Player Matchup

Merlin
Merlin
EatRhythm
Merlin
Level 123
God Stats
75W - 98L
1,469 SR
Queue Stats
260W - 371L
1,484 Elo+
Party 1
Mulan
Mulan
FatAndFurious25
Mulan
Level 106
God Stats
10W - 12L
1,636 SR
Queue Stats
193W - 302L
1,451 Elo+
Party 1
Chaac
Chaac
Physix
Chaac
Level 122
God Stats
28W - 33L
1,442 SR
Queue Stats
228W - 344L
1,492 Elo+
Party 1
Anhur
Anhur
SatanWithAGun
Anhur
Level 83
God Stats
32W - 25L
1,582 SR
Queue Stats
117W - 133L
1,493 Elo+
Party 2
Kumbhakarna
Kumbhakarna
jalapenorr
Kumbhakarna
Level 51
God Stats
25W - 24L
1,499 SR
Queue Stats
118W - 142L
1,462 Elo+
Party 2
Team Averages
Level 97
1,526 SR
1,477 Elo+

VS

Team Averages
Level 111
1,461 SR
1,549 Elo+
Raijin
Raijin
ELBUSTEADO
Raijin
Level 66
God Stats
0W - 5L
1,241 SR
Queue Stats
245W - 237L
1,567 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
HIVHIVHIVHIVHIV
Ah Muzen Cab
Level 128
God Stats
3W - 3L
1,502 SR
Queue Stats
48W - 33L
1,607 Elo+
Party 4
Jormungandr
Jormungandr
PapaBallzack
Jormungandr
Level 93
God Stats
4W - 3L
1,503 SR
Queue Stats
11W - 12L
1,524 Elo+
Party 4
Nu Wa
Nu Wa
Sokullu
Nu Wa
Level 158
God Stats
7W - 13L
1,479 SR
Queue Stats
195W - 205L
1,506 Elo+
Solo
Ne Zha
Ne Zha
thelarg
Ne Zha
Level 108
God Stats
3W - 4L
1,580 SR
Queue Stats
435W - 403L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
EatRhythm
Merlin
18
9 / 2 / 7
10,909
574
10,089
9,203
3,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
6 / 0 / 8
10,710
564
11,449
15,540
13,246
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chaac
Physix
Chaac
18
5 / 4 / 11
10,675
562
15,397
16,169
9,559
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 3 / 8
8,393
442
6,000
13,266
4,458
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Kumbhakarna
jalapenorr
Kumbhakarna
14
2 / 3 / 9
8,653
455
3,178
13,633
12,037
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
ELBUSTEADO
Raijin
15
1 / 7 / 3
9,353
492
5,369
14,113
5,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ah Muzen Cab
HIVHIVHIVHIVHIV
Ah Muzen Cab
15
3 / 3 / 4
9,664
509
14,090
8,706
2,723
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jormungandr
PapaBallzack
Jormungandr
13
4 / 4 / 5
8,555
450
10,421
16,196
13,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Nu Wa
Sokullu
Nu Wa
16
1 / 5 / 2
9,556
503
14,556
13,551
4,921
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ne Zha
thelarg
Ne Zha
15
3 / 5 / 3
9,093
479
6,795
15,356
5,473
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
29
23
Kills
12
12
Deaths
24
43
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Raijin
ELBUSTEADO
Raijin
1
7
3
0.36
W
Merlin
EatRhythm
Merlin
9
2
7
6.25
W
6
0
8
10
L
Ah Muzen Cab
HIVHIVHIVHIVHIV
Ah Muzen Cab
3
3
4
1.67
L
Jormungandr
PapaBallzack
Jormungandr
4
4
5
1.63
W
Chaac
Physix
Chaac
5
4
11
2.63
W
1
3
8
1.67
L
Nu Wa
Sokullu
Nu Wa
1
5
2
0.4
W
Kumbhakarna
jalapenorr
Kumbhakarna
2
3
9
2.17
L
Ne Zha
thelarg
Ne Zha
3
5
3
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,113
Damage
51,231
67,811
Taken
67,922
42,643
Mitigated
31,713
18,619
Healing
15,492
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
ELBUSTEADO
Raijin
5,369
395
0
1,967
14,113
5,009
310
3,856
9,774
67,056
0
W
Merlin
EatRhythm
Merlin
10,089
616
0
3,176
9,203
3,343
913
4,452
4,599
73,218
0
W
11,449
901
0
4,468
15,540
13,246
651
8,541
6,965
3,975
74,203
L
Ah Muzen Cab
HIVHIVHIVHIVHIV
Ah Muzen Cab
14,090
2,982
0
1,575
8,706
2,723
453
1,358
7,203
0
81,261
L
Jormungandr
PapaBallzack
Jormungandr
10,421
2,340
97
2,877
16,196
13,587
159
3,910
11,930
33,979
0
W
Chaac
Physix
Chaac
15,397
2,607
211
4,819
16,169
9,559
1,107
7,638
8,238
49
83,009
W
6,000
2,857
0
3,620
13,266
4,458
775
4,582
8,644
0
53,306
L
Nu Wa
Sokullu
Nu Wa
14,556
3,072
0
3,430
13,551
4,921
174
1,862
11,274
73,490
0
W
Kumbhakarna
jalapenorr
Kumbhakarna
3,178
527
0
2,325
13,633
12,037
619
4,614
9,019
21,605
0
L
Ne Zha
thelarg
Ne Zha
6,795
1,360
0
5,546
15,356
5,473
0
2,418
12,722
0
60,564

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,340
Gold Earned
46,221
588
Minions Killed
560
0
Camps Cleared
0
1,869,351
Distance Traveled
1,713,036
21
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
9,353
492
136
7
0
313,877
8
W
Merlin
10,909
574
152
8
0
366,384
6
W
Mulan
10,710
564
153
8
0
382,565
5
L
Ah Muzen Cab
9,664
509
143
8
0
369,941
4
L
Jormungandr
8,555
450
37
2
0
343,729
1
W
Chaac
10,675
562
135
7
0
372,637
5
W
Anhur
8,393
442
121
6
0
359,622
3
L
Nu Wa
9,556
503
130
7
0
293,935
6
W
Kumbhakarna
8,653
455
27
1
0
388,143
2
L
Ne Zha
9,093
479
114
6
0
391,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role