Player Matchup

Mercury
Mercury
 
Mercury
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
He Bo
He Bo
BAYC
He Bo
Level 34
God Stats
4W - 2L
1,569 SR
Queue Stats
107W - 64L
1,693 Elo+
Party 2
Neith
Neith
Capilyanish
Neith
Level 27
God Stats
3W - 2L
1,616 SR
Queue Stats
29W - 20L
1,678 Elo+
Party 2
Athena
Athena
Zwarfa
Athena
Level 63
God Stats
5W - 1L
1,603 SR
Queue Stats
74W - 80L
1,493 Elo+
Party 3
Tyr
Tyr
jumjum321
Tyr
Level 100
God Stats
49W - 30L
1,680 SR
Queue Stats
98W - 65L
1,708 Elo+
Party 2
Team Averages
Level 65
1,594 SR
1,614 Elo+

VS

Team Averages
Level 83
1,530 SR
1,545 Elo+
Olorun
Olorun
 
Olorun
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
IcedxTea
Poseidon
Level 82
God Stats
41W - 25L
1,687 SR
Queue Stats
302W - 254L
1,594 Elo+
Party 1
Erlang Shen
Erlang Shen
KingJorm
Erlang Shen
Level 146
God Stats
4W - 4L
1,515 SR
Queue Stats
463W - 474L
1,499 Elo+
Solo
Thanatos
Thanatos
Medoz72
Thanatos
Level 69
God Stats
4W - 6L
1,450 SR
Queue Stats
241W - 195L
1,630 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
5 / 3 / 5
8,362
557
5,964
10,644
3,913
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

He Bo
BAYC
He Bo
16
11 / 6 / 5
10,021
668
14,003
11,074
3,699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

15
1 / 2 / 4
8,180
545
4,448
6,206
2,274
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Athena
Zwarfa
Athena
13
2 / 1 / 11
8,038
536
4,577
11,218
10,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
9 / 0 / 1
10,016
668
12,105
10,954
8,763
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
14
1 / 1 / 2
8,284
552
6,277
6,999
2,570
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
 
Bacchus
11
5 / 5 / 3
7,731
515
8,534
13,098
13,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Poseidon
IcedxTea
Poseidon
12
1 / 10 / 2
7,615
508
6,013
10,354
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
KingJorm
Erlang Shen
12
0 / 4 / 1
6,617
441
3,518
12,046
7,297
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Thanatos
Medoz72
Thanatos
11
5 / 8 / 4
7,709
514
6,929
12,173
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
24
28
Kills
12
12
Deaths
28
26
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
3
5
2.5
L
Olorun
 
Olorun
1
1
2
2
L
Bacchus
 
Bacchus
5
5
3
1.3
W
He Bo
BAYC
He Bo
11
6
5
2.25
W
1
2
4
1.5
L
Poseidon
IcedxTea
Poseidon
1
10
2
0.2
L
Erlang Shen
KingJorm
Erlang Shen
0
4
1
0.13
L
Thanatos
Medoz72
Thanatos
5
8
4
0.88
W
Athena
Zwarfa
Athena
2
1
11
7.5
W
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,097
Damage
31,271
50,096
Taken
54,670
28,951
Mitigated
30,069
12,243
Healing
15,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
5,964
1,288
0
1,000
10,644
3,913
285
4,208
6,436
0
48,685
L
Olorun
 
Olorun
6,277
3,093
537
3,580
6,999
2,570
0
827
6,075
52,733
0
L
Bacchus
 
Bacchus
8,534
928
511
2,365
13,098
13,096
0
5,042
8,005
24,644
0
W
He Bo
BAYC
He Bo
14,003
986
0
972
11,074
3,699
0
7,251
3,823
66,218
0
W
4,448
1,172
0
2,339
6,206
2,274
2,626
2,744
3,462
0
62,864
L
Poseidon
IcedxTea
Poseidon
6,013
794
0
450
10,354
2,986
0
7,270
3,084
49,374
0
L
Erlang Shen
KingJorm
Erlang Shen
3,518
1,769
0
2,225
12,046
7,297
0
2,047
9,470
0
34,332
L
Thanatos
Medoz72
Thanatos
6,929
1,931
0
6,258
12,173
4,120
0
4,614
7,430
0
31,644
W
Athena
Zwarfa
Athena
4,577
860
0
1,281
11,218
10,302
53
5,499
5,719
20,683
0
W
12,105
2,847
0
6,651
10,954
8,763
0
1,122
9,832
6,123
60,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,617
Gold Earned
37,956
488
Minions Killed
352
0
Camps Cleared
0
1,579,474
Distance Traveled
1,402,216
9
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,362
557
87
6
0
340,539
0
L
Olorun
8,284
552
115
8
0
295,668
5
L
Bacchus
7,731
515
29
2
0
284,699
6
W
He Bo
10,021
668
118
8
0
283,188
4
W
Neith
8,180
545
120
8
0
294,013
4
L
Poseidon
7,615
508
98
7
0
278,915
7
L
Erlang Shen
6,617
441
58
4
0
262,854
5
L
Thanatos
7,709
514
52
3
0
280,080
4
W
Athena
8,038
536
38
3
0
333,615
0
W
Tyr
10,016
668
125
8
0
328,119
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role