887
0
626
5,038
1,733
0
0
5,038
0
14,421
W
5,124
675
838
3,002
4,345
1,488
0
1,006
3,253
46,348
0
L
Hachiman
JoseRush
Hachiman
3,270
1,847
0
1,348
7,413
1,870
0
3,086
4,279
0
23,472
W
Apollo
Kobe2716
Apollo
4,321
3,572
0
1,990
5,925
1,808
1,934
1,277
4,598
0
37,003
L
Mercury
RaZaReSmite
Mercury
2,655
1,382
0
2,795
8,751
2,367
0
2,270
6,301
0
25,668
W
Awilix
Soopey
Awilix
4,755
1,879
0
2,346
4,326
1,302
0
312
3,994
0
37,944
L
Ganesha
metamuisel
Ganesha
1,352
120
0
950
6,465
2,401
0
2,411
4,038
12,730
0
W
4,536
521
0
2,269
6,422
3,244
714
0
6,422
0
28,224

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,414
Gold Earned
34,484
214
Minions Killed
335
0
Camps Cleared
0
959,455
Distance Traveled
1,057,543
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,112
611
25
3
0
214,389
0
L
Baron Samedi
5,152
515
51
5
0
189,041
1
L
Nemesis
5,075
508
33
3
0
182,995
1
W
Ra
7,870
787
113
11
0
204,551
0
L
Hachiman
4,453
445
52
5
0
179,512
3
W
Apollo
6,300
630
67
7
0
193,589
2
L
Mercury
5,046
505
67
7
0
210,656
0
W
Awilix
7,342
734
70
7
0
242,004
0
L
Ganesha
4,688
469
11
1
0
197,251
2
W
Tyr
6,860
686
60
6
0
203,010
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role