Player Matchup

Achilles
Achilles
Boctimus
Achilles
Level 21
God Stats
2W - 2L
1,379 SR
Queue Stats
2W - 2L
1,395 Elo+
Party 1
Chaac
Chaac
GlowingSquid
Chaac
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,377 Elo+
Party 1
Vulcan
Vulcan
SaxSolo
Vulcan
Level 32
God Stats
1W - 0L
1,283 SR
Queue Stats
2W - 2L
1,395 Elo+
Party 1
Cthulhu
Cthulhu
SignalNull
Cthulhu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,492 Elo+
Party 1
Team Averages
Level 22
1,415 SR
1,415 Elo+

VS

Team Averages
Level 44
1,470 SR
1,669 Elo+
Hercules
Hercules
BlueberryJerryy
Hercules
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,669 Elo+
Party 2
Scylla
Scylla
DopeyBiscuit
Scylla
Level 29
God Stats
0W - 1L
1,461 SR
Queue Stats
1W - 1L
1,669 Elo+
Party 2
Bakasura
Bakasura
KahootMaster
Bakasura
Level 79
God Stats
0W - 1L
1,421 SR
Queue Stats
1W - 1L
1,669 Elo+
Party 2
Geb
Geb
sope80
Geb
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,669 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Boctimus
Achilles
15
4 / 3 / 4
9,448
787
11,463
12,687
6,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
3 / 3 / 5
8,898
742
5,742
10,185
7,043
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Vulcan
SaxSolo
Vulcan
15
2 / 3 / 5
9,131
761
8,794
8,545
3,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
SignalNull
Cthulhu
16
4 / 1 / 7
9,880
823
15,572
12,744
10,914
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
15
5 / 2 / 2
9,072
756
8,828
17,750
14,876
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Scylla
15
5 / 3 / 1
9,360
780
14,736
8,921
3,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
KahootMaster
Bakasura
14
0 / 6 / 4
8,341
695
4,998
12,400
6,019
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Geb
sope80
Geb
13
0 / 3 / 6
8,565
714
5,383
11,618
9,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
23
13
Kills
10
10
Deaths
14
21
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Hercules
5
2
2
3
W
Achilles
Boctimus
Achilles
4
3
4
2
L
Scylla
5
3
1
1.83
W
3
3
5
1.83
L
Bakasura
KahootMaster
Bakasura
0
6
4
0.33
W
Vulcan
SaxSolo
Vulcan
2
3
5
1.5
W
Cthulhu
SignalNull
Cthulhu
4
1
7
7.5
L
Geb
sope80
Geb
0
3
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,571
Damage
33,945
44,161
Taken
50,689
28,176
Mitigated
33,793
9,334
Healing
13,351
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
8,828
2,932
471
7,405
17,750
14,876
34
8,881
7,866
0
24,576
W
Achilles
Boctimus
Achilles
11,463
2,543
0
3,770
12,687
6,973
182
7,068
5,130
0
30,325
L
Scylla
14,736
1,442
0
1,804
8,921
3,378
50
3,656
4,793
39,484
0
W
5,742
866
0
1,872
10,185
7,043
470
5,175
4,218
0
14,381
L
Bakasura
KahootMaster
Bakasura
4,998
2,876
0
1,723
12,400
6,019
0
6,499
5,591
0
22,926
W
Vulcan
SaxSolo
Vulcan
8,794
4,749
177
1,140
8,545
3,246
0
4,709
3,349
32,954
0
W
Cthulhu
SignalNull
Cthulhu
15,572
1,053
500
1,875
12,744
10,914
809
3,038
8,781
41,371
0
L
Geb
sope80
Geb
5,383
390
560
1,388
11,618
9,520
0
4,390
6,773
11,016
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,357
Gold Earned
35,338
195
Minions Killed
164
9
Camps Cleared
7
941,194
Distance Traveled
924,831
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
9,072
756
38
3
0
225,257
0
W
Achilles
9,448
787
48
4
2
234,722
0
L
Scylla
9,360
780
64
5
1
239,476
1
W
Chaac
8,898
742
28
2
1
213,403
0
L
Bakasura
8,341
695
46
4
6
215,754
0
W
Vulcan
9,131
761
56
5
1
223,951
0
W
Cthulhu
9,880
823
63
5
5
269,118
0
L
Geb
8,565
714
16
1
0
244,344
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role