Player Matchup

Neith
Neith
Abscissa07
Neith
Level 8
God Stats
9W - 6L
1,585 SR
Queue Stats
14W - 14L
1,293 Elo+
Party 2
Mulan
Mulan
Dynex711
Mulan
Level 51
God Stats
10W - 6L
1,464 SR
Queue Stats
16W - 19L
1,273 Elo+
Party 2
Artemis
Artemis
TheNatsuxLucy
Artemis
Level 54
God Stats
48W - 66L
1,428 SR
Queue Stats
111W - 160L
1,259 Elo+
Party 3
Bacchus
Bacchus
djcoolhobo
Bacchus
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 49L
1,375 Elo+
Solo
Ra
Ra
pryestd
Ra
Level 117
God Stats
6W - 11L
1,402 SR
Queue Stats
123W - 164L
1,270 Elo+
Party 3
Team Averages
Level 64
1,476 SR
1,294 Elo+

VS

Team Averages
Level 71
1,461 SR
1,432 Elo+
Janus
Janus
DoctorP00
Janus
Level 66
God Stats
4W - 2L
1,500 SR
Queue Stats
48W - 42L
1,507 Elo+
Party 1
Mercury
Mercury
ScrubLordPink
Mercury
Level 48
God Stats
0W - 4L
1,185 SR
Queue Stats
40W - 49L
1,339 Elo+
Solo
Fenrir
Fenrir
Swachu69
Fenrir
Level 96
God Stats
4W - 4L
1,576 SR
Queue Stats
177W - 176L
1,490 Elo+
Party 1
Sobek
Sobek
TheWolveriņè
Sobek
Level 67
God Stats
5W - 6L
1,569 SR
Queue Stats
26W - 33L
1,394 Elo+
Party 1
Danzaburou
Danzaburou
Woobs
Danzaburou
Level 76
God Stats
7W - 11L
1,475 SR
Queue Stats
45W - 51L
1,431 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
12
4 / 3 / 4
8,116
507
5,231
5,889
2,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Mulan
Dynex711
Mulan
12
4 / 4 / 1
7,369
461
7,891
15,016
11,098
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
14
5 / 2 / 2
8,410
526
3,265
5,472
1,668
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
djcoolhobo
Bacchus
14
4 / 3 / 6
8,567
535
7,359
12,202
6,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
5 / 3 / 6
9,460
591
10,156
11,136
4,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DoctorP00
Janus
11
2 / 7 / 3
7,139
446
6,943
8,887
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Mercury
13
7 / 5 / 5
8,916
557
9,275
11,617
3,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Swachu69
Fenrir
13
6 / 6 / 1
8,318
520
9,530
14,534
11,092
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

1
0 / 0 / 0
3,126
195
0
0
0
Danzaburou
Woobs
Danzaburou
12
0 / 6 / 0
7,409
463
4,502
13,008
4,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
24
22
Kills
15
15
Deaths
24
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Neith
4
3
4
2
L
Janus
DoctorP00
Janus
2
7
3
0.5
W
Mulan
Dynex711
Mulan
4
4
1
1.13
L
Mercury
7
5
5
1.9
L
Fenrir
Swachu69
Fenrir
6
6
1
1.08
W
Artemis
5
2
2
3
L
0
0
0
0
L
Danzaburou
Woobs
Danzaburou
0
6
0
0
W
Bacchus
djcoolhobo
Bacchus
4
3
6
2.33
W
5
3
6
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,902
Damage
30,250
49,715
Taken
48,046
26,536
Mitigated
21,416
10,522
Healing
7,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
5,231
2,525
0
888
5,889
2,573
1,556
1,387
4,426
0
32,685
L
Janus
DoctorP00
Janus
6,943
511
0
845
8,887
2,348
148
4,052
4,572
26,572
0
W
Mulan
Dynex711
Mulan
7,891
1,721
162
2,920
15,016
11,098
162
1,049
13,478
0
33,698
L
Mercury
9,275
4,234
0
619
11,617
3,921
1,017
3,050
8,377
0
40,149
L
Fenrir
Swachu69
Fenrir
9,530
2,558
0
3,100
14,534
11,092
47
3,445
10,642
0
40,610
W
Artemis
3,265
1,645
130
1,070
5,472
1,668
423
1,138
4,144
0
37,133
L
0
0
0
0
0
0
0
0
0
0
0
L
Danzaburou
Woobs
Danzaburou
4,502
1,080
0
3,034
13,008
4,055
1,108
6,482
6,252
0
42,687
W
Bacchus
djcoolhobo
Bacchus
7,359
1,429
0
1,485
12,202
6,321
111
973
11,070
49,951
0
W
10,156
1,712
444
3,423
11,136
4,876
695
1,988
8,837
66,826
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,922
Gold Earned
34,908
411
Minions Killed
280
0
Camps Cleared
0
1,493,229
Distance Traveled
1,135,596
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,116
507
76
5
0
291,231
2
L
Janus
7,139
446
51
3
0
254,892
0
W
Mulan
7,369
461
49
3
0
304,751
4
L
Mercury
8,916
557
72
5
0
315,993
0
L
Fenrir
8,318
520
71
4
0
300,789
1
W
Artemis
8,410
526
78
5
0
264,796
1
L
Sobek
3,126
195
0
0
0
0
0
L
Danzaburou
7,409
463
86
5
0
263,922
3
W
Bacchus
8,567
535
74
5
0
313,419
0
W
Ra
9,460
591
134
8
0
319,032
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role