Player Matchup

King Arthur
King Arthur
FinalChalice164
King Arthur
Level 49
God Stats
15W - 12L
1,606 SR
Queue Stats
143W - 117L
1,514 Elo+
Party 1
Artio
Artio
I0 Khaos I0
Artio
Level 72
God Stats
10W - 11L
1,580 SR
Queue Stats
307W - 325L
1,485 Elo+
Party 1
Bastet
Bastet
KIKYN CHIKYN
Bastet
Level 139
God Stats
0W - 1L
1,452 SR
Queue Stats
56W - 54L
1,437 Elo+
Solo
Izanami
Izanami
SelleckStash
Izanami
Level 64
God Stats
9W - 16L
1,470 SR
Queue Stats
199W - 224L
1,434 Elo+
Party 1
Sol
Sol
tmickeyd29
Sol
Level 61
God Stats
4W - 9L
1,449 SR
Queue Stats
192W - 234L
1,475 Elo+
Party 1
Team Averages
Level 77
1,511 SR
1,469 Elo+

VS

Team Averages
Level 113
1,489 SR
1,440 Elo+
Yemoja
Yemoja
 
Yemoja
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Janus
Janus
Carnage_Wolf001
Janus
Level 124
God Stats
6W - 4L
1,411 SR
Queue Stats
118W - 122L
1,425 Elo+
Party 2
Neith
Neith
RGSTRD_OFFNDR
Neith
Level 114
God Stats
4W - 2L
1,534 SR
Queue Stats
6W - 4L
1,539 Elo+
Party 3
Ne Zha
Ne Zha
SolotoV__l
Ne Zha
Level 119
God Stats
1W - 0L
1,500 SR
Queue Stats
86W - 93L
1,415 Elo+
Party 2
Bellona
Bellona
nicojoaco88
Bellona
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 37L
1,322 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
FinalChalice164
King Arthur
13
1 / 3 / 0
7,337
524
7,524
10,521
7,304
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
1 / 4 / 0
7,003
500
5,617
15,141
13,669
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bastet
10
1 / 2 / 0
6,218
444
4,765
7,722
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
SelleckStash
Izanami
10
0 / 4 / 1
6,092
435
5,469
8,277
2,204
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
1 / 3 / 0
7,332
524
3,248
8,466
2,304
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
11
1 / 1 / 5
7,065
505
5,982
9,658
5,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

16
3 / 0 / 5
9,369
669
5,341
4,575
1,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
6 / 1 / 1
7,352
525
10,500
8,176
2,513
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
SolotoV__l
Ne Zha
12
3 / 1 / 8
7,314
522
5,016
7,856
2,729
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
nicojoaco88
Bellona
14
3 / 1 / 1
8,085
578
7,011
10,511
10,613
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
36
4
Kills
16
16
Deaths
4
1
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
1
1
5
3.5
W
3
0
5
5.5
L
King Arthur
FinalChalice164
King Arthur
1
3
0
0.33
L
1
4
0
0.25
L
Bastet
1
2
0
0.5
W
6
1
1
6.5
L
Izanami
SelleckStash
Izanami
0
4
1
0.13
W
Ne Zha
SolotoV__l
Ne Zha
3
1
8
7
W
Bellona
nicojoaco88
Bellona
3
1
1
3.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,623
Damage
33,850
50,127
Taken
40,776
27,878
Mitigated
22,446
17,254
Healing
14,268
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,982
966
1,455
3,036
9,658
5,213
209
2,737
6,921
24,059
0
W
5,341
86
0
1,502
4,575
1,378
494
1,234
3,341
70,369
0
L
King Arthur
FinalChalice164
King Arthur
7,524
1,043
0
2,052
10,521
7,304
0
2,060
7,812
0
48,791
L
5,617
104
420
6,522
15,141
13,669
0
3,874
11,227
27,378
0
L
Bastet
4,765
889
0
2,752
7,722
2,397
0
1,218
6,446
0
31,586
W
10,500
3,938
725
3,125
8,176
2,513
1,139
2,741
5,435
0
41,243
L
Izanami
SelleckStash
Izanami
5,469
3,091
0
1,586
8,277
2,204
0
2,427
5,810
0
46,532
W
Ne Zha
SolotoV__l
Ne Zha
5,016
897
0
2,569
7,856
2,729
0
1,868
5,988
0
30,481
W
Bellona
nicojoaco88
Bellona
7,011
1,086
0
1,856
10,511
10,613
0
285
10,226
3,067
43,574
L
3,248
789
0
3,922
8,466
2,304
0
2,118
6,153
50,976
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,982
Gold Earned
39,185
411
Minions Killed
435
0
Camps Cleared
0
1,263,929
Distance Traveled
1,307,009
14
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,065
505
39
3
0
222,155
8
W
Janus
9,369
669
169
12
0
301,197
4
L
King Arthur
7,337
524
110
8
0
266,766
6
L
Artio
7,003
500
41
3
0
254,296
4
L
Bastet
6,218
444
62
4
0
298,580
1
W
Neith
7,352
525
81
6
0
233,612
2
L
Izanami
6,092
435
90
6
0
209,739
1
W
Ne Zha
7,314
522
46
3
0
312,333
0
W
Bellona
8,085
578
100
7
0
237,712
2
L
Sol
7,332
524
108
8
0
234,548
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role