Player Matchup

Nu Wa
Nu Wa
ANTI35
Nu Wa
Level 115
God Stats
12W - 6L
1,724 SR
Queue Stats
371W - 367L
1,491 Elo+
Solo
Cerberus
Cerberus
LifelessPhoenix
Cerberus
Level 49
God Stats
0W - 1L
1,412 SR
Queue Stats
3W - 2L
1,851 Elo+
Party 1
Izanami
Izanami
Monkeyslay
Izanami
Level 88
God Stats
0W - 2L
1,766 SR
Queue Stats
18W - 12L
1,543 Elo+
Party 1
Olorun
Olorun
Naetaunomous
Olorun
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
58W - 36L
1,570 Elo+
Party 1
Merlin
Merlin
PapaMumu
Merlin
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 6L
1,561 Elo+
Party 1
Team Averages
Level 82
1,580 SR
1,603 Elo+

VS

Team Averages
Level 95
1,455 SR
1,494 Elo+
Sol
Sol
 
Sol
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sobek
Sobek
Akerron
Sobek
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 43L
1,482 Elo+
Solo
Izanami
Izanami
KamiGuru23
Izanami
Level 127
God Stats
2W - 0L
1,296 SR
Queue Stats
80W - 62L
1,486 Elo+
Solo
Baron Samedi
Baron Samedi
SeishoSutiguma
Baron Samedi
Level 81
God Stats
5W - 5L
1,479 SR
Queue Stats
307W - 312L
1,533 Elo+
Party 2
Medusa
Medusa
hyperbite
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
ANTI35
Nu Wa
15
1 / 3 / 8
8,350
835
13,291
7,223
2,264
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cerberus
12
1 / 6 / 7
7,235
724
8,679
16,427
13,145
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
Monkeyslay
Izanami
14
3 / 6 / 5
8,091
809
7,139
11,225
3,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Olorun
13
2 / 5 / 7
7,909
791
10,099
11,834
4,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Merlin
PapaMumu
Merlin
14
3 / 6 / 4
8,113
811
5,178
8,733
2,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
16
5 / 1 / 17
9,248
925
11,582
6,910
2,150
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sobek
Akerron
Sobek
13
2 / 4 / 14
8,724
872
4,467
14,496
12,635
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Izanami
KamiGuru23
Izanami
15
1 / 2 / 16
8,682
868
8,100
9,465
2,825
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
SeishoSutiguma
Baron Samedi
15
4 / 1 / 21
9,197
920
13,028
9,462
5,025
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
hyperbite
Medusa
17
14 / 2 / 9
10,375
1,038
15,531
9,478
2,879
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
103
10
Kills
26
26
Deaths
10
31
Assists
77
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
1
17
13.5
L
Nu Wa
ANTI35
Nu Wa
1
3
8
1.67
W
Sobek
Akerron
Sobek
2
4
14
2.25
W
Izanami
KamiGuru23
Izanami
1
2
16
4.5
L
Cerberus
1
6
7
0.75
L
Izanami
Monkeyslay
Izanami
3
6
5
0.92
L
Olorun
2
5
7
1.1
L
Merlin
PapaMumu
Merlin
3
6
4
0.83
W
Baron Samedi
SeishoSutiguma
Baron Samedi
4
1
21
14.5
W
Medusa
hyperbite
Medusa
14
2
9
9.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,386
Damage
52,708
55,442
Taken
49,811
26,586
Mitigated
25,514
20,394
Healing
23,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,582
2,579
33
1,548
6,910
2,150
2,710
5,604
1,306
28,981
0
L
Nu Wa
ANTI35
Nu Wa
13,291
4,619
924
1,382
7,223
2,264
0
4,712
2,511
24,241
0
W
Sobek
Akerron
Sobek
4,467
102
1,041
3,498
14,496
12,635
475
9,259
5,237
8,030
0
W
Izanami
KamiGuru23
Izanami
8,100
4,509
1,768
3,440
9,465
2,825
1,348
8,007
1,458
0
24,565
L
Cerberus
8,679
423
653
4,927
16,427
13,145
0
8,213
8,214
12,448
0
L
Izanami
Monkeyslay
Izanami
7,139
4,641
1,428
1,718
11,225
3,601
0
6,164
5,061
0
16,414
L
Olorun
10,099
4,642
3,527
4,388
11,834
4,688
0
6,328
5,506
18,635
1,519
L
Merlin
PapaMumu
Merlin
5,178
345
689
758
8,733
2,888
0
3,660
5,073
13,663
0
W
Baron Samedi
SeishoSutiguma
Baron Samedi
13,028
537
5,604
3,445
9,462
5,025
827
6,832
2,630
25,138
0
W
Medusa
hyperbite
Medusa
15,531
6,603
1,477
1,992
9,478
2,879
1,149
6,438
3,040
0
39,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,698
Gold Earned
46,226
117
Minions Killed
172
0
Camps Cleared
0
837,736
Distance Traveled
1,035,285
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,248
925
46
5
0
215,080
0
L
Nu Wa
8,350
835
30
3
0
162,826
1
W
Sobek
8,724
872
12
1
0
217,094
0
W
Izanami
8,682
868
51
5
0
184,784
0
L
Cerberus
7,235
724
25
3
0
181,242
0
L
Izanami
8,091
809
21
2
0
170,365
0
L
Olorun
7,909
791
27
3
0
179,974
0
L
Merlin
8,113
811
14
1
0
143,329
0
W
Baron Samedi
9,197
920
27
3
0
216,676
1
W
Medusa
10,375
1,038
36
4
0
201,651
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role