Player Matchup

Odin
Odin
Guayabo_HC
Odin
Level 38
God Stats
6W - 13L
1,335 SR
Queue Stats
14W - 41L
1,203 Elo+
Party 2
Izanami
Izanami
Vallemss
Izanami
Level 14
God Stats
1W - 5L
1,368 SR
Queue Stats
3W - 17L
1,110 Elo+
Party 2
Anubis
Anubis
ecabgt
Anubis
Level 24
God Stats
1W - 13L
1,075 SR
Queue Stats
5W - 24L
1,113 Elo+
Party 2
Mulan
Mulan
jaimitorrinco_11
Mulan
Level 15
God Stats
1W - 10L
1,162 SR
Queue Stats
1W - 19L
992 Elo+
Party 2
Fenrir
Fenrir
lDarthPotatol
Fenrir
Level 89
God Stats
3W - 3L
1,401 SR
Queue Stats
80W - 86L
1,407 Elo+
Solo
Team Averages
Level 36
1,268 SR
1,165 Elo+

VS

Team Averages
Level 51
1,382 SR
1,367 Elo+
King Arthur
King Arthur
Black_freezer50
King Arthur
Level 94
God Stats
3W - 2L
1,483 SR
Queue Stats
39W - 43L
1,386 Elo+
Solo
Kuzenbo
Kuzenbo
CookerManG
Kuzenbo
Level 41
God Stats
1W - 1L
1,500 SR
Queue Stats
118W - 131L
1,374 Elo+
Party 1
Medusa
Medusa
Luke_Flatley
Medusa
Level 29
God Stats
2W - 0L
1,279 SR
Queue Stats
61W - 61L
1,388 Elo+
Party 3
Janus
Janus
StinkyLi
Janus
Level 65
God Stats
5W - 3L
1,348 SR
Queue Stats
195W - 235L
1,340 Elo+
Party 3
Cliodhna
Cliodhna
Zhulda
Cliodhna
Level 25
God Stats
5W - 6L
1,303 SR
Queue Stats
32W - 42L
1,345 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 4 / 3
7,949
442
6,956
13,797
9,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Vallemss
Izanami
13
0 / 5 / 2
8,207
456
5,686
9,394
2,663
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Anubis
ecabgt
Anubis
13
4 / 8 / 0
8,237
458
3,699
14,209
5,756
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
1 / 7 / 0
7,694
427
3,226
12,730
7,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
3 / 8 / 3
9,096
505
8,219
16,121
5,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Black_freezer50
King Arthur
18
8 / 1 / 2
11,181
621
10,981
9,204
11,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kuzenbo
CookerManG
Kuzenbo
12
1 / 0 / 11
8,237
458
4,361
10,438
12,781
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Medusa
14
5 / 1 / 4
8,678
482
9,238
10,159
3,406
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Janus
StinkyLi
Janus
16
6 / 5 / 4
9,867
548
9,431
9,631
2,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cliodhna
Zhulda
Cliodhna
15
12 / 1 / 4
9,828
546
15,534
10,173
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
57
8
Kills
32
32
Deaths
8
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Black_freezer50
King Arthur
8
1
2
9
W
Kuzenbo
CookerManG
Kuzenbo
1
0
11
6.5
L
0
4
3
0.38
W
Medusa
5
1
4
7
W
Janus
StinkyLi
Janus
6
5
4
1.6
L
Izanami
Vallemss
Izanami
0
5
2
0.2
W
Cliodhna
Zhulda
Cliodhna
12
1
4
14
L
Anubis
ecabgt
Anubis
4
8
0
0.5
L
1
7
0
0.14
L
3
8
3
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,786
Damage
49,545
66,251
Taken
49,605
30,465
Mitigated
34,048
10,078
Healing
13,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Black_freezer50
King Arthur
10,981
1,278
0
3,141
9,204
11,692
679
23
9,181
0
77,735
W
Kuzenbo
CookerManG
Kuzenbo
4,361
1,950
0
2,363
10,438
12,781
54
638
9,800
20,503
0
L
6,956
1,502
60
1,509
13,797
9,214
36
1,394
12,379
2,910
36,165
W
Medusa
9,238
5,077
0
4,068
10,159
3,406
952
464
9,695
0
51,938
W
Janus
StinkyLi
Janus
9,431
966
186
1,689
9,631
2,434
579
2,928
6,703
65,089
0
L
Izanami
Vallemss
Izanami
5,686
4,270
0
855
9,394
2,663
1,599
1,942
7,448
0
45,299
W
Cliodhna
Zhulda
Cliodhna
15,534
4,017
0
1,586
10,173
3,735
0
685
9,488
0
56,284
L
Anubis
ecabgt
Anubis
3,699
150
0
3,343
14,209
5,756
886
6,191
7,585
42,174
0
L
3,226
479
0
248
12,730
7,330
0
794
11,049
1,627
25,095
L
8,219
2,702
0
4,063
16,121
5,502
0
2,861
12,852
0
39,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,183
Gold Earned
47,791
396
Minions Killed
465
0
Camps Cleared
0
1,646,482
Distance Traveled
1,727,561
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,181
621
153
9
0
329,111
2
W
Kuzenbo
8,237
458
22
1
0
372,060
1
L
Odin
7,949
442
65
4
0
373,941
1
W
Medusa
8,678
482
87
5
0
287,127
4
W
Janus
9,867
548
125
7
0
329,809
1
L
Izanami
8,207
456
120
7
0
317,371
1
W
Cliodhna
9,828
546
78
4
0
409,454
3
L
Anubis
8,237
458
80
4
0
253,139
0
L
Mulan
7,694
427
64
4
0
364,132
0
L
Fenrir
9,096
505
67
4
0
337,899
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role