Player Matchup

Sobek
Sobek
EKimball
Sobek
Level 112
God Stats
5W - 2L
1,657 SR
Queue Stats
71W - 55L
1,329 Elo+
Solo
Charybdis
Charybdis
Jiirou64
Charybdis
Level 88
God Stats
3W - 6L
1,286 SR
Queue Stats
111W - 144L
1,296 Elo+
Solo
Loki
Loki
RusticDrifter
Loki
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 43L
1,174 Elo+
Solo
Persephone
Persephone
gzcarlosrds
Persephone
Level 103
God Stats
0W - 2L
1,166 SR
Queue Stats
8W - 26L
1,172 Elo+
Solo
Chang'e
Chang'e
mochimahou
Chang'e
Level 85
God Stats
4W - 3L
1,514 SR
Queue Stats
51W - 80L
1,319 Elo+
Solo
Team Averages
Level 85
1,425 SR
1,258 Elo+

VS

Team Averages
Level 88
1,470 SR
1,340 Elo+
Chiron
Chiron
 
Chiron
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hades
Hades
N64N1C0L3
Hades
Level 92
God Stats
47W - 54L
1,403 SR
Queue Stats
53W - 61L
1,275 Elo+
Solo
Yemoja
Yemoja
Swornner4052
Yemoja
Level 95
God Stats
22W - 17L
1,556 SR
Queue Stats
190W - 232L
1,374 Elo+
Solo
Hun Batz
Hun Batz
WheezieFJimmie
Hun Batz
Level 69
God Stats
3W - 8L
1,228 SR
Queue Stats
279W - 343L
1,278 Elo+
Solo
Neith
Neith
boss9game
Neith
Level 82
God Stats
11W - 7L
1,663 SR
Queue Stats
419W - 487L
1,271 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
EKimball
Sobek
6
0 / 1 / 1
4,651
465
2,186
7,582
5,836
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
Jiirou64
Charybdis
8
2 / 2 / 0
5,039
504
6,953
6,591
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 0 / 0
5,863
586
2,739
5,236
1,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Persephone
gzcarlosrds
Persephone
8
0 / 3 / 1
5,300
530
2,375
5,032
1,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chang'e
mochimahou
Chang'e
9
0 / 3 / 3
5,152
515
2,177
6,090
1,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
8
2 / 1 / 1
5,030
503
6,425
6,163
1,048
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hades
N64N1C0L3
Hades
11
4 / 0 / 0
6,641
664
4,344
6,112
2,619
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Yemoja
8
0 / 1 / 1
5,261
526
2,251
8,249
1,823
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Breastplate

Breastplate

+20
Physical Protection

Hun Batz
11
2 / 3 / 0
6,073
607
2,089
6,386
1,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
boss9game
Neith
10
1 / 1 / 1
5,860
586
5,067
5,090
1,589
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
5
Kills
9
9
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
1
1
2.5
L
Sobek
EKimball
Sobek
0
1
1
0.5
L
Charybdis
Jiirou64
Charybdis
2
2
0
1
W
Hades
N64N1C0L3
Hades
4
0
0
4
L
3
0
0
3
W
Yemoja
0
1
1
0.5
W
Hun Batz
2
3
0
0.67
W
Neith
boss9game
Neith
1
1
1
1.5
L
Persephone
gzcarlosrds
Persephone
0
3
1
0.17
L
Chang'e
mochimahou
Chang'e
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,430
Damage
20,176
30,531
Taken
32,000
12,108
Mitigated
8,753
9,341
Healing
12,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
6,425
3,641
467
2,105
6,163
1,048
1,011
864
5,299
0
18,573
L
Sobek
EKimball
Sobek
2,186
343
312
2,939
7,582
5,836
113
1,639
5,943
10,648
0
L
Charybdis
Jiirou64
Charybdis
6,953
4,536
0
1,543
6,591
1,859
387
1,350
5,241
0
26,476
W
Hades
N64N1C0L3
Hades
4,344
310
0
4,515
6,112
2,619
946
1,638
4,236
35,478
0
L
2,739
213
0
2,100
5,236
1,389
0
231
5,005
0
24,750
W
Yemoja
2,251
334
1,421
2,432
8,249
1,823
0
1,230
7,019
12,405
0
W
Hun Batz
2,089
328
306
225
6,386
1,674
384
622
5,712
0
30,582
W
Neith
boss9game
Neith
5,067
2,714
0
900
5,090
1,589
1,348
2,094
2,996
0
29,248
L
Persephone
gzcarlosrds
Persephone
2,375
101
0
757
5,032
1,406
0
3,372
1,657
23,467
0
L
Chang'e
mochimahou
Chang'e
2,177
126
0
1,690
6,090
1,618
0
0
6,090
18,411
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,005
Gold Earned
28,865
202
Minions Killed
270
0
Camps Cleared
0
940,787
Distance Traveled
895,324
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
5,030
503
32
3
0
174,907
0
L
Sobek
4,651
465
21
2
0
199,180
3
L
Charybdis
5,039
504
42
4
0
165,217
1
W
Hades
6,641
664
78
8
0
169,747
2
L
Loki
5,863
586
61
6
0
229,539
0
W
Yemoja
5,261
526
22
2
0
172,024
4
W
Hun Batz
6,073
607
70
7
0
203,913
0
W
Neith
5,860
586
68
7
0
174,733
3
L
Persephone
5,300
530
44
4
0
192,999
0
L
Chang'e
5,152
515
34
3
0
153,852
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role