Player Matchup

Chang'e
Chang'e
AguenteP
Chang'e
Level 141
God Stats
8W - 6L
1,563 SR
Queue Stats
67W - 62L
1,580 Elo+
Party 2
Neith
Neith
Andrésl08
Neith
Level 8
God Stats
2W - 2L
1,380 SR
Queue Stats
4W - 4L
1,473 Elo+
Party 2
Merlin
Merlin
ChicoS2
Merlin
Level 147
God Stats
3W - 1L
1,826 SR
Queue Stats
82W - 73L
1,604 Elo+
Party 2
Chaac
Chaac
Diegofl20
Chaac
Level 10
God Stats
3W - 0L
1,790 SR
Queue Stats
6W - 5L
1,440 Elo+
Party 2
Khepri
Khepri
JustAWildDuck237
Khepri
Level 147
God Stats
19W - 10L
1,625 SR
Queue Stats
292W - 299L
1,504 Elo+
Solo
Team Averages
Level 91
1,637 SR
1,520 Elo+

VS

Team Averages
Level 64
1,384 SR
1,458 Elo+
Agni
Agni
Arneaux
Agni
Level 102
God Stats
0W - 1L
1,333 SR
Queue Stats
43W - 40L
1,526 Elo+
Party 1
Kuzenbo
Kuzenbo
DeeepWinter
Kuzenbo
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
137W - 135L
1,479 Elo+
Party 1
Neith
Neith
Tetobigbro
Neith
Level 60
God Stats
1W - 4L
1,267 SR
Queue Stats
48W - 53L
1,466 Elo+
Party 1
Loki
Loki
Toastedmi1k
Loki
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 12L
1,428 Elo+
Party 1
Zeus
Zeus
progolfer2112
Zeus
Level 14
God Stats
0W - 2L
1,319 SR
Queue Stats
3W - 7L
1,388 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AguenteP
Chang'e
19
9 / 0 / 20
11,923
1,192
22,534
12,869
5,800
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Magic Focus

Magic Focus

+20
Magical Power

Neith
17
3 / 0 / 12
9,604
960
7,326
6,664
3,379
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
ChicoS2
Merlin
18
12 / 0 / 12
11,133
1,113
19,393
9,183
4,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
Diegofl20
Chaac
18
8 / 0 / 15
10,802
1,080
12,623
13,545
13,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
1 / 0 / 17
10,482
1,048
5,609
6,234
6,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Team 1 Tickets

305

VS

Team 2 Tickets

93

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Arneaux
Agni
14
0 / 6 / 0
8,485
849
8,101
13,219
5,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kuzenbo
DeeepWinter
Kuzenbo
15
0 / 3 / 0
9,454
945
9,884
18,340
24,789
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate

Breastplate

+20
Physical Protection

Neith
14
0 / 6 / 0
8,513
851
5,803
11,296
4,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
0 / 8 / 0
8,238
824
7,926
16,596
6,260
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
0 / 10 / 0
8,367
837
9,716
12,409
4,820
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
0
33
Kills
0
0
Deaths
33
76
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AguenteP
Chang'e
9
0
20
19
W
Neith
3
0
12
9
L
Agni
Arneaux
Agni
0
6
0
0
W
Merlin
ChicoS2
Merlin
12
0
12
18
L
Kuzenbo
DeeepWinter
Kuzenbo
0
3
0
0
W
Chaac
Diegofl20
Chaac
8
0
15
15.5
W
1
0
17
9.5
L
Neith
0
6
0
0
L
0
8
0
0
L
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,485
Damage
41,430
48,495
Taken
71,860
33,167
Mitigated
45,945
19,919
Healing
5,021
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AguenteP
Chang'e
22,534
2,757
3,882
5,591
12,869
5,800
0
6,389
6,480
40,552
0
W
Neith
7,326
1,681
0
848
6,664
3,379
0
4,390
2,274
0
24,618
L
Agni
Arneaux
Agni
8,101
205
0
601
13,219
5,182
0
9,076
3,978
36,269
0
W
Merlin
ChicoS2
Merlin
19,393
880
0
2,414
9,183
4,420
0
5,206
3,977
46,023
0
L
Kuzenbo
DeeepWinter
Kuzenbo
9,884
2,732
312
3,270
18,340
24,789
0
10,582
7,344
23,072
0
W
Chaac
Diegofl20
Chaac
12,623
1,464
0
3,131
13,545
13,268
0
7,252
6,293
0
28,128
W
5,609
0
2,350
1,703
6,234
6,300
0
4,464
1,770
18,433
0
L
Neith
5,803
1,405
0
838
11,296
4,894
0
6,635
4,484
0
30,286
L
7,926
1,195
0
0
16,596
6,260
0
12,316
4,069
0
17,257
L
9,716
1,876
0
0
12,409
4,820
0
8,701
3,587
25,484
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,944
Gold Earned
43,057
219
Minions Killed
185
9
Camps Cleared
6
1,049,839
Distance Traveled
923,371
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,923
1,192
44
4
3
206,455
0
W
Neith
9,604
960
51
5
4
208,659
0
L
Agni
8,485
849
62
6
0
187,711
0
W
Merlin
11,133
1,113
63
6
2
208,492
0
L
Kuzenbo
9,454
945
19
2
0
225,423
1
W
Chaac
10,802
1,080
29
3
0
213,314
1
W
Khepri
10,482
1,048
32
3
0
212,919
3
L
Neith
8,513
851
66
7
3
170,342
0
L
Loki
8,238
824
19
2
3
191,772
0
L
Zeus
8,367
837
19
2
0
148,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role