Player Matchup

Chaac
Chaac
Echo2Echo
Chaac
Level 124
God Stats
5W - 2L
1,502 SR
Queue Stats
34W - 31L
1,484 Elo+
Party 1
Eset
Eset
FusingTub757
Eset
Level 101
God Stats
5W - 7L
1,549 SR
Queue Stats
26W - 20L
1,503 Elo+
Party 1
Serqet
Serqet
KingJorm
Serqet
Level 146
God Stats
1W - 5L
1,243 SR
Queue Stats
463W - 474L
1,492 Elo+
Solo
Ravana
Ravana
ShredCruz
Ravana
Level 96
God Stats
4W - 6L
1,474 SR
Queue Stats
264W - 262L
1,483 Elo+
Solo
Charybdis
Charybdis
tgmp123
Charybdis
Level 152
God Stats
13W - 26L
1,366 SR
Queue Stats
162W - 187L
1,415 Elo+
Solo
Team Averages
Level 124
1,427 SR
1,475 Elo+

VS

Team Averages
Level 91
1,509 SR
1,504 Elo+
Neith
Neith
 
Neith
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
Captinsano18
Vulcan
Level 123
God Stats
3W - 3L
1,623 SR
Queue Stats
65W - 60L
1,479 Elo+
Solo
Atlas
Atlas
Hungules
Atlas
Level 61
God Stats
13W - 12L
1,553 SR
Queue Stats
79W - 71L
1,536 Elo+
Solo
Amaterasu
Amaterasu
Zwarfa
Amaterasu
Level 63
God Stats
1W - 1L
1,370 SR
Queue Stats
74W - 80L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Echo2Echo
Chaac
15
3 / 2 / 3
9,474
499
11,322
20,262
16,759
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

11
1 / 5 / 3
7,887
415
4,388
13,305
8,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Serqet
KingJorm
Serqet
13
2 / 8 / 3
8,899
468
4,521
15,971
6,809
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ravana
ShredCruz
Ravana
13
3 / 7 / 3
9,168
483
11,338
14,519
5,564
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Charybdis
tgmp123
Charybdis
15
0 / 3 / 3
8,983
473
6,643
16,167
5,255
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
5 / 1 / 6
10,180
536
12,205
10,167
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Nemesis
 
Nemesis
16
3 / 2 / 4
9,691
510
11,712
14,598
10,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vulcan
16
2 / 1 / 11
9,695
510
14,303
6,818
3,114
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Atlas
Hungules
Atlas
13
2 / 1 / 10
8,760
461
7,120
14,964
15,286
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amaterasu
Zwarfa
Amaterasu
16
13 / 4 / 4
10,398
547
12,926
16,927
9,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
60
9
Kills
25
25
Deaths
9
15
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
5
1
6
8
W
Nemesis
 
Nemesis
3
2
4
2.5
W
Vulcan
2
1
11
7.5
L
Chaac
Echo2Echo
Chaac
3
2
3
2.25
L
1
5
3
0.5
W
Atlas
Hungules
Atlas
2
1
10
7
L
Serqet
KingJorm
Serqet
2
8
3
0.44
L
Ravana
ShredCruz
Ravana
3
7
3
0.64
W
Amaterasu
Zwarfa
Amaterasu
13
4
4
3.75
L
Charybdis
tgmp123
Charybdis
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,212
Damage
58,266
80,224
Taken
63,474
42,706
Mitigated
42,569
25,551
Healing
23,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
12,205
4,513
0
6,156
10,167
4,082
1,109
1,501
8,333
0
75,808
W
Nemesis
 
Nemesis
11,712
4,269
0
4,581
14,598
10,634
1,055
1,257
12,665
0
57,177
W
Vulcan
14,303
5,263
0
2,661
6,818
3,114
830
483
6,107
68,310
0
L
Chaac
Echo2Echo
Chaac
11,322
1,211
0
8,499
20,262
16,759
0
6,198
13,217
3,938
45,922
L
4,388
579
729
3,312
13,305
8,319
0
3,968
9,145
13,048
0
W
Atlas
Hungules
Atlas
7,120
2,792
804
5,747
14,964
15,286
595
1,559
12,597
23,056
0
L
Serqet
KingJorm
Serqet
4,521
1,196
135
1,940
15,971
6,809
0
4,453
11,156
0
35,588
L
Ravana
ShredCruz
Ravana
11,338
4,386
0
4,261
14,519
5,564
0
3,465
10,892
0
50,598
W
Amaterasu
Zwarfa
Amaterasu
12,926
7,050
0
3,307
16,927
9,453
816
1,453
15,254
0
53,226
L
Charybdis
tgmp123
Charybdis
6,643
2,343
0
6,675
16,167
5,255
0
2,748
13,165
0
77,702

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,411
Gold Earned
48,724
396
Minions Killed
465
0
Camps Cleared
0
1,771,434
Distance Traveled
1,861,047
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,180
536
143
8
0
327,732
6
W
Nemesis
9,691
510
107
6
0
377,163
2
W
Vulcan
9,695
510
118
6
0
384,992
4
L
Chaac
9,474
499
87
5
0
368,777
0
L
Eset
7,887
415
5
0
0
368,785
4
W
Atlas
8,760
461
21
1
0
370,747
3
L
Serqet
8,899
468
73
4
0
350,369
6
L
Ravana
9,168
483
85
4
0
356,598
6
W
Amaterasu
10,398
547
76
4
0
400,413
1
L
Charybdis
8,983
473
146
8
0
326,905
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role