Player Matchup

Tiamat
Tiamat
Drpug112
Tiamat
Level 64
God Stats
2W - 6L
1,201 SR
Queue Stats
19W - 32L
1,321 Elo+
Party 1
Bacchus
Bacchus
KuMs0K
Bacchus
Level 17
God Stats
4W - 14L
1,169 SR
Queue Stats
5W - 16L
1,173 Elo+
Party 1
Atlas
Atlas
Waterpanda4
Atlas
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,260 Elo+
Party 1
Team Averages
Level 38
1,290 SR
1,252 Elo+

VS

Team Averages
Level 60
1,512 SR
1,436 Elo+
Gilgamesh
Gilgamesh
Kahdena
Gilgamesh
Level 127
God Stats
4W - 0L
1,500 SR
Queue Stats
22W - 21L
1,446 Elo+
Party 2
Hel
Hel
promisee
Hel
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,452 Elo+
Party 2
Bastet
Bastet
sskkiipp
Bastet
Level 24
God Stats
12W - 7L
1,536 SR
Queue Stats
18W - 18L
1,409 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Drpug112
Tiamat
13
2 / 7 / 0
9,275
618
6,590
13,267
7,405
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
KuMs0K
Bacchus
11
0 / 7 / 0
7,807
520
5,244
11,156
6,316
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
0 / 7 / 0
7,632
509
4,299
13,288
9,498
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kahdena
Gilgamesh
15
10 / 2 / 11
11,120
741
13,034
16,134
9,661
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
10 / 0 / 11
11,598
773
17,167
10,515
4,432
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
sskkiipp
Bastet
14
1 / 0 / 18
9,949
663
3,780
4,570
2,588
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
61
2
Kills
21
21
Deaths
2
0
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Drpug112
Tiamat
2
7
0
0.29
W
Gilgamesh
Kahdena
Gilgamesh
10
2
11
7.75
L
Bacchus
KuMs0K
Bacchus
0
7
0
0
L
0
7
0
0
W
10
0
11
15.5
W
Bastet
sskkiipp
Bastet
1
0
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,133
Damage
33,981
37,711
Taken
31,219
23,219
Mitigated
16,681
4,126
Healing
20,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Drpug112
Tiamat
6,590
672
283
2,224
13,267
7,405
143
6,317
6,950
35,756
0
W
Gilgamesh
Kahdena
Gilgamesh
13,034
5,229
453
2,548
16,134
9,661
1,446
6,693
9,441
0
37,179
L
Bacchus
KuMs0K
Bacchus
5,244
435
259
547
11,156
6,316
0
4,890
6,266
11,823
0
L
4,299
1,128
0
813
13,288
9,498
0
5,960
7,328
12,427
0
W
17,167
923
6,787
9,019
10,515
4,432
529
7,113
3,402
58,510
0
W
Bastet
sskkiipp
Bastet
3,780
870
0
1,791
4,570
2,588
607
3,068
1,502
0
24,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,714
Gold Earned
32,667
97
Minions Killed
191
0
Camps Cleared
13
714,644
Distance Traveled
932,600
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,275
618
61
4
0
254,629
0
W
Gilgamesh
11,120
741
40
3
4
293,433
1
L
Bacchus
7,807
520
20
1
0
233,823
0
L
Atlas
7,632
509
16
1
0
226,192
0
W
Hel
11,598
773
99
7
5
311,392
2
W
Bastet
9,949
663
52
3
4
327,775
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role