Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
MegaLightning
Agni
Level 107
God Stats
1W - 2L
1,481 SR
Queue Stats
81W - 53L
1,562 Elo+
Party 2
Thor
Thor
Milkster88
Thor
Level 146
God Stats
7W - 5L
1,629 SR
Queue Stats
452W - 468L
1,529 Elo+
Solo
Nox
Nox
Paiwii
Nox
Level 107
God Stats
1W - 1L
1,464 SR
Queue Stats
45W - 33L
1,547 Elo+
Party 2
Olorun
Olorun
pigglyjuff
Olorun
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 30L
1,472 Elo+
Solo
Team Averages
Level 115
1,515 SR
1,522 Elo+

VS

Team Averages
Level 106
1,561 SR
1,534 Elo+
Hercules
Hercules
 
Hercules
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
CoP Glossy
Baron Samedi
Level 127
God Stats
2W - 0L
1,737 SR
Queue Stats
126W - 99L
1,550 Elo+
Party 1
Sun Wukong
Sun Wukong
KronusThePurger
Sun Wukong
Level 138
God Stats
3W - 0L
1,694 SR
Queue Stats
72W - 52L
1,582 Elo+
Solo
Neith
Neith
Thatguycorey
Neith
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
xxReadafxx
Tiamat
Level 144
God Stats
4W - 4L
1,376 SR
Queue Stats
180W - 183L
1,540 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
19
4 / 2 / 10
11,240
749
13,353
21,631
38,690
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
3 / 6 / 9
10,757
717
19,048
12,083
5,128
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
6 / 4 / 7
10,483
699
13,859
16,025
7,466
Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nox
Paiwii
Nox
16
1 / 4 / 8
9,563
638
9,919
11,873
5,010
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Olorun
pigglyjuff
Olorun
18
3 / 6 / 12
10,718
715
18,858
19,685
9,164
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
18
3 / 5 / 9
10,849
723
10,172
26,062
24,443
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Baron Samedi
CoP Glossy
Baron Samedi
17
3 / 2 / 11
10,649
710
15,398
14,353
5,533
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Sun Wukong
KronusThePurger
Sun Wukong
19
3 / 3 / 13
11,082
739
13,074
19,251
22,534
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

18
3 / 5 / 12
10,683
712
17,301
16,848
6,430
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

Tiamat
xxReadafxx
Tiamat
18
10 / 2 / 8
11,714
781
18,091
14,445
11,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
75
17
Kills
22
22
Deaths
17
46
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
4
2
10
4.5
W
Hercules
 
Hercules
3
5
9
1.5
W
Baron Samedi
CoP Glossy
Baron Samedi
3
2
11
4.25
W
Sun Wukong
KronusThePurger
Sun Wukong
3
3
13
3.17
L
3
6
9
1.25
L
6
4
7
2.38
L
Nox
Paiwii
Nox
1
4
8
1.25
W
3
5
12
1.8
L
Olorun
pigglyjuff
Olorun
3
6
12
1.5
W
Tiamat
xxReadafxx
Tiamat
10
2
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,037
Damage
74,036
81,297
Taken
90,959
65,458
Mitigated
70,288
36,028
Healing
48,675
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
13,353
1,120
3,212
7,253
21,631
38,690
31
6,927
13,870
19,757
0
W
Hercules
 
Hercules
10,172
958
2,968
6,967
26,062
24,443
172
19,203
6,392
8,398
16,054
W
Baron Samedi
CoP Glossy
Baron Samedi
15,398
739
8,443
7,360
14,353
5,533
815
9,605
4,573
24,763
0
W
Sun Wukong
KronusThePurger
Sun Wukong
13,074
2,428
3,088
6,870
19,251
22,534
851
11,155
7,762
0
29,765
L
19,048
711
1,957
1,335
12,083
5,128
0
5,444
6,317
31,068
0
L
13,859
1,338
2,664
2,277
16,025
7,466
63
7,368
8,209
0
28,042
L
Nox
Paiwii
Nox
9,919
1,607
1,368
3,218
11,873
5,010
251
4,516
6,924
26,586
0
W
17,301
4,656
1,370
3,683
16,848
6,430
1,009
10,068
6,676
0
29,131
L
Olorun
pigglyjuff
Olorun
18,858
8,095
4,150
8,594
19,685
9,164
816
11,084
7,910
35,369
0
W
Tiamat
xxReadafxx
Tiamat
18,091
219
2,830
5,096
14,445
11,348
972
9,935
4,378
33,556
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,761
Gold Earned
54,977
148
Minions Killed
158
0
Camps Cleared
0
1,274,902
Distance Traveled
1,432,724
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
11,240
749
11
1
0
299,005
0
W
Hercules
10,849
723
32
2
0
270,711
3
W
Baron Samedi
10,649
710
35
2
0
300,566
0
W
Sun Wukong
11,082
739
30
2
0
305,294
1
L
Agni
10,757
717
29
2
0
254,115
1
L
Thor
10,483
699
33
2
0
237,803
0
L
Nox
9,563
638
41
3
0
238,834
4
W
Neith
10,683
712
26
2
0
261,390
1
L
Olorun
10,718
715
34
2
0
245,145
0
W
Tiamat
11,714
781
35
2
0
294,763
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role