Player Matchup

Mercury
Mercury
 
Mercury
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
Crabwithashotgun
Bakasura
Level 66
God Stats
40W - 22L
1,704 SR
Queue Stats
282W - 197L
1,663 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Speedemon95
Morgan Le Fay
Level 157
God Stats
10W - 4L
1,644 SR
Queue Stats
85W - 74L
1,505 Elo+
Party 1
Artemis
Artemis
The Stivi Swang
Artemis
Level 142
God Stats
10W - 8L
1,565 SR
Queue Stats
136W - 116L
1,533 Elo+
Party 1
Team Averages
Level 105
1,583 SR
1,540 Elo+

VS

Team Averages
Level 76
1,546 SR
1,506 Elo+
Osiris
Osiris
FirerPlayer
Osiris
Level 152
God Stats
3W - 2L
1,488 SR
Queue Stats
452W - 437L
1,547 Elo+
Party 4
Bacchus
Bacchus
NEWTITAN76PT2
Bacchus
Level 105
God Stats
3W - 2L
1,737 SR
Queue Stats
508W - 473L
1,536 Elo+
Party 3
Olorun
Olorun
Shadduz
Olorun
Level 72
God Stats
0W - 2L
1,308 SR
Queue Stats
150W - 124L
1,540 Elo+
Party 3
Ymir
Ymir
Subliminalシ
Ymir
Level 25
God Stats
28W - 20L
1,649 SR
Queue Stats
55W - 49L
1,529 Elo+
Party 3
Chang'e
Chang'e
hwmanz
Chang'e
Level 28
God Stats
0W - 1L
1,549 SR
Queue Stats
21W - 30L
1,380 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
10
4 / 0 / 1
5,762
640
2,894
5,071
1,354
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Atlas
 
Atlas
8
2 / 0 / 7
5,079
564
3,391
5,800
3,275
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
2 / 0 / 1
6,042
671
6,056
6,070
2,011
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morgan Le Fay
Speedemon95
Morgan Le Fay
10
7 / 0 / 5
6,287
699
7,047
2,327
750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

9
2 / 0 / 3
5,263
585
3,162
3,581
1,037
Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
8
0 / 3 / 0
4,729
525
3,239
8,616
5,370
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bacchus
7
0 / 2 / 0
4,353
484
2,341
5,662
2,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
Shadduz
Olorun
8
0 / 2 / 0
4,542
505
3,824
4,714
1,352
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

4
0 / 4 / 0
3,965
441
534
6,547
1,653
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chang'e
hwmanz
Chang'e
6
0 / 6 / 0
4,031
448
1,031
6,132
1,547
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
0
17
Kills
0
0
Deaths
17
17
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
4
0
1
4.5
W
Atlas
 
Atlas
2
0
7
5.5
W
2
0
1
2.5
L
Osiris
0
3
0
0
L
Bacchus
0
2
0
0
L
Olorun
Shadduz
Olorun
0
2
0
0
W
Morgan Le Fay
Speedemon95
Morgan Le Fay
7
0
5
9.5
L
0
4
0
0
W
2
0
3
3.5
L
Chang'e
hwmanz
Chang'e
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,550
Damage
10,969
22,849
Taken
31,671
8,427
Mitigated
12,451
8,313
Healing
8,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
2,894
1,685
0
950
5,071
1,354
0
1,716
3,355
0
31,827
W
Atlas
 
Atlas
3,391
1,806
440
1,098
5,800
3,275
0
1,720
3,962
11,120
0
W
6,056
3,800
0
4,522
6,070
2,011
594
387
5,683
0
28,213
L
Osiris
3,239
1,197
0
2,765
8,616
5,370
0
0
7,398
0
26,107
L
Bacchus
2,341
81
0
1,858
5,662
2,529
0
2,152
3,418
17,748
0
L
Olorun
Shadduz
Olorun
3,824
1,922
115
1,204
4,714
1,352
0
1,159
3,526
23,647
5,416
W
Morgan Le Fay
Speedemon95
Morgan Le Fay
7,047
1,640
0
547
2,327
750
538
775
1,534
29,357
0
L
534
258
537
801
6,547
1,653
0
3,233
3,214
4,573
0
W
3,162
2,140
0
756
3,581
1,037
0
2,274
1,307
0
22,971
L
Chang'e
hwmanz
Chang'e
1,031
68
196
1,297
6,132
1,547
0
3,429
2,459
11,558
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,433
Gold Earned
21,620
256
Minions Killed
185
0
Camps Cleared
0
917,416
Distance Traveled
776,792
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
5,762
640
57
6
0
227,095
3
W
Atlas
5,079
564
19
2
0
169,001
1
W
Bakasura
6,042
671
79
9
0
182,431
1
L
Osiris
4,729
525
49
5
0
159,769
1
L
Bacchus
4,353
484
42
5
0
173,044
1
L
Olorun
4,542
505
54
6
0
149,347
0
W
Morgan Le Fay
6,287
699
51
6
0
180,178
2
L
Ymir
3,965
441
10
1
0
127,222
1
W
Artemis
5,263
585
50
6
0
158,711
2
L
Chang'e
4,031
448
30
3
0
167,410
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role