Player Matchup

Hel
Hel
Bruti07
Hel
Level 40
God Stats
0W - 1L
1,284 SR
Queue Stats
8W - 28L
1,168 Elo+
Party 1
Neith
Neith
CeklaRepa
Neith
Level 88
God Stats
0W - 1L
1,526 SR
Queue Stats
84W - 106L
1,312 Elo+
Party 1
Atlas
Atlas
Jornu
Atlas
Level 38
God Stats
0W - 2L
1,255 SR
Queue Stats
40W - 61L
1,273 Elo+
Party 1
Team Averages
Level 55
1,355 SR
1,251 Elo+

VS

Team Averages
Level 105
1,681 SR
1,557 Elo+
Medusa
Medusa
ROO_KongChroneTV
Medusa
Level 124
God Stats
4W - 0L
1,908 SR
Queue Stats
53W - 28L
1,658 Elo+
Party 2
Scylla
Scylla
SenPai__Wedel
Scylla
Level 153
God Stats
3W - 3L
1,635 SR
Queue Stats
81W - 50L
1,599 Elo+
Party 2
Atlas
Atlas
XanderFar69
Atlas
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,415 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
11
0 / 5 / 2
7,248
558
1,841
10,481
3,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Neith
CeklaRepa
Neith
12
3 / 3 / 1
8,923
686
4,674
8,540
2,178
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Atlas
Jornu
Atlas
11
1 / 4 / 3
8,810
678
6,428
17,053
13,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 5
10,201
785
14,296
9,321
3,767
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
7 / 2 / 4
10,222
786
12,093
7,537
2,327
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
0 / 2 / 4
8,280
637
4,512
6,700
3,069
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
4
Kills
12
12
Deaths
4
6
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hel
0
5
2
0.2
L
Neith
CeklaRepa
Neith
3
3
1
1.17
L
Atlas
Jornu
Atlas
1
4
3
0.63
W
5
0
5
7.5
W
7
2
4
4.5
W
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,943
Damage
30,901
36,074
Taken
23,558
19,784
Mitigated
9,163
8,123
Healing
9,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
1,841
381
2,393
2,192
10,481
3,944
0
5,535
4,832
12,139
0
L
Neith
CeklaRepa
Neith
4,674
550
0
407
8,540
2,178
0
3,428
5,075
0
28,375
L
Atlas
Jornu
Atlas
6,428
1,972
0
3,131
17,053
13,662
0
7,243
9,462
17,529
0
W
14,296
4,805
0
4,365
9,321
3,767
1,003
3,413
5,908
0
60,804
W
12,093
1,164
328
3,335
7,537
2,327
615
2,825
4,712
36,199
0
W
4,512
887
0
1,201
6,700
3,069
575
3,001
3,699
18,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,981
Gold Earned
28,703
104
Minions Killed
150
2
Camps Cleared
10
695,364
Distance Traveled
630,592
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,248
558
18
1
1
228,489
2
L
Neith
8,923
686
67
5
1
227,252
5
L
Atlas
8,810
678
19
1
0
239,623
2
W
Medusa
10,201
785
77
6
6
242,816
0
W
Scylla
10,222
786
54
4
4
159,251
3
W
Atlas
8,280
637
19
1
0
228,525
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role