Player Matchup

Bellona
Bellona
GNR2X
Bellona
Level 18
God Stats
1W - 2L
1,361 SR
Queue Stats
15W - 42L
1,238 Elo+
Party 2
Agni
Agni
Kilgods05
Agni
Level 72
God Stats
8W - 9L
1,305 SR
Queue Stats
298W - 392L
1,362 Elo+
Party 2
Loki
Loki
PortgasDace1447
Loki
Level 99
God Stats
8W - 6L
1,505 SR
Queue Stats
224W - 243L
1,404 Elo+
Party 1
Guan Yu
Guan Yu
SHG zMurillo
Guan Yu
Level 35
God Stats
6W - 1L
1,595 SR
Queue Stats
76W - 104L
1,357 Elo+
Party 1
Danzaburou
Danzaburou
Xxreedd
Danzaburou
Level 79
God Stats
1W - 1L
1,191 SR
Queue Stats
107W - 117L
1,461 Elo+
Party 1
Team Averages
Level 61
1,392 SR
1,364 Elo+

VS

Team Averages
Level 90
1,548 SR
1,489 Elo+
Anhur
Anhur
 
Anhur
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
RANTES
Sylvanus
Level 141
God Stats
1W - 2L
1,547 SR
Queue Stats
41W - 28L
1,484 Elo+
Solo
Merlin
Merlin
Theus zeus23
Merlin
Level 105
God Stats
3W - 1L
1,699 SR
Queue Stats
198W - 239L
1,371 Elo+
Party 3
Chang'e
Chang'e
gordinhobr
Chang'e
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,687 Elo+
Party 3
Ao Kuang
Ao Kuang
pantruccg
Ao Kuang
Level 133
God Stats
7W - 8L
1,494 SR
Queue Stats
224W - 259L
1,402 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
GNR2X
Bellona
14
2 / 6 / 1
8,639
455
7,015
14,860
10,692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Agni
17
4 / 6 / 7
10,588
557
14,025
11,971
4,575
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
8 / 2 / 3
10,624
559
10,105
9,841
3,533
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Guan Yu
SHG zMurillo
Guan Yu
16
6 / 4 / 7
9,968
525
8,093
15,806
11,562
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Danzaburou
Xxreedd
Danzaburou
18
11 / 4 / 6
11,972
630
21,342
15,926
5,191
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
1 / 10 / 1
8,791
463
5,344
15,384
2,308
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
RANTES
Sylvanus
13
2 / 7 / 9
8,526
449
8,566
22,974
22,666
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Merlin
15
6 / 7 / 2
9,850
518
7,307
11,449
3,904
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
gordinhobr
Chang'e
17
6 / 4 / 6
10,537
555
13,150
18,419
6,584
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
pantruccg
Ao Kuang
17
6 / 3 / 8
10,837
570
12,082
17,724
6,435
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
47
31
Kills
21
22
Deaths
31
24
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
10
1
0.15
W
Bellona
GNR2X
Bellona
2
6
1
0.42
W
Agni
4
6
7
1.25
W
8
2
3
4.75
L
Sylvanus
RANTES
Sylvanus
2
7
9
0.93
W
Guan Yu
SHG zMurillo
Guan Yu
6
4
7
2.38
L
Merlin
6
7
2
1
W
Danzaburou
Xxreedd
Danzaburou
11
4
6
3.5
L
Chang'e
gordinhobr
Chang'e
6
4
6
2.25
L
Ao Kuang
pantruccg
Ao Kuang
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,580
Damage
46,449
68,404
Taken
85,950
35,553
Mitigated
41,897
19,548
Healing
24,430
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
5,344
2,206
0
2,559
15,384
2,308
296
572
14,721
0
56,657
W
Bellona
GNR2X
Bellona
7,015
1,088
0
1,881
14,860
10,692
420
12,087
2,773
9,917
30,986
W
Agni
14,025
1,636
113
3,820
11,971
4,575
0
8,357
3,614
55,720
3,761
W
10,105
3,841
0
2,602
9,841
3,533
0
5,700
4,141
0
60,972
L
Sylvanus
RANTES
Sylvanus
8,566
1,778
1,026
5,017
22,974
22,666
270
4,412
18,339
27,194
6,024
W
Guan Yu
SHG zMurillo
Guan Yu
8,093
1,359
1,174
4,014
15,806
11,562
529
7,094
8,712
0
46,891
L
Merlin
7,307
604
0
1,109
11,449
3,904
298
1,782
9,555
52,995
0
W
Danzaburou
Xxreedd
Danzaburou
21,342
9,817
0
5,944
15,926
5,191
3,849
7,337
8,589
0
95,271
L
Chang'e
gordinhobr
Chang'e
13,150
1,142
542
7,570
18,419
6,584
216
3,251
14,938
67,108
0
L
Ao Kuang
pantruccg
Ao Kuang
12,082
3,603
0
6,607
17,724
6,435
875
5,185
12,447
58,168
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,791
Gold Earned
48,541
506
Minions Killed
490
0
Camps Cleared
0
1,812,381
Distance Traveled
1,620,790
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
8,791
463
104
5
0
294,319
1
W
Bellona
8,639
455
72
4
0
333,582
0
W
Agni
10,588
557
104
5
0
369,033
2
W
Loki
10,624
559
108
6
0
387,095
1
L
Sylvanus
8,526
449
55
3
0
331,637
5
W
Guan Yu
9,968
525
74
4
0
383,066
9
L
Merlin
9,850
518
96
5
0
330,428
5
W
Danzaburou
11,972
630
148
8
0
339,605
3
L
Chang'e
10,537
555
129
7
0
317,913
3
L
Ao Kuang
10,837
570
106
6
0
346,493
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role