Player Matchup

Medusa
Medusa
Beararrows
Medusa
Level 106
God Stats
17W - 8L
1,583 SR
Queue Stats
110W - 98L
1,432 Elo+
Party 1
Ymir
Ymir
I-Tatty-I
Ymir
Level 26
God Stats
4W - 2L
1,556 SR
Queue Stats
36W - 44L
1,411 Elo+
Party 1
Nu Wa
Nu Wa
JB_snake36
Nu Wa
Level 60
God Stats
10W - 7L
1,487 SR
Queue Stats
177W - 195L
1,411 Elo+
Party 1
Arachne
Arachne
Krux_clapzz
Arachne
Level 29
God Stats
5W - 1L
1,654 SR
Queue Stats
62W - 77L
1,369 Elo+
Party 1
Neith
Neith
lI_Jazz_lI
Neith
Level 29
God Stats
3W - 3L
1,327 SR
Queue Stats
65W - 76L
1,368 Elo+
Party 1
Team Averages
Level 50
1,521 SR
1,398 Elo+

VS

Team Averages
Level 38
1,486 SR
1,349 Elo+
Thanatos
Thanatos
CasperGW
Thanatos
Level 38
God Stats
24W - 20L
1,466 SR
Queue Stats
40W - 37L
1,359 Elo+
Party 2
Ra
Ra
Glatorex
Ra
Level 44
God Stats
26W - 34L
1,430 SR
Queue Stats
80W - 93L
1,375 Elo+
Solo
Rama
Rama
MerksALManz
Rama
Level 44
God Stats
1W - 2L
1,595 SR
Queue Stats
24W - 46L
1,256 Elo+
Solo
King Arthur
King Arthur
PaZuZoo
King Arthur
Level 36
God Stats
2W - 2L
1,628 SR
Queue Stats
13W - 18L
1,424 Elo+
Solo
Vulcan
Vulcan
dahljorgensen
Vulcan
Level 28
God Stats
0W - 2L
1,312 SR
Queue Stats
31W - 34L
1,331 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Beararrows
Medusa
20
12 / 3 / 4
13,568
678
15,695
16,457
8,231
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
16
3 / 0 / 15
10,784
539
2,454
13,498
12,866
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nu Wa
18
4 / 4 / 14
11,526
576
19,987
12,588
5,032
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Arachne
Krux_clapzz
Arachne
19
14 / 2 / 5
12,867
643
16,163
18,747
8,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
16
4 / 0 / 13
10,118
506
9,863
9,611
3,519
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
CasperGW
Thanatos
16
3 / 7 / 4
10,192
510
8,579
18,265
5,736
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

13
1 / 5 / 1
8,254
413
5,942
9,913
2,840
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 11 / 1
7,086
354
3,638
15,430
2,629
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

King Arthur
PaZuZoo
King Arthur
14
0 / 8 / 4
8,536
427
8,599
24,349
12,946
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
5 / 6 / 1
9,646
482
10,922
10,997
2,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
20
37
Kills
9
9
Deaths
37
51
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Medusa
Beararrows
Medusa
12
3
4
4.67
L
Thanatos
CasperGW
Thanatos
3
7
4
0.71
L
1
5
1
0.3
W
Ymir
3
0
15
10.5
W
Nu Wa
4
4
14
2.75
W
Arachne
Krux_clapzz
Arachne
14
2
5
8.25
L
0
11
1
0.05
L
King Arthur
PaZuZoo
King Arthur
0
8
4
0.25
L
5
6
1
0.92
W
Neith
4
0
13
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,162
Damage
37,680
70,901
Taken
78,954
38,380
Mitigated
26,914
35,622
Healing
23,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Beararrows
Medusa
15,695
7,909
0
7,803
16,457
8,231
4,356
2,571
13,800
0
110,426
L
Thanatos
CasperGW
Thanatos
8,579
1,557
33
12,460
18,265
5,736
0
5,290
12,727
0
66,477
L
5,942
146
524
3,726
9,913
2,840
200
3,165
6,534
47,190
0
W
Ymir
2,454
93
3,324
4,590
13,498
12,866
353
2,371
10,899
27,983
0
W
Nu Wa
19,987
3,795
0
4,089
12,588
5,032
1,958
5,222
7,366
84,560
0
W
Arachne
Krux_clapzz
Arachne
16,163
11,138
0
10,105
18,747
8,732
52
3,719
14,942
0
92,144
L
3,638
3,133
0
1,810
15,430
2,629
185
4,092
11,110
0
31,159
L
King Arthur
PaZuZoo
King Arthur
8,599
891
0
3,833
24,349
12,946
104
3,145
20,988
0
52,176
L
10,922
3,636
61
937
10,997
2,763
633
5,443
5,154
62,988
0
W
Neith
9,863
2,128
441
5,270
9,611
3,519
5,284
2,422
6,861
0
56,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,863
Gold Earned
43,714
592
Minions Killed
520
0
Camps Cleared
0
1,898,091
Distance Traveled
1,633,278
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
13,568
678
165
8
0
356,970
2
L
Thanatos
10,192
510
124
6
0
331,611
0
L
Ra
8,254
413
102
5
0
373,462
7
W
Ymir
10,784
539
45
2
0
396,439
0
W
Nu Wa
11,526
576
156
8
0
352,611
4
W
Arachne
12,867
643
113
6
0
455,135
0
L
Rama
7,086
354
63
3
0
297,695
0
L
King Arthur
8,536
427
101
5
0
319,155
7
L
Vulcan
9,646
482
130
7
0
311,355
1
W
Neith
10,118
506
113
6
0
336,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role