Player Matchup

Thoth
Thoth
Dark-KoRy
Thoth
Level 108
God Stats
21W - 27L
1,435 SR
Queue Stats
640W - 632L
1,592 Elo+
Solo
Da Ji
Da Ji
HEATED-1
Da Ji
Level 95
God Stats
2W - 0L
1,568 SR
Queue Stats
225W - 221L
1,535 Elo+
Solo
Cthulhu
Cthulhu
LITR3T8RD34
Cthulhu
Level 107
God Stats
10W - 4L
1,788 SR
Queue Stats
139W - 113L
1,549 Elo+
Solo
Baron Samedi
Baron Samedi
NemesisW
Baron Samedi
Level 129
God Stats
17W - 13L
1,773 SR
Queue Stats
143W - 115L
1,555 Elo+
Solo
Guan Yu
Guan Yu
annihilator1
Guan Yu
Level 153
God Stats
2W - 0L
1,823 SR
Queue Stats
234W - 232L
1,556 Elo+
Solo
Team Averages
Level 118
1,677 SR
1,558 Elo+

VS

Team Averages
Level 141
1,648 SR
1,570 Elo+
Nox
Nox
 
Nox
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
BounteousGlint8
Nu Wa
Level 129
God Stats
14W - 11L
1,686 SR
Queue Stats
43W - 33L
1,588 Elo+
Solo
Artemis
Artemis
Dead-Pool
Artemis
Level 128
God Stats
123W - 91L
1,600 SR
Queue Stats
177W - 180L
1,541 Elo+
Solo
Gilgamesh
Gilgamesh
Giv3m3Pipe
Gilgamesh
Level 155
God Stats
1W - 6L
1,611 SR
Queue Stats
122W - 96L
1,649 Elo+
Solo
Ymir
Ymir
TheGuy1997
Ymir
Level 138
God Stats
2W - 1L
1,843 SR
Queue Stats
107W - 88L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dark-KoRy
Thoth
17
6 / 1 / 3
11,652
971
21,479
14,048
5,580
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Da Ji
HEATED-1
Da Ji
17
1 / 1 / 9
10,795
900
7,870
16,341
11,012
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cthulhu
LITR3T8RD34
Cthulhu
18
5 / 0 / 8
13,129
1,094
13,905
17,579
23,619
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
NemesisW
Baron Samedi
18
0 / 2 / 10
10,674
890
16,534
12,147
7,345
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Guan Yu
annihilator1
Guan Yu
17
2 / 2 / 8
10,746
896
7,357
21,436
22,779
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Team 1 Tickets

228

VS

Team 2 Tickets

180

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
17
2 / 2 / 4
10,909
909
13,052
12,948
5,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

17
0 / 1 / 5
10,169
847
17,663
7,627
2,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Artemis
Dead-Pool
Artemis
17
1 / 4 / 4
10,478
873
19,269
13,552
4,956
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Giv3m3Pipe
Gilgamesh
17
3 / 5 / 3
10,854
905
17,414
18,433
15,378
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

17
0 / 2 / 5
10,965
914
7,363
18,198
25,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
27
14
Kills
6
6
Deaths
14
38
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
2
2
4
2
L
0
1
5
2.5
W
Thoth
Dark-KoRy
Thoth
6
1
3
7.5
L
Artemis
Dead-Pool
Artemis
1
4
4
0.75
L
Gilgamesh
Giv3m3Pipe
Gilgamesh
3
5
3
0.9
W
Da Ji
HEATED-1
Da Ji
1
1
9
5.5
W
Cthulhu
LITR3T8RD34
Cthulhu
5
0
8
9
W
Baron Samedi
NemesisW
Baron Samedi
0
2
10
2.5
L
0
2
5
1.25
W
Guan Yu
annihilator1
Guan Yu
2
2
8
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,145
Damage
74,761
81,551
Taken
70,758
70,335
Mitigated
53,553
20,752
Healing
6,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
13,052
371
105
881
12,948
5,166
0
7,490
5,208
35,895
0
L
17,663
4,554
144
1,355
7,627
2,840
0
6,242
1,232
39,851
0
W
Thoth
Dark-KoRy
Thoth
21,479
542
0
1,814
14,048
5,580
0
6,663
6,955
50,270
0
L
Artemis
Dead-Pool
Artemis
19,269
5,266
0
1,241
13,552
4,956
0
11,569
1,674
0
44,660
L
Gilgamesh
Giv3m3Pipe
Gilgamesh
17,414
3,306
0
1,709
18,433
15,378
0
13,478
4,556
845
28,903
W
Da Ji
HEATED-1
Da Ji
7,870
1,370
0
0
16,341
11,012
0
7,411
8,588
0
23,291
W
Cthulhu
LITR3T8RD34
Cthulhu
13,905
853
1,606
1,026
17,579
23,619
0
7,473
9,489
55,622
0
W
Baron Samedi
NemesisW
Baron Samedi
16,534
183
4,530
3,584
12,147
7,345
0
4,350
7,569
36,669
0
L
7,363
1,530
0
1,252
18,198
25,213
0
11,946
5,264
21,431
0
W
Guan Yu
annihilator1
Guan Yu
7,357
384
4,544
3,648
21,436
22,779
0
10,813
10,027
0
18,320

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,996
Gold Earned
53,375
261
Minions Killed
239
7
Camps Cleared
11
1,233,615
Distance Traveled
1,193,529
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
10,909
909
64
5
1
260,036
0
L
Nu Wa
10,169
847
47
4
5
247,964
2
W
Thoth
11,652
971
49
4
2
248,712
1
L
Artemis
10,478
873
65
5
2
207,979
1
L
Gilgamesh
10,854
905
29
2
3
263,232
1
W
Da Ji
10,795
900
39
3
3
250,706
3
W
Cthulhu
13,129
1,094
96
8
0
243,993
2
W
Baron Samedi
10,674
890
46
4
1
241,930
2
L
Ymir
10,965
914
34
3
0
214,318
2
W
Guan Yu
10,746
896
31
3
1
248,274
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role