Player Matchup

Hades
Hades
 
Hades
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
CriMsoN_RaGe_69
Thanatos
Level 84
God Stats
5W - 4L
1,634 SR
Queue Stats
107W - 103L
1,487 Elo+
Party 3
Gilgamesh
Gilgamesh
THuNdR_BLaDez_29
Gilgamesh
Level 123
God Stats
17W - 17L
1,577 SR
Queue Stats
530W - 540L
1,455 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
TiPsY_BLaDez_29
Morgan Le Fay
Level 64
God Stats
2W - 1L
1,592 SR
Queue Stats
130W - 190L
1,409 Elo+
Party 3
Erlang Shen
Erlang Shen
Xx OdinDarok xX
Erlang Shen
Level 145
God Stats
0W - 4L
1,173 SR
Queue Stats
519W - 507L
1,497 Elo+
Party 2
Team Averages
Level 114
1,495 SR
1,470 Elo+

VS

Team Averages
Level 76
1,613 SR
1,464 Elo+
Mulan
Mulan
AnIntruder
Mulan
Level 56
God Stats
8W - 1L
1,773 SR
Queue Stats
98W - 79L
1,552 Elo+
Party 4
Sylvanus
Sylvanus
DeathspankerJR
Sylvanus
Level 101
God Stats
17W - 13L
1,592 SR
Queue Stats
46W - 49L
1,489 Elo+
Party 1
Neith
Neith
LONE WOLF3400
Neith
Level 65
God Stats
5W - 5L
1,452 SR
Queue Stats
14W - 20L
1,347 Elo+
Party 4
Arachne
Arachne
Tnnr8
Arachne
Level 58
God Stats
5W - 15L
1,363 SR
Queue Stats
110W - 127L
1,415 Elo+
Party 1
Tiamat
Tiamat
aguilar05gg
Tiamat
Level 101
God Stats
7W - 6L
1,883 SR
Queue Stats
408W - 428L
1,517 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
16
4 / 1 / 3
9,308
548
11,020
10,679
4,913
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Thanatos
16
5 / 3 / 6
9,320
548
12,017
16,191
7,181
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
14
4 / 3 / 3
8,942
526
12,896
16,117
12,490
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
TiPsY_BLaDez_29
Morgan Le Fay
12
0 / 6 / 5
6,910
406
8,557
11,267
3,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
Xx OdinDarok xX
Erlang Shen
7
2 / 0 / 1
6,037
355
2,152
2,163
1,323
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
14
1 / 3 / 4
8,740
514
4,557
16,495
12,750
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sylvanus
15
2 / 4 / 4
9,522
560
12,860
17,034
12,882
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
1 / 4 / 1
9,113
536
4,744
9,664
2,817
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Arachne
Tnnr8
Arachne
17
8 / 1 / 1
10,041
591
10,513
13,313
6,157
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
15
1 / 3 / 4
9,259
545
6,631
13,502
6,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
27
15
Kills
13
13
Deaths
15
18
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Hades
 
Hades
4
1
3
5.5
W
Mulan
1
3
4
1
L
Thanatos
5
3
6
2.67
W
Sylvanus
2
4
4
1
W
1
4
1
0.38
L
Gilgamesh
4
3
3
1.83
L
Morgan Le Fay
TiPsY_BLaDez_29
Morgan Le Fay
0
6
5
0.42
W
Arachne
Tnnr8
Arachne
8
1
1
8.5
L
Erlang Shen
Xx OdinDarok xX
Erlang Shen
2
0
1
2.5
W
Tiamat
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,642
Damage
39,305
56,417
Taken
70,008
29,831
Mitigated
41,158
24,714
Healing
28,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hades
 
Hades
11,020
357
563
6,777
10,679
4,913
478
592
10,073
68,587
0
W
Mulan
4,557
517
338
5,579
16,495
12,750
35
5,385
10,892
630
32,244
L
Thanatos
12,017
2,693
0
10,914
16,191
7,181
0
6,083
9,928
0
65,460
W
Sylvanus
12,860
4,609
1,646
8,969
17,034
12,882
916
2,117
14,073
47,009
8,893
W
4,744
1,100
0
2,777
9,664
2,817
2,641
3,753
5,911
0
64,806
L
Gilgamesh
12,896
3,638
0
4,290
16,117
12,490
0
6,870
9,203
2,143
52,158
L
Morgan Le Fay
TiPsY_BLaDez_29
Morgan Le Fay
8,557
403
0
1,092
11,267
3,924
0
3,572
7,528
38,753
0
W
Arachne
Tnnr8
Arachne
10,513
6,330
0
5,824
13,313
6,157
1,556
2,059
11,087
0
69,230
L
Erlang Shen
Xx OdinDarok xX
Erlang Shen
2,152
1,190
0
1,078
2,163
1,323
60
0
2,163
0
11,474
W
Tiamat
6,631
1,183
267
3,220
13,502
6,552
391
6,732
6,770
61,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,517
Gold Earned
46,675
469
Minions Killed
516
0
Camps Cleared
0
1,426,964
Distance Traveled
1,634,636
10
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hades
9,308
548
168
10
0
321,012
0
W
Mulan
8,740
514
64
4
0
325,935
1
L
Thanatos
9,320
548
104
6
0
362,285
3
W
Sylvanus
9,522
560
109
6
0
313,666
3
W
Neith
9,113
536
114
7
0
275,622
1
L
Gilgamesh
8,942
526
122
7
0
327,280
5
L
Morgan Le Fay
6,910
406
59
3
0
302,629
2
W
Arachne
10,041
591
94
6
0
390,115
5
L
Erlang Shen
6,037
355
16
1
0
113,758
0
W
Tiamat
9,259
545
135
8
0
329,298
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role