Player Matchup

Tiamat
Tiamat
HETHENS
Tiamat
Level 128
God Stats
2W - 2L
1,466 SR
Queue Stats
122W - 113L
1,543 Elo+
Party 2
Medusa
Medusa
TryHard_TC13
Medusa
Level 157
God Stats
1W - 7L
1,177 SR
Queue Stats
270W - 290L
1,599 Elo+
Party 2
Hel
Hel
aldenfalor
Hel
Level 149
God Stats
3W - 1L
1,656 SR
Queue Stats
137W - 135L
1,603 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
aqzol
Morgan Le Fay
Level 47
God Stats
2W - 2L
1,418 SR
Queue Stats
135W - 133L
1,515 Elo+
Party 2
Merlin
Merlin
gabriel_rath777
Merlin
Level 148
God Stats
6W - 2L
1,664 SR
Queue Stats
152W - 142L
1,584 Elo+
Party 2
Team Averages
Level 126
1,476 SR
1,569 Elo+

VS

Team Averages
Level 136
1,555 SR
1,543 Elo+
Anhur
Anhur
 
Anhur
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Hydralisk101x
Kumbhakarna
Level 133
God Stats
0W - 1L
1,527 SR
Queue Stats
27W - 28L
1,548 Elo+
Party 1
Hachiman
Hachiman
ScaryCreap
Hachiman
Level 145
God Stats
1W - 1L
1,899 SR
Queue Stats
95W - 58L
1,623 Elo+
Party 1
Hera
Hera
SimplyMarc92
Hera
Level 128
God Stats
4W - 6L
1,469 SR
Queue Stats
478W - 490L
1,521 Elo+
Solo
Hel
Hel
Taeling
Hel
Level 159
God Stats
1W - 2L
1,382 SR
Queue Stats
60W - 66L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
HETHENS
Tiamat
13
5 / 2 / 18
7,934
1,133
7,349
7,651
5,298
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
15
8 / 2 / 14
8,617
1,231
11,583
10,212
3,977
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
4 / 1 / 16
7,731
1,104
3,345
7,082
2,476
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Morgan Le Fay
aqzol
Morgan Le Fay
14
9 / 1 / 16
8,533
1,219
11,426
8,748
2,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 2 / 17
8,586
1,227
11,442
6,302
2,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
3 / 4 / 0
6,561
937
5,001
8,487
2,845
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Kumbhakarna
Hydralisk101x
Kumbhakarna
11
1 / 6 / 3
6,448
921
2,668
13,235
11,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hachiman
ScaryCreap
Hachiman
10
0 / 6 / 5
5,877
840
3,926
9,351
3,316
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 9 / 3
6,863
980
6,725
8,737
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hel
12
2 / 6 / 3
6,794
971
5,693
9,479
3,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
21
31
Kills
7
8
Deaths
31
81
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
4
0
0.75
W
Tiamat
HETHENS
Tiamat
5
2
18
7
L
Kumbhakarna
Hydralisk101x
Kumbhakarna
1
6
3
0.42
L
Hachiman
ScaryCreap
Hachiman
0
6
5
0.42
L
1
9
3
0.28
L
Hel
2
6
3
0.58
W
Medusa
8
2
14
7.5
W
4
1
16
12
W
Morgan Le Fay
aqzol
Morgan Le Fay
9
1
16
17
W
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,145
Damage
24,013
39,995
Taken
49,289
16,711
Mitigated
23,118
25,197
Healing
10,590
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,001
1,963
308
1,936
8,487
2,845
0
5,687
2,761
0
6,726
W
Tiamat
HETHENS
Tiamat
7,349
661
1,415
2,139
7,651
5,298
867
1,960
5,676
11,037
0
L
Kumbhakarna
Hydralisk101x
Kumbhakarna
2,668
356
475
1,405
13,235
11,213
0
7,146
5,881
5,373
0
L
Hachiman
ScaryCreap
Hachiman
3,926
1,540
264
876
9,351
3,316
0
7,389
1,862
0
8,249
L
6,725
1,445
252
155
8,737
2,402
0
5,796
2,630
16,449
0
L
Hel
5,693
98
2,448
2,471
9,479
3,342
0
6,730
2,593
11,126
0
W
Medusa
11,583
4,307
638
1,252
10,212
3,977
1,783
3,904
6,254
0
25,895
W
3,345
268
8,451
4,438
7,082
2,476
713
2,320
4,718
7,321
0
W
Morgan Le Fay
aqzol
Morgan Le Fay
11,426
708
1,591
2,806
8,748
2,672
628
4,826
3,746
15,775
0
W
11,442
64
1,138
1,329
6,302
2,288
1,043
1,747
4,515
29,500
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,401
Gold Earned
32,543
81
Minions Killed
51
0
Camps Cleared
0
810,788
Distance Traveled
625,033
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,561
937
3
0
0
139,119
0
W
Tiamat
7,934
1,133
8
1
0
164,073
1
L
Kumbhakarna
6,448
921
9
1
0
145,520
0
L
Hachiman
5,877
840
4
1
0
111,693
0
L
Hera
6,863
980
21
3
0
106,604
0
L
Hel
6,794
971
14
2
0
122,097
0
W
Medusa
8,617
1,231
22
3
0
156,046
0
W
Hel
7,731
1,104
8
1
0
170,499
1
W
Morgan Le Fay
8,533
1,219
7
1
0
171,142
3
W
Merlin
8,586
1,227
36
5
0
149,028
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role