Player Matchup

Ra
Ra
Silver III
SK Bixote
Ra
Silver III
Level 128
God Stats
2W - 0L
1,539 SR
Queue Stats
13W - 19L
1,109 MMR
Party 2
Medusa
Medusa
Silver II
arkkaos364
Medusa
Silver II
Level 63
God Stats
4W - 0L
1,620 SR
Queue Stats
6W - 5L
1,552 MMR
Party 2
Khepri
Khepri
Gold V
lokio11gandia
Khepri
Gold V
Level 157
God Stats
17W - 19L
1,509 SR
Queue Stats
188W - 228L
1,494 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 116
1,556 SR
1,385 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 102
1,522 SR
1,326 MMR
Izanami
Izanami
Silver III
XV_EkuZa
Izanami
Silver III
Level 74
God Stats
4W - 8L
1,397 SR
Queue Stats
10W - 19L
1,491 MMR
Party 1
Vulcan
Vulcan
Silver II
rasta-rocket--19
Vulcan
Silver II
Level 126
God Stats
3W - 5L
1,695 SR
Queue Stats
85W - 117L
1,113 MMR
Party 1
Sun Wukong
Sun Wukong
Gold IV
ze--peck--78
Sun Wukong
Gold IV
Level 107
God Stats
50W - 73L
1,475 SR
Queue Stats
105W - 150L
1,374 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 0 / 6
12,058
709
22,198
9,777
4,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
arkkaos364
Medusa
15
4 / 3 / 8
10,832
637
11,537
12,853
6,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 0 / 10
11,927
702
8,104
18,434
27,277
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
ZeusBastetPersephoneAchillesFenrir

VS

Bans
ChaacThothHadesNoxScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
XV_EkuZa
Izanami
13
2 / 3 / 1
9,807
577
7,447
12,918
6,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

13
1 / 10 / 0
9,459
556
15,542
15,549
4,974
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
ze--peck--78
Sun Wukong
12
0 / 3 / 1
8,771
516
9,382
19,498
17,555
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
5
16
Kills
3
3
Deaths
16
24
Assists
2
Player
Kills
Deaths
Assists
KDA
W
9
0
6
12
L
Izanami
XV_EkuZa
Izanami
2
3
1
0.83
W
Medusa
arkkaos364
Medusa
4
3
8
2.67
W
3
0
10
8
L
1
10
0
0.1
L
Sun Wukong
ze--peck--78
Sun Wukong
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,839
Damage
32,371
41,064
Taken
47,965
38,788
Mitigated
28,924
16,019
Healing
7,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
22,198
2,162
3,682
5,587
9,777
4,641
992
4,130
5,490
66,457
0
L
Izanami
XV_EkuZa
Izanami
7,447
2,771
0
690
12,918
6,395
0
8,684
3,770
0
35,538
W
Medusa
arkkaos364
Medusa
11,537
5,046
0
427
12,853
6,870
1,050
5,209
7,299
0
43,887
W
8,104
651
600
5,723
18,434
27,277
97
6,509
11,583
28,381
0
L
15,542
6,405
66
1,534
15,549
4,974
0
8,971
6,195
40,705
0
L
Sun Wukong
ze--peck--78
Sun Wukong
9,382
2,006
0
5,097
19,498
17,555
0
11,505
7,400
0
24,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,817
Gold Earned
28,037
216
Minions Killed
152
11
Camps Cleared
4
1,064,276
Distance Traveled
898,536
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
12,058
709
121
7
6
365,900
4
L
Izanami
9,807
577
64
4
2
302,481
0
W
Medusa
10,832
637
57
3
4
346,728
2
W
Khepri
11,927
702
38
2
1
351,648
3
L
Vulcan
9,459
556
58
3
0
269,860
2
L
Sun Wukong
8,771
516
30
2
2
326,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role