Player Matchup

Guan Yu
Guan Yu
Hexyo-
Guan Yu
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,330 Elo+
Party 3
Sun Wukong
Sun Wukong
L00nyGod
Sun Wukong
Level 29
God Stats
1W - 1L
1,480 SR
Queue Stats
36W - 33L
1,493 Elo+
Party 1
Discordia
Discordia
SirMuffins1
Discordia
Level 49
God Stats
2W - 1L
1,514 SR
Queue Stats
32W - 31L
1,463 Elo+
Party 1
Khepri
Khepri
TitchyNinjaPig
Khepri
Level 149
God Stats
6W - 2L
1,567 SR
Queue Stats
229W - 216L
1,489 Elo+
Party 1
Cthulhu
Cthulhu
V0idM0on
Cthulhu
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 5L
1,330 Elo+
Party 3
Team Averages
Level 64
1,512 SR
1,421 Elo+

VS

Team Averages
Level 53
1,530 SR
1,386 Elo+
Tyr
Tyr
ArmedKuzy13
Tyr
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,279 Elo+
Solo
Tsukuyomi
Tsukuyomi
Bulivyf
Tsukuyomi
Level 67
God Stats
3W - 2L
1,661 SR
Queue Stats
79W - 65L
1,494 Elo+
Party 2
Danzaburou
Danzaburou
EffectedLynx
Danzaburou
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,143 Elo+
Party 2
Sylvanus
Sylvanus
Fullforce1
Sylvanus
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 31L
1,524 Elo+
Party 2
Janus
Janus
LordBeanyBaby
Janus
Level 126
God Stats
2W - 2L
1,491 SR
Queue Stats
92W - 71L
1,492 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Hexyo-
Guan Yu
18
4 / 3 / 17
11,354
668
12,104
22,562
30,353
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Sun Wukong
L00nyGod
Sun Wukong
19
4 / 1 / 20
12,233
720
15,886
28,477
34,307
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Discordia
SirMuffins1
Discordia
20
7 / 1 / 15
12,357
727
22,593
15,115
8,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

19
4 / 1 / 17
12,843
755
12,371
25,315
31,684
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cthulhu
V0idM0on
Cthulhu
20
10 / 2 / 13
12,981
764
18,652
32,169
30,991
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 4
8,220
484
749
9,463
6,041
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tsukuyomi
Bulivyf
Tsukuyomi
17
3 / 11 / 3
11,080
652
20,359
24,036
10,346
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
EffectedLynx
Danzaburou
17
1 / 8 / 4
10,375
610
14,034
19,172
8,980
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Fullforce1
Sylvanus
18
1 / 4 / 6
10,243
603
9,876
23,049
31,152
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

20
3 / 5 / 4
12,147
715
47,165
15,246
7,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
29
29
Kills
8
8
Deaths
29
82
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
1
4
2
L
Tsukuyomi
Bulivyf
Tsukuyomi
3
11
3
0.41
L
Danzaburou
EffectedLynx
Danzaburou
1
8
4
0.38
L
Sylvanus
Fullforce1
Sylvanus
1
4
6
1
W
Guan Yu
Hexyo-
Guan Yu
4
3
17
4.17
W
Sun Wukong
L00nyGod
Sun Wukong
4
1
20
14
L
3
5
4
1
W
Discordia
SirMuffins1
Discordia
7
1
15
14.5
W
4
1
17
12.5
W
Cthulhu
V0idM0on
Cthulhu
10
2
13
8.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,606
Damage
92,183
123,638
Taken
90,966
135,808
Mitigated
64,385
63,138
Healing
29,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
749
146
395
4,012
9,463
6,041
0
6,130
2,942
0
1,748
L
Tsukuyomi
Bulivyf
Tsukuyomi
20,359
4,736
1,782
4,639
24,036
10,346
0
11,567
12,153
0
36,737
L
Danzaburou
EffectedLynx
Danzaburou
14,034
6,859
996
1,912
19,172
8,980
0
10,742
8,225
0
34,720
L
Sylvanus
Fullforce1
Sylvanus
9,876
3,641
7,399
6,542
23,049
31,152
0
13,628
8,639
15,162
0
W
Guan Yu
Hexyo-
Guan Yu
12,104
1,094
12,317
7,174
22,562
30,353
587
9,528
12,148
741
22,127
W
Sun Wukong
L00nyGod
Sun Wukong
15,886
2,736
3,923
5,229
28,477
34,307
1,188
13,507
14,970
0
32,627
L
47,165
668
868
1,158
15,246
7,866
0
10,116
4,976
90,700
0
W
Discordia
SirMuffins1
Discordia
22,593
1,419
4,679
2,869
15,115
8,473
2,175
6,911
8,204
49,126
0
W
12,371
691
7,967
6,028
25,315
31,684
1,108
11,390
13,925
23,535
0
W
Cthulhu
V0idM0on
Cthulhu
18,652
1,644
4,900
8,052
32,169
30,991
1,025
15,705
16,464
33,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,768
Gold Earned
52,065
187
Minions Killed
159
0
Camps Cleared
0
1,730,958
Distance Traveled
1,212,240
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,220
484
1
0
0
118,527
1
L
Tsukuyomi
11,080
652
14
1
0
279,697
0
L
Danzaburou
10,375
610
37
2
0
241,939
0
L
Sylvanus
10,243
603
12
1
0
259,697
2
W
Guan Yu
11,354
668
12
1
0
350,491
0
W
Sun Wukong
12,233
720
58
3
0
332,189
3
L
Janus
12,147
715
95
6
0
312,380
0
W
Discordia
12,357
727
58
3
0
339,278
1
W
Khepri
12,843
755
24
1
0
356,063
2
W
Cthulhu
12,981
764
35
2
0
352,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role