Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
H4NK-_-14
Thanatos
Level 67
God Stats
5W - 2L
1,465 SR
Queue Stats
239W - 265L
1,336 Elo+
Solo
Nox
Nox
MysticMidnight
Nox
Level 125
God Stats
8W - 2L
1,544 SR
Queue Stats
114W - 112L
1,466 Elo+
Solo
Chaac
Chaac
eljarocho
Chaac
Level 62
God Stats
18W - 8L
1,604 SR
Queue Stats
114W - 119L
1,455 Elo+
Solo
Merlin
Merlin
ironfinger003
Merlin
Level 36
God Stats
20W - 22L
1,469 SR
Queue Stats
25W - 40L
1,355 Elo+
Solo
Team Averages
Level 80
1,516 SR
1,422 Elo+

VS

Team Averages
Level 70
1,316 SR
1,281 Elo+
Sol
Sol
Eqkaz
Sol
Level 61
God Stats
7W - 14L
1,471 SR
Queue Stats
127W - 255L
1,221 Elo+
Party 1
Bellona
Bellona
JURUSOTISE
Bellona
Level 12
God Stats
0W - 5L
1,110 SR
Queue Stats
2W - 24L
982 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Meliodas_22_
Cu Chulainn
Level 51
God Stats
2W - 11L
1,230 SR
Queue Stats
67W - 153L
1,259 Elo+
Party 1
Sylvanus
Sylvanus
Soulforce43
Sylvanus
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
282W - 297L
1,510 Elo+
Solo
Agni
Agni
littledemon94
Agni
Level 142
God Stats
0W - 5L
1,268 SR
Queue Stats
887W - 924L
1,431 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
14
5 / 4 / 3
8,927
525
9,394
12,654
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
H4NK-_-14
Thanatos
15
7 / 2 / 3
9,258
545
10,180
12,898
4,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
4 / 1 / 7
9,459
556
6,290
12,970
8,301
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chaac
eljarocho
Chaac
15
6 / 0 / 9
9,756
574
13,363
12,502
15,321
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
0 / 2 / 1
8,649
509
2,239
8,214
2,649
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Eqkaz
Sol
12
2 / 6 / 2
7,539
443
9,703
11,126
3,874
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
JURUSOTISE
Bellona
11
0 / 5 / 0
6,588
388
2,130
10,095
6,936
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Cu Chulainn
Meliodas_22_
Cu Chulainn
10
0 / 6 / 5
7,054
415
6,343
11,273
5,145
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Sylvanus
Soulforce43
Sylvanus
12
4 / 2 / 3
8,387
493
8,485
15,598
12,250
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
2 / 4 / 3
8,080
475
9,211
11,646
3,450
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
22
Kills
8
9
Deaths
23
23
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
5
4
3
1.63
L
Sol
Eqkaz
Sol
2
6
2
0.5
W
Thanatos
H4NK-_-14
Thanatos
7
2
3
4.25
L
Bellona
JURUSOTISE
Bellona
0
5
0
0
L
Cu Chulainn
Meliodas_22_
Cu Chulainn
0
6
5
0.42
W
4
1
7
7.5
L
Sylvanus
Soulforce43
Sylvanus
4
2
3
2.75
W
Chaac
eljarocho
Chaac
6
0
9
10.5
W
0
2
1
0.25
L
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,466
Damage
35,872
59,238
Taken
59,738
34,355
Mitigated
31,655
27,249
Healing
15,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,394
6,553
0
3,718
12,654
3,896
3,092
6,842
5,806
0
62,249
L
Sol
Eqkaz
Sol
9,703
3,216
0
1,786
11,126
3,874
1,157
3,130
7,916
38,788
5,301
W
Thanatos
H4NK-_-14
Thanatos
10,180
3,231
0
10,992
12,898
4,188
0
6,831
5,905
217
59,803
L
Bellona
JURUSOTISE
Bellona
2,130
886
0
140
10,095
6,936
1,028
1,358
8,190
0
22,694
L
Cu Chulainn
Meliodas_22_
Cu Chulainn
6,343
1,326
0
1,068
11,273
5,145
0
1,521
9,593
0
37,557
W
6,290
1,361
375
5,019
12,970
8,301
0
5,919
6,959
33,648
0
L
Sylvanus
Soulforce43
Sylvanus
8,485
3,507
3,168
5,658
15,598
12,250
120
3,131
12,050
25,939
0
W
Chaac
eljarocho
Chaac
13,363
1,486
0
3,986
12,502
15,321
92
4,655
7,648
10,615
42,799
W
2,239
103
0
3,159
8,214
2,649
591
1,861
6,293
53,017
0
L
9,211
826
91
3,271
11,646
3,450
224
1,998
9,213
51,463
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,049
Gold Earned
37,648
448
Minions Killed
353
0
Camps Cleared
0
1,615,300
Distance Traveled
1,423,400
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
8,927
525
98
6
0
309,438
0
L
Sol
7,539
443
88
5
0
268,901
0
W
Thanatos
9,258
545
94
6
0
324,677
4
L
Bellona
6,588
388
56
3
0
288,376
0
L
Cu Chulainn
7,054
415
66
4
0
275,717
0
W
Nox
9,459
556
57
3
0
321,773
4
L
Sylvanus
8,387
493
30
2
0
297,700
4
W
Chaac
9,756
574
91
5
0
347,253
0
W
Merlin
8,649
509
108
6
0
312,159
3
L
Agni
8,080
475
113
7
0
292,706
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role