Player Matchup

Ah Puch
Ah Puch
Babylon251
Ah Puch
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Mulan
Mulan
King Floyd III
Mulan
Level 61
God Stats
0W - 1L
1,871 SR
Queue Stats
12W - 18L
1,378 Elo+
Party 2
Olorun
Olorun
Oni of War5156
Olorun
Level 144
God Stats
0W - 1L
1,637 SR
Queue Stats
130W - 134L
1,480 Elo+
Party 2
Cthulhu
Cthulhu
SAJonashi
Cthulhu
Level 18
God Stats
0W - 1L
1,812 SR
Queue Stats
2W - 9L
1,081 Elo+
Party 2
Heimdallr
Heimdallr
kcjamin247
Heimdallr
Level 147
God Stats
13W - 18L
1,543 SR
Queue Stats
200W - 206L
1,428 Elo+
Party 2
Team Averages
Level 78
1,673 SR
1,373 Elo+

VS

Team Averages
Level 104
1,473 SR
1,454 Elo+
Zeus
Zeus
CacnerGaustad
Zeus
Level 107
God Stats
6W - 5L
1,344 SR
Queue Stats
12W - 11L
1,478 Elo+
Solo
Da Ji
Da Ji
Oranges Master
Da Ji
Level 36
God Stats
1W - 0L
1,422 SR
Queue Stats
8W - 7L
1,393 Elo+
Party 1
Ullr
Ullr
POISNMND03
Ullr
Level 126
God Stats
3W - 2L
1,363 SR
Queue Stats
7W - 3L
1,417 Elo+
Party 1
Ares
Ares
SirWizdrey
Ares
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,513 Elo+
Party 1
Sol
Sol
whyRaijin
Sol
Level 115
God Stats
1W - 0L
1,735 SR
Queue Stats
14W - 12L
1,469 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Babylon251
Ah Puch
11
0 / 6 / 0
6,104
555
2,107
7,636
2,575
Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 3
6,737
612
5,580
11,687
7,343
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

14
1 / 4 / 3
7,405
673
7,274
9,341
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
SAJonashi
Cthulhu
13
0 / 7 / 1
6,721
611
4,575
14,991
9,260
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Heimdallr
kcjamin247
Heimdallr
14
2 / 4 / 3
7,976
725
8,428
12,326
4,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
9 / 0 / 8
10,615
965
13,769
9,661
3,831
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

15
7 / 2 / 8
9,804
891
10,052
7,147
3,196
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
3 / 1 / 15
9,461
860
7,929
8,235
4,079
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
5 / 2 / 16
9,397
854
8,419
12,445
10,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

15
1 / 1 / 18
8,558
778
9,907
6,949
3,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
90
4
Kills
25
25
Deaths
6
10
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Babylon251
Ah Puch
0
6
0
0
W
9
0
8
13
L
1
4
3
0.63
L
1
4
3
0.63
W
7
2
8
5.5
W
3
1
15
10.5
L
Cthulhu
SAJonashi
Cthulhu
0
7
1
0.07
W
5
2
16
6.5
L
Heimdallr
kcjamin247
Heimdallr
2
4
3
0.88
W
1
1
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,964
Damage
50,076
55,981
Taken
44,437
27,099
Mitigated
24,997
7,458
Healing
10,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Babylon251
Ah Puch
2,107
677
0
310
7,636
2,575
0
4,629
2,925
10,283
0
W
13,769
1,608
0
3,073
9,661
3,831
296
4,283
5,226
35,041
0
L
5,580
675
0
469
11,687
7,343
0
6,063
5,420
0
9,133
L
7,274
2,268
608
1,876
9,341
3,427
0
6,676
2,631
30,894
0
W
10,052
2,944
0
470
7,147
3,196
0
1,613
5,303
0
23,016
W
7,929
2,815
0
160
8,235
4,079
2,860
2,464
5,591
0
37,668
L
Cthulhu
SAJonashi
Cthulhu
4,575
274
315
1,970
14,991
9,260
0
6,133
8,646
12,966
0
W
8,419
250
0
3,748
12,445
10,847
0
3,703
7,016
14,016
0
L
Heimdallr
kcjamin247
Heimdallr
8,428
3,653
0
1,910
12,326
4,494
0
7,170
4,891
0
23,684
W
9,907
2,869
0
2,910
6,949
3,044
5,111
1,764
5,145
34,401
3,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,943
Gold Earned
47,835
153
Minions Killed
249
4
Camps Cleared
11
851,336
Distance Traveled
1,064,910
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,104
555
19
2
0
121,757
0
W
Zeus
10,615
965
54
5
0
195,727
1
L
Mulan
6,737
612
8
1
0
188,118
3
L
Olorun
7,405
673
63
6
2
170,141
0
W
Da Ji
9,804
891
32
3
7
222,224
0
W
Ullr
9,461
860
90
8
2
217,258
0
L
Cthulhu
6,721
611
16
1
1
172,912
0
W
Ares
9,397
854
13
1
1
208,497
3
L
Heimdallr
7,976
725
47
4
1
198,408
0
W
Sol
8,558
778
60
5
1
221,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role