Player Matchup

Bastet
Bastet
Escanor7SINS
Bastet
Level 146
God Stats
21W - 9L
1,665 SR
Queue Stats
260W - 261L
1,516 Elo+
Solo
King Arthur
King Arthur
ExiledChai
King Arthur
Level 160
God Stats
7W - 12L
1,492 SR
Queue Stats
712W - 704L
1,493 Elo+
Solo
Izanami
Izanami
Katehigher
Izanami
Level 60
God Stats
3W - 0L
1,878 SR
Queue Stats
14W - 11L
1,520 Elo+
Party 2
Artio
Artio
Tylerex33
Artio
Level 122
God Stats
3W - 5L
1,547 SR
Queue Stats
13W - 12L
1,496 Elo+
Party 2
Discordia
Discordia
arturcab
Discordia
Level 148
God Stats
10W - 8L
1,571 SR
Queue Stats
366W - 327L
1,559 Elo+
Solo
Team Averages
Level 127
1,631 SR
1,517 Elo+

VS

Team Averages
Level 93
1,496 SR
1,509 Elo+
Nemesis
Nemesis
Alm0sTLegendary
Nemesis
Level 16
God Stats
0W - 2L
1,251 SR
Queue Stats
1W - 3L
1,481 Elo+
Solo
Horus
Horus
Cnix24
Horus
Level 123
God Stats
17W - 12L
1,656 SR
Queue Stats
411W - 417L
1,506 Elo+
Party 3
Danzaburou
Danzaburou
Jattl
Danzaburou
Level 98
God Stats
29W - 25L
1,681 SR
Queue Stats
326W - 313L
1,493 Elo+
Party 3
Eset
Eset
MsFoxxiCleopatra
Eset
Level 106
God Stats
0W - 1L
1,389 SR
Queue Stats
19W - 16L
1,517 Elo+
Party 1
Vulcan
Vulcan
ZeroAnxieties
Vulcan
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 86L
1,547 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
18
9 / 1 / 8
11,450
881
16,186
12,437
5,016
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
ExiledChai
King Arthur
18
5 / 1 / 7
11,100
854
9,283
12,661
9,182
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Katehigher
Izanami
16
5 / 3 / 8
10,792
830
7,968
12,697
4,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artio
Tylerex33
Artio
18
9 / 0 / 14
12,762
982
18,011
19,480
19,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Discordia
arturcab
Discordia
17
2 / 1 / 18
10,491
807
14,053
8,444
2,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 9 / 2
7,646
588
7,223
16,054
5,375
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Horus
Cnix24
Horus
14
1 / 5 / 4
9,203
708
8,404
18,810
18,527
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Danzaburou
Jattl
Danzaburou
17
3 / 5 / 1
9,990
768
19,754
19,098
8,014
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 6 / 3
7,842
603
5,752
10,576
4,378
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
1 / 5 / 2
8,785
676
10,832
10,449
3,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
18
30
Kills
6
6
Deaths
30
55
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
9
2
0.11
L
Horus
Cnix24
Horus
1
5
4
0.6
W
Bastet
9
1
8
13
W
King Arthur
ExiledChai
King Arthur
5
1
7
8.5
L
Danzaburou
Jattl
Danzaburou
3
5
1
0.7
W
Izanami
Katehigher
Izanami
5
3
8
3
L
1
6
3
0.42
W
Artio
Tylerex33
Artio
9
0
14
16
L
1
5
2
0.4
W
Discordia
arturcab
Discordia
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,501
Damage
51,965
65,719
Taken
74,987
40,222
Mitigated
40,263
30,050
Healing
16,382
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,223
2,401
0
1,361
16,054
5,375
722
6,224
9,830
0
20,129
L
Horus
Cnix24
Horus
8,404
3,106
3,002
5,993
18,810
18,527
0
8,915
9,895
0
15,868
W
Bastet
16,186
3,205
0
2,260
12,437
5,016
356
3,558
8,799
0
41,199
W
King Arthur
ExiledChai
King Arthur
9,283
1,758
0
4,536
12,661
9,182
0
2,750
9,797
0
51,062
L
Danzaburou
Jattl
Danzaburou
19,754
9,687
0
4,178
19,098
8,014
0
7,995
11,103
0
59,357
W
Izanami
Katehigher
Izanami
7,968
4,864
0
3,386
12,697
4,422
3,722
3,707
8,878
0
36,754
L
5,752
301
776
822
10,576
4,378
164
5,784
4,792
18,089
0
W
Artio
Tylerex33
Artio
18,011
535
4,412
12,446
19,480
19,191
3
5,301
14,045
43,673
0
L
10,832
5,511
0
250
10,449
3,969
0
3,146
7,303
37,525
0
W
Discordia
arturcab
Discordia
14,053
961
0
3,010
8,444
2,411
217
1,862
6,542
34,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,595
Gold Earned
43,466
359
Minions Killed
261
11
Camps Cleared
6
1,329,984
Distance Traveled
1,078,108
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,646
588
35
3
2
207,303
0
L
Horus
9,203
708
7
1
0
234,399
0
W
Bastet
11,450
881
68
5
3
294,796
1
W
King Arthur
11,100
854
98
8
5
255,823
4
L
Danzaburou
9,990
768
106
8
2
215,733
1
W
Izanami
10,792
830
76
6
2
224,448
0
L
Eset
7,842
603
38
3
2
185,176
5
W
Artio
12,762
982
78
6
1
305,320
1
L
Vulcan
8,785
676
75
6
0
235,497
3
W
Discordia
10,491
807
39
3
0
249,597
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role