Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
CuwteEvill
Neith
Level 89
God Stats
2W - 4L
1,477 SR
Queue Stats
85W - 84L
1,505 Elo+
Party 3
Ymir
Ymir
DarthPerv
Ymir
Level 148
God Stats
0W - 3L
1,472 SR
Queue Stats
87W - 69L
1,615 Elo+
Party 3
Sol
Sol
Nathyrra
Sol
Level 126
God Stats
34W - 23L
1,561 SR
Queue Stats
798W - 677L
1,551 Elo+
Party 2
Nox
Nox
PapaDemonic
Nox
Level 112
God Stats
3W - 2L
1,587 SR
Queue Stats
280W - 290L
1,487 Elo+
Solo
Team Averages
Level 125
1,519 SR
1,531 Elo+

VS

Team Averages
Level 104
1,571 SR
1,571 Elo+
Nox
Nox
CapnSaveAHo28
Nox
Level 149
God Stats
1W - 0L
1,796 SR
Queue Stats
16W - 17L
1,481 Elo+
Solo
Baba Yaga
Baba Yaga
Derniere
Baba Yaga
Level 145
God Stats
4W - 7L
1,384 SR
Queue Stats
242W - 260L
1,536 Elo+
Solo
Sun Wukong
Sun Wukong
SaitoFullbuster
Sun Wukong
Level 125
God Stats
1W - 0L
1,677 SR
Queue Stats
32W - 24L
1,589 Elo+
Solo
Freya
Freya
Shyze
Freya
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 15L
1,631 Elo+
Party 1
Guan Yu
Guan Yu
kingofblackops11
Guan Yu
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 101L
1,616 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
13
0 / 6 / 4
9,664
509
2,994
13,107
6,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Neith
17
4 / 5 / 3
11,186
589
14,706
13,482
6,267
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
16
1 / 5 / 7
10,972
577
7,115
19,672
26,578
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

19
4 / 4 / 5
11,737
618
23,064
14,306
6,424
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

20
3 / 3 / 8
13,715
722
10,658
12,245
6,388
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 11
11,205
590
10,932
13,085
6,910
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Baba Yaga
Derniere
Baba Yaga
19
1 / 2 / 16
11,496
605
14,842
11,760
6,362
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sun Wukong
SaitoFullbuster
Sun Wukong
20
6 / 2 / 15
12,655
666
15,206
19,756
23,649
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Freya
Shyze
Freya
20
13 / 4 / 7
13,901
732
19,110
20,095
10,747
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

19
2 / 2 / 16
13,047
687
6,278
22,993
25,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
88
12
Kills
23
23
Deaths
13
27
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
6
4
0.33
W
1
3
11
2.17
L
Neith
4
5
3
1.1
L
Ymir
1
5
7
0.9
W
Baba Yaga
Derniere
Baba Yaga
1
2
16
4.5
L
4
4
5
1.63
L
3
3
8
2.33
W
Sun Wukong
SaitoFullbuster
Sun Wukong
6
2
15
6.75
W
Freya
Shyze
Freya
13
4
7
4.13
W
2
2
16
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,537
Damage
66,368
72,812
Taken
87,689
52,501
Mitigated
72,922
29,594
Healing
50,989
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,994
184
11,642
3,461
13,107
6,844
422
7,146
5,781
7,017
0
W
10,932
718
144
1,731
13,085
6,910
1,636
6,897
6,188
30,814
0
L
Neith
14,706
6,782
1,205
2,336
13,482
6,267
980
9,179
4,040
0
25,602
L
Ymir
7,115
399
525
1,828
19,672
26,578
0
12,113
7,244
16,124
0
W
Baba Yaga
Derniere
Baba Yaga
14,842
523
2,035
2,966
11,760
6,362
690
7,089
4,535
31,034
0
L
23,064
6,850
1,280
3,286
14,306
6,424
1,405
8,702
5,392
45,400
0
L
10,658
616
951
3,080
12,245
6,388
801
7,744
4,372
47,452
0
W
Sun Wukong
SaitoFullbuster
Sun Wukong
15,206
1,425
1,849
3,642
19,756
23,649
826
10,191
9,165
0
29,206
W
Freya
Shyze
Freya
19,110
5,141
1,156
8,120
20,095
10,747
908
11,544
8,551
38,704
0
W
6,278
576
16,791
12,555
22,993
25,254
256
8,110
14,883
0
21,068

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,274
Gold Earned
62,304
178
Minions Killed
163
0
Camps Cleared
0
1,326,603
Distance Traveled
1,646,001
6
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,664
509
6
0
0
276,255
1
W
Nox
11,205
590
43
2
0
263,725
1
L
Neith
11,186
589
19
1
0
272,136
0
L
Ymir
10,972
577
18
1
0
204,661
1
W
Baba Yaga
11,496
605
27
1
0
350,192
3
L
Sol
11,737
618
45
2
0
282,738
3
L
Nox
13,715
722
90
5
0
290,813
1
W
Sun Wukong
12,655
666
25
1
0
371,372
1
W
Freya
13,901
732
45
2
0
298,621
6
W
Guan Yu
13,047
687
23
1
0
362,091
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role