Player Matchup

Gilgamesh
Gilgamesh
Platinum V
RandomCalf
Gilgamesh
Platinum V
Level 146
God Stats
2W - 1L
1,595 SR
Queue Stats
100W - 82L
1,756 MMR
Party 1
Ares
Ares
Gold III
ramonextdoor
Ares
Gold III
Level 79
God Stats
2W - 2L
1,314 SR
Queue Stats
78W - 69L
1,601 MMR
Party 1
Izanami
Izanami
Gold V
xVEXDx
Izanami
Gold V
Level 109
God Stats
3W - 2L
1,652 SR
Queue Stats
13W - 11L
1,675 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 111
1,520 SR
1,677 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 149
1,626 SR
1,702 MMR
Cupid
Cupid
Silver I
Evolved-x-Shadow
Cupid
Silver I
Level 160
God Stats
0W - 2L
1,673 SR
Queue Stats
11W - 11L
1,664 MMR
Party 2
Cthulhu
Cthulhu
Gold II
XxUKS-SaiyaNxX
Cthulhu
Gold II
Level 159
God Stats
7W - 3L
1,704 SR
Queue Stats
20W - 14L
1,904 MMR
Party 2
Thoth
Thoth
Bronze III
Yursii_chan
Thoth
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,537 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
RandomCalf
Gilgamesh
13
4 / 5 / 6
10,002
769
10,226
16,837
15,106
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 2 / 9
9,912
762
8,289
12,171
14,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Izanami
xVEXDx
Izanami
15
8 / 1 / 3
10,803
831
11,886
10,832
4,438
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BastetZeusGebOdin

VS

Bans
AthenaFenrirCabrakanMulan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 3
8,830
679
12,495
9,829
3,344
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

13
2 / 3 / 5
9,394
723
11,981
16,475
17,123
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 7 / 5
8,599
661
6,867
10,136
4,634
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
21
14
Kills
8
8
Deaths
14
18
Assists
13
Player
Kills
Deaths
Assists
KDA
L
4
4
3
1.38
W
Gilgamesh
RandomCalf
Gilgamesh
4
5
6
1.4
L
2
3
5
1.5
L
2
7
5
0.64
W
2
2
9
3.25
W
Izanami
xVEXDx
Izanami
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,401
Damage
31,343
39,840
Taken
36,440
33,725
Mitigated
25,101
9,824
Healing
7,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
12,495
6,603
428
1,739
9,829
3,344
464
1,988
7,841
0
29,513
W
Gilgamesh
RandomCalf
Gilgamesh
10,226
4,029
1,246
3,254
16,837
15,106
0
6,604
10,233
103
21,200
L
11,981
1,208
474
4,355
16,475
17,123
204
4,753
11,722
30,686
0
L
6,867
283
0
822
10,136
4,634
482
2,000
8,136
30,604
0
W
8,289
534
314
2,109
12,171
14,181
280
5,481
6,690
17,199
0
W
Izanami
xVEXDx
Izanami
11,886
7,776
0
2,901
10,832
4,438
2,681
6,991
3,756
0
57,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,717
Gold Earned
26,823
135
Minions Killed
148
4
Camps Cleared
7
758,486
Distance Traveled
710,156
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
8,830
679
49
4
3
229,327
3
W
Gilgamesh
10,002
769
24
2
1
249,114
1
L
Cthulhu
9,394
723
40
3
2
267,022
3
L
Thoth
8,599
661
59
5
2
213,807
5
W
Ares
9,912
762
11
1
2
259,423
1
W
Izanami
10,803
831
100
8
1
249,949
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role