Player Matchup

Chang'e
Chang'e
BZHItadakimasu
Chang'e
Level 87
God Stats
2W - 3L
1,498 SR
Queue Stats
158W - 152L
1,638 Elo+
Party 1
Kali
Kali
Ellhn
Kali
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 56L
1,511 Elo+
Solo
Jormungandr
Jormungandr
Qaddafi
Jormungandr
Level 84
God Stats
4W - 6L
1,535 SR
Queue Stats
252W - 239L
1,487 Elo+
Party 1
Hera
Hera
Schejmen
Hera
Level 157
God Stats
2W - 1L
1,757 SR
Queue Stats
82W - 79L
1,439 Elo+
Solo
Ullr
Ullr
SmiteParrainage
Ullr
Level 46
God Stats
0W - 2L
1,601 SR
Queue Stats
46W - 23L
1,688 Elo+
Party 1
Team Averages
Level 105
1,578 SR
1,553 Elo+

VS

Team Averages
Level 119
1,598 SR
1,539 Elo+
Agni
Agni
 
Agni
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
Feeleta
Zeus
Level 113
God Stats
3W - 0L
1,683 SR
Queue Stats
7W - 3L
1,574 Elo+
Party 2
Chronos
Chronos
Leningr
Chronos
Level 159
God Stats
1W - 4L
1,443 SR
Queue Stats
287W - 222L
1,649 Elo+
Party 2
Terra
Terra
Lusheyee
Terra
Level 69
God Stats
3W - 0L
1,787 SR
Queue Stats
249W - 229L
1,542 Elo+
Solo
Hun Batz
Hun Batz
lysiulka
Hun Batz
Level 109
God Stats
3W - 2L
1,577 SR
Queue Stats
369W - 338L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 2 / 8
9,266
662
7,324
15,365
5,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Kali
Ellhn
Kali
15
4 / 7 / 8
9,771
698
12,173
16,638
6,935
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Jormungandr
Qaddafi
Jormungandr
15
1 / 7 / 7
8,980
641
9,539
20,857
26,169
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hera
15
1 / 5 / 9
9,024
645
12,566
12,414
5,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 2 / 5
10,436
745
20,390
15,900
6,963
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
2 / 4 / 15
10,222
730
11,779
13,358
5,745
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
Feeleta
Zeus
20
13 / 1 / 7
12,284
877
36,456
9,846
4,338
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos
Leningr
Chronos
17
2 / 4 / 11
10,569
755
7,773
17,456
8,272
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Terra
Lusheyee
Terra
19
2 / 2 / 19
11,891
849
6,666
21,695
23,183
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Hun Batz
lysiulka
Hun Batz
14
4 / 6 / 7
9,942
710
12,125
18,945
10,377
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
82
16
Kills
23
23
Deaths
17
37
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
2
4
15
2.38
L
2
2
8
3
L
Kali
Ellhn
Kali
4
7
8
1.14
W
Zeus
Feeleta
Zeus
13
1
7
16.5
W
Chronos
Leningr
Chronos
2
4
11
1.88
W
Terra
Lusheyee
Terra
2
2
19
5.75
L
Jormungandr
Qaddafi
Jormungandr
1
7
7
0.64
L
Hera
1
5
9
1.1
L
8
2
5
5.25
W
Hun Batz
lysiulka
Hun Batz
4
6
7
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,992
Damage
74,799
81,174
Taken
81,300
50,909
Mitigated
51,915
36,153
Healing
34,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
11,779
334
849
2,245
13,358
5,745
680
5,809
7,332
30,392
0
L
7,324
625
12,122
9,472
15,365
5,798
596
13,151
2,214
16,474
0
L
Kali
Ellhn
Kali
12,173
3,069
177
3,856
16,638
6,935
505
12,294
4,344
0
16,616
W
Zeus
Feeleta
Zeus
36,456
3,480
1,423
1,423
9,846
4,338
1,314
3,480
6,300
66,682
0
W
Chronos
Leningr
Chronos
7,773
1,338
0
2,981
17,456
8,272
1,262
4,176
13,229
28,108
0
W
Terra
Lusheyee
Terra
6,666
749
11,120
8,627
21,695
23,183
1,126
7,073
14,218
14,792
0
L
Jormungandr
Qaddafi
Jormungandr
9,539
1,682
1,942
2,117
20,857
26,169
367
15,058
5,799
27,182
0
L
Hera
12,566
2,329
1,021
1,908
12,414
5,044
254
9,238
3,176
23,299
0
L
20,390
5,929
1,862
1,676
15,900
6,963
1,012
12,933
2,967
0
35,519
W
Hun Batz
lysiulka
Hun Batz
12,125
3,107
3,915
2,286
18,945
10,377
785
8,078
10,573
0
17,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,477
Gold Earned
54,908
135
Minions Killed
151
0
Camps Cleared
0
1,321,166
Distance Traveled
1,354,111
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,222
730
33
2
0
271,543
0
L
Chang'e
9,266
662
26
2
0
301,466
0
L
Kali
9,771
698
14
1
0
258,911
0
W
Zeus
12,284
877
48
3
0
278,844
2
W
Chronos
10,569
755
50
4
0
274,032
2
W
Terra
11,891
849
12
1
0
279,836
1
L
Jormungandr
8,980
641
34
2
0
228,017
1
L
Hera
9,024
645
21
2
0
247,997
1
L
Ullr
10,436
745
40
3
0
284,775
2
W
Hun Batz
9,942
710
8
1
0
249,856
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role