Player Matchup

Mercury
Mercury
 
Mercury
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
GustavoPeterson
Cernunnos
Level 43
God Stats
1W - 0L
1,500 SR
Queue Stats
108W - 48L
1,719 Elo+
Party 1
Serqet
Serqet
PkarrilhO-
Serqet
Level 86
God Stats
4W - 2L
1,548 SR
Queue Stats
103W - 52L
1,705 Elo+
Party 1
Ah Puch
Ah Puch
coelhohenz
Ah Puch
Level 106
God Stats
3W - 3L
1,436 SR
Queue Stats
363W - 380L
1,429 Elo+
Solo
Nemesis
Nemesis
enzio157
Nemesis
Level 160
God Stats
5W - 1L
1,643 SR
Queue Stats
225W - 154L
1,683 Elo+
Party 1
Team Averages
Level 89
1,525 SR
1,607 Elo+

VS

Team Averages
Level 55
1,432 SR
1,528 Elo+
Sol
Sol
 
Sol
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
AlphaaaxD
Achilles
Level 47
God Stats
0W - 1L
1,251 SR
Queue Stats
130W - 92L
1,553 Elo+
Party 3
Ao Kuang
Ao Kuang
Dw-MANIAC0
Ao Kuang
Level 69
God Stats
13W - 18L
1,461 SR
Queue Stats
271W - 388L
1,431 Elo+
Party 2
Nemesis
Nemesis
Hitsugayaaa
Nemesis
Level 29
God Stats
3W - 7L
1,403 SR
Queue Stats
85W - 56L
1,612 Elo+
Party 3
Tiamat
Tiamat
maathsx
Tiamat
Level 47
God Stats
7W - 8L
1,544 SR
Queue Stats
128W - 88L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
2 / 1 / 3
6,109
611
4,600
4,686
1,384
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cernunnos
GustavoPeterson
Cernunnos
12
6 / 1 / 0
6,995
700
6,458
6,520
2,001
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Serqet
PkarrilhO-
Serqet
9
3 / 1 / 4
5,952
595
4,474
6,836
2,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Puch
coelhohenz
Ah Puch
10
1 / 0 / 1
5,957
596
2,028
1,784
609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
enzio157
Nemesis
11
3 / 2 / 3
6,309
631
7,279
7,938
3,083
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
9
0 / 5 / 1
5,453
545
3,334
8,230
1,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Achilles
AlphaaaxD
Achilles
5
0 / 3 / 0
4,375
438
2,159
7,477
3,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ao Kuang
Dw-MANIAC0
Ao Kuang
10
2 / 5 / 1
6,029
603
4,183
11,449
4,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Nemesis
Hitsugayaaa
Nemesis
10
2 / 0 / 1
6,145
615
3,778
4,552
1,047
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Tiamat
maathsx
Tiamat
10
1 / 2 / 0
5,744
574
2,619
4,410
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
15
Kills
5
5
Deaths
15
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
2
1
3
3.5
L
Sol
 
Sol
0
5
1
0.1
L
Achilles
AlphaaaxD
Achilles
0
3
0
0
L
Ao Kuang
Dw-MANIAC0
Ao Kuang
2
5
1
0.5
W
Cernunnos
GustavoPeterson
Cernunnos
6
1
0
6
L
Nemesis
Hitsugayaaa
Nemesis
2
0
1
2.5
W
Serqet
PkarrilhO-
Serqet
3
1
4
5
W
Ah Puch
coelhohenz
Ah Puch
1
0
1
1.5
W
Nemesis
enzio157
Nemesis
3
2
3
2.25
L
Tiamat
maathsx
Tiamat
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,839
Damage
16,073
27,764
Taken
36,118
9,957
Mitigated
12,009
10,723
Healing
12,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,600
1,769
0
228
4,686
1,384
0
524
4,084
0
37,086
L
Sol
 
Sol
3,334
1,164
0
3,251
8,230
1,478
0
0
8,230
33,215
0
L
Achilles
AlphaaaxD
Achilles
2,159
800
37
1,751
7,477
3,028
0
0
7,477
0
8,003
L
Ao Kuang
Dw-MANIAC0
Ao Kuang
4,183
652
0
5,351
11,449
4,145
0
0
11,207
27,072
0
W
Cernunnos
GustavoPeterson
Cernunnos
6,458
3,288
0
3,886
6,520
2,001
1,080
2,852
3,668
0
47,307
L
Nemesis
Hitsugayaaa
Nemesis
3,778
1,527
0
477
4,552
1,047
0
131
4,185
0
24,719
W
Serqet
PkarrilhO-
Serqet
4,474
1,196
199
1,799
6,836
2,880
0
2,363
4,345
0
17,373
W
Ah Puch
coelhohenz
Ah Puch
2,028
100
0
938
1,784
609
0
673
1,035
33,705
0
W
Nemesis
enzio157
Nemesis
7,279
3,341
0
3,673
7,938
3,083
0
3,299
4,353
0
31,819
L
Tiamat
maathsx
Tiamat
2,619
158
0
1,140
4,410
2,311
0
1,729
2,467
30,806
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,322
Gold Earned
27,746
365
Minions Killed
292
0
Camps Cleared
0
1,014,439
Distance Traveled
948,055
13
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,109
611
76
8
0
216,303
1
L
Sol
5,453
545
73
7
0
169,590
1
L
Achilles
4,375
438
11
1
0
186,136
2
L
Ao Kuang
6,029
603
62
6
0
181,059
2
W
Cernunnos
6,995
700
93
9
0
187,226
1
L
Nemesis
6,145
615
59
6
0
223,965
2
W
Serqet
5,952
595
34
3
0
193,033
2
W
Ah Puch
5,957
596
94
9
0
210,352
7
W
Nemesis
6,309
631
68
7
0
207,525
2
L
Tiamat
5,744
574
87
9
0
187,305
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role