Player Matchup

Cthulhu
Cthulhu
Mister2Mosquito
Cthulhu
Level 108
God Stats
44W - 35L
1,621 SR
Queue Stats
311W - 293L
1,486 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Way2Marz
Ah Muzen Cab
Level 79
God Stats
6W - 6L
1,502 SR
Queue Stats
84W - 70L
1,494 Elo+
Party 2
Neith
Neith
killerdiamond185
Neith
Level 100
God Stats
2W - 2L
1,576 SR
Queue Stats
141W - 116L
1,557 Elo+
Party 2
Team Averages
Level 96
1,566 SR
1,512 Elo+

VS

Team Averages
Level 109
1,584 SR
1,469 Elo+
Hercules
Hercules
 
Hercules
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
 
Nox
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
JayKinqHD
Gilgamesh
Level 111
God Stats
14W - 6L
1,753 SR
Queue Stats
124W - 146L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 4 / 1
7,824
602
9,980
10,547
5,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
Way2Marz
Ah Muzen Cab
12
1 / 4 / 2
7,923
609
8,175
8,355
3,065
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 3 / 3
7,343
565
8,011
7,707
2,577
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
13
5 / 3 / 5
9,265
713
7,855
15,599
13,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nox
 
Nox
14
3 / 0 / 7
9,034
695
8,422
6,753
2,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
JayKinqHD
Gilgamesh
13
3 / 1 / 8
8,687
668
6,163
11,372
7,955
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
31
4
Kills
11
11
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
5
3
5
2.5
W
Nox
 
Nox
3
0
7
6.5
W
Gilgamesh
JayKinqHD
Gilgamesh
3
1
8
7
L
3
4
1
0.88
L
Ah Muzen Cab
Way2Marz
Ah Muzen Cab
1
4
2
0.5
L
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,166
Damage
22,440
26,609
Taken
33,724
10,925
Mitigated
23,954
2,943
Healing
8,950
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
7,855
2,075
82
7,019
15,599
13,306
0
4,854
10,745
0
24,616
W
Nox
 
Nox
8,422
450
0
1,047
6,753
2,693
816
1,264
5,489
36,956
0
W
Gilgamesh
JayKinqHD
Gilgamesh
6,163
1,218
0
802
11,372
7,955
0
3,749
7,623
4,726
20,290
L
9,980
2,188
55
0
10,547
5,283
0
3,100
7,447
16,577
1,139
L
Ah Muzen Cab
Way2Marz
Ah Muzen Cab
8,175
2,570
0
1,565
8,355
3,065
154
3,800
4,555
0
33,504
L
8,011
3,697
0
1,323
7,707
2,577
0
2,439
5,268
0
22,537

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,090
Gold Earned
26,986
134
Minions Killed
169
3
Camps Cleared
9
726,828
Distance Traveled
743,352
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,265
713
31
2
0
249,986
2
W
Nox
9,034
695
83
6
3
235,292
1
W
Gilgamesh
8,687
668
55
4
6
258,074
1
L
Cthulhu
7,824
602
22
2
0
237,653
1
L
Ah Muzen Cab
7,923
609
74
6
2
237,957
5
L
Neith
7,343
565
38
3
1
251,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role