Player Matchup

Nu Wa
Nu Wa
BIGBabboDallas
Nu Wa
Level 129
God Stats
2W - 2L
1,500 SR
Queue Stats
650W - 560L
1,589 Elo+
Party 1
Cupid
Cupid
DJtheHuman44
Cupid
Level 125
God Stats
5W - 4L
1,536 SR
Queue Stats
243W - 247L
1,534 Elo+
Solo
Bellona
Bellona
toxicxwrld6652
Bellona
Level 115
God Stats
1W - 3L
1,612 SR
Queue Stats
267W - 246L
1,564 Elo+
Party 1
Team Averages
Level 123
1,549 SR
1,562 Elo+

VS

Team Averages
Level 128
1,573 SR
1,544 Elo+
Anubis
Anubis
SimplyPlain-
Anubis
Level 121
God Stats
10W - 3L
1,678 SR
Queue Stats
53W - 49L
1,531 Elo+
Solo
Bakasura
Bakasura
TaruShushu
Bakasura
Level 147
God Stats
2W - 1L
1,905 SR
Queue Stats
84W - 102L
1,583 Elo+
Solo
Ymir
Ymir
vSota
Ymir
Level 117
God Stats
1W - 4L
1,135 SR
Queue Stats
32W - 31L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 5 / 10
11,157
797
16,199
11,379
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
8 / 8 / 7
11,005
786
11,326
13,726
3,585
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
3 / 10 / 6
9,241
660
7,036
16,285
13,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
16
9 / 5 / 11
12,207
872
16,631
14,899
7,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
TaruShushu
Bakasura
14
7 / 9 / 8
10,817
773
9,414
14,771
4,834
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ymir
vSota
Ymir
16
7 / 4 / 13
11,786
842
11,170
17,917
14,873
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
55
18
Kills
23
23
Deaths
18
23
Assists
32
Player
Kills
Deaths
Assists
KDA
L
7
5
10
2.4
L
8
8
7
1.44
W
Anubis
9
5
11
2.9
W
Bakasura
TaruShushu
Bakasura
7
9
8
1.22
L
3
10
6
0.6
W
Ymir
vSota
Ymir
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,561
Damage
37,215
41,390
Taken
47,587
19,460
Mitigated
27,032
3,246
Healing
14,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,199
3,899
0
1,676
11,379
2,803
0
6,441
4,314
37,384
0
L
11,326
5,766
138
905
13,726
3,585
415
8,876
4,274
0
29,041
W
Anubis
16,631
906
0
6,365
14,899
7,325
1,785
3,653
10,948
49,291
0
W
Bakasura
TaruShushu
Bakasura
9,414
5,612
278
1,697
14,771
4,834
56
5,058
9,520
0
24,631
L
7,036
2,949
0
527
16,285
13,072
0
11,632
4,025
0
14,632
W
Ymir
vSota
Ymir
11,170
3,292
0
6,347
17,917
14,873
69
6,803
10,602
32,119
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,403
Gold Earned
34,810
121
Minions Killed
161
3
Camps Cleared
9
647,808
Distance Traveled
696,480
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
11,157
797
59
4
1
224,788
1
L
Cupid
11,005
786
58
4
2
220,813
2
W
Anubis
12,207
872
71
5
5
217,907
2
W
Bakasura
10,817
773
45
3
3
224,388
4
L
Bellona
9,241
660
4
0
0
202,207
1
W
Ymir
11,786
842
45
3
1
254,185
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role