Player Matchup

Artio
Artio
Burterkiller
Artio
Level 119
God Stats
1W - 2L
1,139 SR
Queue Stats
65W - 61L
1,577 Elo+
Solo
Bakasura
Bakasura
Hugo64340_
Bakasura
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Leenol
Danzaburou
Level 155
God Stats
2W - 3L
1,345 SR
Queue Stats
480W - 492L
1,529 Elo+
Solo
Tiamat
Tiamat
Sneakyturtle213
Tiamat
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,468 Elo+
Solo
Izanami
Izanami
Xyligan4ik74
Izanami
Level 155
God Stats
12W - 19L
1,423 SR
Queue Stats
1,038W - 1,057L
1,496 Elo+
Solo
Team Averages
Level 96
1,381 SR
1,514 Elo+

VS

Team Averages
Level 118
1,500 SR
1,520 Elo+
Raijin
Raijin
 
Raijin
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
 
Nemesis
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
DaeMonsDevils
Odin
Level 106
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 35L
1,555 Elo+
Solo
Scylla
Scylla
Eleonar
Scylla
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,573 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
K13Battosai
Morgan Le Fay
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 34L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 6 / 14
11,756
784
14,628
22,914
28,408
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bakasura
Hugo64340_
Bakasura
14
0 / 9 / 8
9,387
626
2,383
14,783
7,266
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Danzaburou
Leenol
Danzaburou
19
7 / 3 / 10
12,381
825
16,378
13,141
8,085
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
1 / 4 / 10
10,240
683
6,992
9,787
5,752
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
Xyligan4ik74
Izanami
20
9 / 4 / 7
12,373
825
15,823
13,651
7,477
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
18
4 / 3 / 17
10,935
729
19,663
11,997
4,947
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
 
Nemesis
19
10 / 3 / 8
10,855
724
8,983
15,846
12,982
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mace

Mace

+10
Physical Power

18
5 / 3 / 15
10,696
713
13,414
12,460
14,882
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Scylla
Eleonar
Scylla
17
7 / 5 / 13
11,104
740
11,411
10,639
3,162
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Morgan Le Fay
K13Battosai
Morgan Le Fay
14
0 / 8 / 13
8,617
574
7,678
13,133
4,754
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
92
22
Kills
26
26
Deaths
22
49
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
4
3
17
4.17
L
Nemesis
 
Nemesis
10
3
8
4.67
W
5
6
14
2
L
5
3
15
4.17
L
Scylla
Eleonar
Scylla
7
5
13
2.7
W
Bakasura
Hugo64340_
Bakasura
0
9
8
0.44
L
Morgan Le Fay
K13Battosai
Morgan Le Fay
0
8
13
0.81
W
Danzaburou
Leenol
Danzaburou
7
3
10
4
W
1
4
10
1.5
W
Izanami
Xyligan4ik74
Izanami
9
4
7
3.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,204
Damage
61,149
74,276
Taken
64,075
56,988
Mitigated
40,727
26,839
Healing
21,761
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
19,663
1,379
997
3,641
11,997
4,947
282
2,908
8,194
45,327
0
L
Nemesis
 
Nemesis
8,983
3,008
1,946
4,967
15,846
12,982
991
4,749
9,624
1,116
14,465
W
14,628
941
2,571
7,986
22,914
28,408
0
13,505
9,409
26,182
0
L
13,414
1,848
2,247
1,844
12,460
14,882
235
3,859
7,708
1,603
21,743
L
Scylla
Eleonar
Scylla
11,411
598
2,355
1,531
10,639
3,162
860
2,982
7,334
24,172
0
W
Bakasura
Hugo64340_
Bakasura
2,383
1,711
735
1,831
14,783
7,266
573
9,169
5,614
0
6,494
L
Morgan Le Fay
K13Battosai
Morgan Le Fay
7,678
1,617
1,366
867
13,133
4,754
328
4,632
7,835
17,672
0
W
Danzaburou
Leenol
Danzaburou
16,378
4,398
1,241
4,944
13,141
8,085
867
6,872
6,269
0
36,124
W
6,992
575
1,405
2,581
9,787
5,752
744
4,332
5,455
17,417
0
W
Izanami
Xyligan4ik74
Izanami
15,823
10,476
571
2,974
13,651
7,477
2,616
5,558
8,093
0
35,054

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,137
Gold Earned
52,207
163
Minions Killed
154
0
Camps Cleared
0
1,367,359
Distance Traveled
1,342,347
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
10,935
729
64
4
0
240,932
0
L
Nemesis
10,855
724
23
2
0
300,721
1
W
Artio
11,756
784
17
1
0
288,448
4
L
Odin
10,696
713
23
2
0
305,620
0
L
Scylla
11,104
740
28
2
0
284,562
0
W
Bakasura
9,387
626
26
2
0
276,598
1
L
Morgan Le Fay
8,617
574
16
1
0
210,512
0
W
Danzaburou
12,381
825
41
3
0
279,141
1
W
Tiamat
10,240
683
25
2
0
298,492
1
W
Izanami
12,373
825
54
4
0
224,680
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role