Player Matchup

Cthulhu
Cthulhu
Gold V
 
Cthulhu
Gold V
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ra
Ra
Gold III
DeftestCrown
Ra
Gold III
Level 69
God Stats
0W - 2L
1,317 SR
Queue Stats
208W - 216L
1,469 MMR
Solo
King Arthur
King Arthur
Gold V
IceMikeV
King Arthur
Gold V
Level 110
God Stats
0W - 4L
1,382 SR
Queue Stats
70W - 77L
1,453 MMR
Solo
Neith
Neith
Gold III
SLYDJ45
Neith
Gold III
Level 149
God Stats
8W - 6L
1,654 SR
Queue Stats
151W - 145L
1,473 MMR
Party 1
Osiris
Osiris
Silver I
Sygarde
Osiris
Silver I
Level 125
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 25L
1,424 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,471 SR
1,464 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 103
1,557 SR
1,435 MMR
Kali
Kali
Gold III
Grandma_Lover_69
Kali
Gold III
Level 67
God Stats
9W - 7L
1,631 SR
Queue Stats
59W - 60L
1,483 MMR
Party 2
Vulcan
Vulcan
Gold IV
Griptide7
Vulcan
Gold IV
Level 64
God Stats
2W - 3L
1,420 SR
Queue Stats
61W - 64L
1,427 MMR
Party 2
Chang'e
Chang'e
Bronze III
MH xEL BUKANASx
Chang'e
Bronze III
Level 154
God Stats
1W - 0L
1,507 SR
Queue Stats
1W - 2L
1,413 MMR
Solo
Artio
Artio
Gold II
OfficialJTower
Artio
Gold II
Level 160
God Stats
7W - 6L
1,546 SR
Queue Stats
600W - 606L
1,422 MMR
Solo
Chiron
Chiron
Gold I
raptor34
Chiron
Gold I
Level 69
God Stats
20W - 16L
1,679 SR
Queue Stats
96W - 94L
1,432 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 5 / 4
9,010
429
6,794
20,142
18,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
4 / 4 / 1
11,142
531
10,009
12,390
4,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

King Arthur
IceMikeV
King Arthur
15
0 / 5 / 0
9,528
454
7,930
19,404
19,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
SLYDJ45
Neith
17
1 / 6 / 2
10,644
507
10,399
16,147
4,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Sygarde
Osiris
13
0 / 8 / 2
8,759
417
7,364
21,449
10,268
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Bans
AthenaLokiKhepriBastet

VS

Bans
GilgameshMulanCamazotzIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
13 / 1 / 1
14,072
670
14,252
15,248
8,077
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Vulcan
Griptide7
Vulcan
17
1 / 1 / 8
11,685
556
11,153
7,702
2,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
5 / 0 / 4
12,828
611
11,737
13,068
9,833
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

15
1 / 4 / 13
10,813
515
8,403
25,006
30,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chiron
raptor34
Chiron
19
8 / 1 / 12
12,911
615
19,494
14,676
5,296
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
66
7
Kills
28
28
Deaths
7
9
Assists
38
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
5
4
0.8
L
4
4
1
1.13
W
13
1
1
13.5
W
Vulcan
Griptide7
Vulcan
1
1
8
5
L
King Arthur
IceMikeV
King Arthur
0
5
0
0
W
5
0
4
7
W
1
4
13
1.88
L
Neith
SLYDJ45
Neith
1
6
2
0.33
L
Osiris
Sygarde
Osiris
0
8
2
0.13
W
Chiron
raptor34
Chiron
8
1
12
14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,496
Damage
65,039
89,532
Taken
75,700
56,783
Mitigated
55,970
23,772
Healing
42,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,794
882
560
3,834
20,142
18,144
0
8,251
11,669
24,790
0
L
10,009
475
1,250
4,641
12,390
4,005
34
3,005
9,131
86,082
0
W
14,252
6,810
0
8,837
15,248
8,077
1,485
3,937
11,234
0
121,552
W
Vulcan
Griptide7
Vulcan
11,153
3,075
0
2,216
7,702
2,523
1,685
1,894
5,808
84,756
0
L
King Arthur
IceMikeV
King Arthur
7,930
1,054
50
2,052
19,404
19,652
0
10,306
9,069
8,542
57,704
W
11,737
918
2,914
9,171
13,068
9,833
921
2,994
9,247
81,500
0
W
8,403
696
1,582
9,587
25,006
30,241
78
6,654
18,256
24,884
0
L
Neith
SLYDJ45
Neith
10,399
2,979
0
4,553
16,147
4,714
3,117
3,846
12,165
0
87,365
L
Osiris
Sygarde
Osiris
7,364
2,319
0
6,832
21,449
10,268
0
5,183
16,205
0
55,890
W
Chiron
raptor34
Chiron
19,494
7,830
1,196
7,045
14,676
5,296
8,759
4,046
10,590
0
101,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,083
Gold Earned
62,309
590
Minions Killed
620
0
Camps Cleared
0
1,869,825
Distance Traveled
2,091,525
13
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,010
429
35
2
0
389,319
0
L
Ra
11,142
531
162
8
0
388,272
1
W
Kali
14,072
670
168
8
0
464,357
4
W
Vulcan
11,685
556
164
8
0
433,969
6
L
King Arthur
9,528
454
133
6
0
367,136
3
W
Chang'e
12,828
611
150
7
0
399,753
5
W
Artio
10,813
515
18
1
0
411,113
9
L
Neith
10,644
507
156
7
0
322,442
7
L
Osiris
8,759
417
104
5
0
402,656
2
W
Chiron
12,911
615
120
6
0
382,333
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role