Player Matchup

Erlang Shen
Erlang Shen
Ariska12
Erlang Shen
Level 66
God Stats
13W - 17L
1,263 SR
Queue Stats
59W - 62L
1,382 Elo+
Party 1
Bastet
Bastet
BossSlayer58
Bastet
Level 48
God Stats
14W - 3L
1,724 SR
Queue Stats
60W - 62L
1,398 Elo+
Party 1
Kukulkan
Kukulkan
Boteur09
Kukulkan
Level 35
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 45L
1,271 Elo+
Party 3
Cerberus
Cerberus
Death_Reaper296
Cerberus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
59W - 69L
1,378 Elo+
Party 1
Neith
Neith
SkywilldeX
Neith
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 23L
1,278 Elo+
Party 3
Team Averages
Level 45
1,498 SR
1,341 Elo+

VS

Team Averages
Level 54
1,466 SR
1,396 Elo+
Mulan
Mulan
Blaze-Iziah
Mulan
Level 37
God Stats
5W - 7L
1,572 SR
Queue Stats
104W - 123L
1,371 Elo+
Solo
Danzaburou
Danzaburou
Trumpet2832
Danzaburou
Level 81
God Stats
2W - 2L
1,557 SR
Queue Stats
217W - 243L
1,445 Elo+
Party 2
Anhur
Anhur
Worm000897
Anhur
Level 77
God Stats
8W - 7L
1,577 SR
Queue Stats
213W - 243L
1,401 Elo+
Party 2
Raijin
Raijin
jtrain5853
Raijin
Level 37
God Stats
0W - 6L
1,126 SR
Queue Stats
41W - 45L
1,366 Elo+
Party 2
Terra
Terra
xXTonsterXxII
Terra
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 6L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Ariska12
Erlang Shen
20
7 / 2 / 7
12,252
613
9,343
17,794
9,055
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
17
17 / 4 / 3
11,589
579
15,524
16,582
4,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Boteur09
Kukulkan
17
5 / 3 / 16
11,208
560
10,199
12,436
4,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
15
2 / 2 / 22
9,816
491
6,982
12,858
8,888
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
15
7 / 4 / 9
10,453
523
15,194
13,688
4,776
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 17 / 2
5,763
288
0
13,263
3,406
Danzaburou
Trumpet2832
Danzaburou
15
8 / 7 / 5
10,961
548
14,719
17,475
8,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Anhur
15
6 / 7 / 3
9,824
491
12,697
17,397
5,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Raijin
jtrain5853
Raijin
12
0 / 9 / 5
7,944
397
6,800
11,819
3,664
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 4 / 5
7,595
380
4,109
15,986
15,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

95
Kill Participation
35
38
Kills
15
15
Deaths
44
57
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
Ariska12
Erlang Shen
7
2
7
5.25
L
0
17
2
0.06
W
Bastet
17
4
3
4.63
W
Kukulkan
Boteur09
Kukulkan
5
3
16
4.33
W
Cerberus
2
2
22
6.5
W
Neith
7
4
9
2.88
L
Danzaburou
Trumpet2832
Danzaburou
8
7
5
1.5
L
Anhur
6
7
3
1.07
L
Raijin
jtrain5853
Raijin
0
9
5
0.28
L
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,242
Damage
38,325
73,358
Taken
75,940
31,956
Mitigated
36,592
28,507
Healing
12,920
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
Ariska12
Erlang Shen
9,343
3,491
338
9,751
17,794
9,055
5,347
1,479
16,187
0
92,228
L
0
0
0
0
13,263
3,406
0
1,347
11,916
0
0
W
Bastet
15,524
3,158
222
6,394
16,582
4,993
843
1,694
14,769
0
73,172
W
Kukulkan
Boteur09
Kukulkan
10,199
2,198
185
3,207
12,436
4,244
1,458
1,485
10,708
68,106
0
W
Cerberus
6,982
588
409
2,292
12,858
8,888
587
2,889
9,781
32,603
0
W
Neith
15,194
11,250
347
5,362
13,688
4,776
3,750
2,530
11,004
0
62,157
L
Danzaburou
Trumpet2832
Danzaburou
14,719
4,474
0
3,561
17,475
8,919
0
4,630
12,845
0
53,248
L
Anhur
12,697
6,489
0
3,352
17,397
5,490
166
3,013
14,384
0
50,257
L
Raijin
jtrain5853
Raijin
6,800
443
0
1,080
11,819
3,664
0
2,787
9,032
38,093
0
L
4,109
1,270
977
3,950
15,986
15,113
0
5,404
10,582
10,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,318
Gold Earned
42,087
486
Minions Killed
246
0
Camps Cleared
0
1,875,497
Distance Traveled
1,514,565
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
12,252
613
151
8
0
413,960
1
L
Mulan
5,763
288
0
0
0
206,505
0
W
Bastet
11,589
579
83
4
0
414,070
1
W
Kukulkan
11,208
560
108
5
0
365,166
2
W
Cerberus
9,816
491
55
3
0
398,231
0
W
Neith
10,453
523
89
4
0
284,070
1
L
Danzaburou
10,961
548
82
4
0
374,237
1
L
Anhur
9,824
491
74
4
0
311,376
1
L
Raijin
7,944
397
80
4
0
288,937
6
L
Terra
7,595
380
10
1
0
333,510
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role