Player Matchup

Chaac
Chaac
 
Chaac
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
IHitMyChildren
Discordia
Level 49
God Stats
15W - 27L
1,410 SR
Queue Stats
134W - 202L
1,370 Elo+
Party 1
Team Averages
Level 51
1,470 SR
1,457 Elo+

VS

Team Averages
Level 64
1,426 SR
1,477 Elo+
Chaac
Chaac
DraconyFlame
Chaac
Level 82
God Stats
0W - 2L
1,225 SR
Queue Stats
20W - 15L
1,548 Elo+
Party 2
Merlin
Merlin
Krinen
Merlin
Level 19
God Stats
0W - 2L
1,216 SR
Queue Stats
8W - 9L
1,426 Elo+
Party 2
Ullr
Ullr
TTVRealisticKC
Ullr
Level 90
God Stats
0W - 1L
1,837 SR
Queue Stats
29W - 36L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
14
7 / 0 / 3
9,893
707
14,093
12,733
13,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
 
Bacchus
13
2 / 1 / 6
8,800
629
6,965
14,652
13,201
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Discordia
IHitMyChildren
Discordia
13
1 / 3 / 4
8,842
632
11,850
7,345
2,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 4 / 2
8,104
579
9,184
18,362
11,383
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Merlin
Krinen
Merlin
12
1 / 4 / 3
7,950
568
7,359
8,174
4,929
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 2
7,960
569
7,237
10,961
4,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
10
Kills
4
4
Deaths
10
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
7
0
3
8.5
W
Bacchus
 
Bacchus
2
1
6
5
L
2
4
2
0.75
W
Discordia
IHitMyChildren
Discordia
1
3
4
1
L
Merlin
Krinen
Merlin
1
4
3
0.63
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,908
Damage
23,780
34,730
Taken
37,497
28,778
Mitigated
21,161
14,711
Healing
5,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
14,093
849
0
6,403
12,733
13,172
322
2,431
9,981
0
35,145
W
Bacchus
 
Bacchus
6,965
529
253
5,691
14,652
13,201
0
3,917
10,473
17,307
0
L
9,184
857
0
3,579
18,362
11,383
0
8,847
8,094
0
24,801
W
Discordia
IHitMyChildren
Discordia
11,850
315
162
2,202
7,345
2,405
254
1,258
5,792
40,032
0
L
Merlin
Krinen
Merlin
7,359
753
0
485
8,174
4,929
0
3,595
4,059
19,955
0
L
7,237
2,109
0
1,445
10,961
4,849
0
6,107
4,296
0
34,690

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,535
Gold Earned
24,014
152
Minions Killed
138
7
Camps Cleared
4
832,342
Distance Traveled
724,086
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,893
707
48
3
3
288,690
3
W
Bacchus
8,800
629
27
2
3
271,223
5
L
Chaac
8,104
579
48
3
2
267,654
3
W
Discordia
8,842
632
77
6
1
272,429
6
L
Merlin
7,950
568
37
3
0
221,013
4
L
Ullr
7,960
569
53
4
2
235,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role