Player Matchup

Sol
Sol
Kzaline
Sol
Level 102
God Stats
1W - 0L
1,371 SR
Queue Stats
38W - 32L
1,543 Elo+
Party 1
Hun Batz
Hun Batz
LadyNell
Hun Batz
Level 69
God Stats
9W - 2L
1,738 SR
Queue Stats
287W - 190L
1,762 Elo+
Party 1
Neith
Neith
Lilween404
Neith
Level 8
God Stats
3W - 3L
1,386 SR
Queue Stats
6W - 3L
1,928 Elo+
Party 1
Ymir
Ymir
Shrekts
Ymir
Level 157
God Stats
5W - 1L
1,848 SR
Queue Stats
166W - 136L
1,706 Elo+
Party 1
Horus
Horus
Yggdrasil-Mort
Horus
Level 100
God Stats
4W - 1L
1,531 SR
Queue Stats
161W - 187L
1,389 Elo+
Party 1
Team Averages
Level 87
1,575 SR
1,666 Elo+

VS

Team Averages
Level 59
1,612 SR
1,513 Elo+
Set
Set
 
Set
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cupid
Cupid
H1remain
Cupid
Level 25
God Stats
2W - 4L
1,577 SR
Queue Stats
7W - 7L
1,537 Elo+
Party 3
Cthulhu
Cthulhu
High3741
Cthulhu
Level 66
God Stats
6W - 6L
1,548 SR
Queue Stats
78W - 69L
1,515 Elo+
Party 2
Amaterasu
Amaterasu
Macchiauto
Amaterasu
Level 32
God Stats
5W - 2L
1,827 SR
Queue Stats
19W - 27L
1,446 Elo+
Solo
Hades
Hades
sdfgsdhashshsz
Hades
Level 13
God Stats
14W - 12L
1,606 SR
Queue Stats
15W - 13L
1,569 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
13
0 / 2 / 1
7,475
498
7,841
10,084
2,599
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hun Batz
LadyNell
Hun Batz
15
9 / 1 / 1
8,793
586
12,495
10,017
3,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
12
2 / 1 / 1
7,333
489
2,602
5,853
1,971
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
Shrekts
Ymir
15
3 / 2 / 6
9,511
634
12,785
11,240
5,356
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

10
0 / 1 / 6
6,872
458
2,824
11,181
8,673
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
14
5 / 3 / 0
8,646
576
6,100
11,096
4,502
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cupid
H1remain
Cupid
11
0 / 1 / 2
6,487
432
3,565
7,273
2,242
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
High3741
Cthulhu
12
0 / 0 / 1
6,773
452
7,657
11,260
9,492
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Amaterasu
Macchiauto
Amaterasu
12
0 / 5 / 3
6,688
446
3,759
10,393
7,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 5 / 0
6,380
425
9,613
12,754
5,438
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
13
14
Kills
7
7
Deaths
14
15
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
5
3
0
1.67
L
Cupid
H1remain
Cupid
0
1
2
1
L
Cthulhu
High3741
Cthulhu
0
0
1
0.5
W
Sol
0
2
1
0.25
W
Hun Batz
LadyNell
Hun Batz
9
1
1
9.5
W
Neith
2
1
1
2.5
L
Amaterasu
Macchiauto
Amaterasu
0
5
3
0.3
W
Ymir
Shrekts
Ymir
3
2
6
3
W
0
1
6
3
L
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,547
Damage
30,694
48,375
Taken
52,776
22,355
Mitigated
28,697
19,295
Healing
16,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
6,100
3,120
0
4,254
11,096
4,502
0
2,911
8,185
0
51,323
L
Cupid
H1remain
Cupid
3,565
1,828
234
1,289
7,273
2,242
0
4,570
2,703
0
30,215
L
Cthulhu
High3741
Cthulhu
7,657
784
206
4,170
11,260
9,492
0
3,502
7,758
40,648
0
W
Sol
7,841
2,564
0
4,399
10,084
2,599
300
2,969
7,115
56,816
0
W
Hun Batz
LadyNell
Hun Batz
12,495
5,224
0
446
10,017
3,756
0
2,792
7,126
0
69,405
W
Neith
2,602
794
0
2,319
5,853
1,971
0
2,262
3,570
0
36,559
L
Amaterasu
Macchiauto
Amaterasu
3,759
1,286
0
2,844
10,393
7,023
0
5,156
5,237
0
24,248
W
Ymir
Shrekts
Ymir
12,785
5,031
0
3,810
11,240
5,356
80
3,250
7,608
66,914
0
W
2,824
2,085
3,396
4,925
11,181
8,673
0
5,997
5,184
2,339
11,459
L
9,613
1,332
285
3,630
12,754
5,438
342
4,611
8,143
35,365
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,984
Gold Earned
34,974
467
Minions Killed
350
0
Camps Cleared
0
1,457,272
Distance Traveled
1,426,635
13
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
8,646
576
116
8
0
304,869
3
L
Cupid
6,487
432
72
5
0
290,946
0
L
Cthulhu
6,773
452
50
3
0
280,361
7
W
Sol
7,475
498
114
8
0
280,766
2
W
Hun Batz
8,793
586
97
6
0
325,661
3
W
Neith
7,333
489
93
6
0
248,813
2
L
Amaterasu
6,688
446
43
3
0
279,983
5
W
Ymir
9,511
634
145
10
0
266,774
3
W
Horus
6,872
458
18
1
0
335,258
3
L
Hades
6,380
425
69
5
0
270,476
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role