Player Matchup

Tsukuyomi
Tsukuyomi
Gold III
Dragbows
Tsukuyomi
Gold III
Level 89
God Stats
19W - 15L
1,583 SR
Queue Stats
219W - 242L
1,525 MMR
Solo
Sol
Sol
Gold II
MovestsmeOMarco
Sol
Gold II
Level 65
God Stats
2W - 0L
2,077 SR
Queue Stats
108W - 106L
1,554 MMR
Solo
Thor
Thor
Gold III
Muzzer2002
Thor
Gold III
Level 124
God Stats
1W - 0L
1,338 SR
Queue Stats
56W - 51L
1,573 MMR
Party 1
Sylvanus
Sylvanus
Gold III
SimpleJan
Sylvanus
Gold III
Level 143
God Stats
38W - 36L
1,560 SR
Queue Stats
181W - 180L
1,529 MMR
Solo
Danzaburou
Danzaburou
Silver II
just0nearth
Danzaburou
Silver II
Level 98
God Stats
1W - 1L
1,757 SR
Queue Stats
10W - 6L
1,587 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 104
1,663 SR
1,554 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 126
1,502 SR
1,555 MMR
Charybdis
Charybdis
Gold II
BarTJebitese
Charybdis
Gold II
Level 141
God Stats
0W - 1L
1,294 SR
Queue Stats
172W - 184L
1,520 MMR
Solo
Nu Wa
Nu Wa
Platinum V
JustAPerson1337
Nu Wa
Platinum V
Level 126
God Stats
5W - 3L
1,822 SR
Queue Stats
231W - 232L
1,755 MMR
Party 2
Khepri
Khepri
Gold III
Pw3ner
Khepri
Gold III
Level 146
God Stats
8W - 4L
1,738 SR
Queue Stats
223W - 225L
1,577 MMR
Solo
Awilix
Awilix
Gold IV
Venidraco
Awilix
Gold IV
Level 146
God Stats
1W - 7L
1,213 SR
Queue Stats
397W - 402L
1,338 MMR
Party 2
Mercury
Mercury
Gold III
hazzabey
Mercury
Gold III
Level 73
God Stats
2W - 3L
1,443 SR
Queue Stats
132W - 139L
1,583 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Dragbows
Tsukuyomi
19
10 / 2 / 9
13,379
608
18,286
16,239
10,582
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

20
9 / 2 / 8
14,389
654
19,220
21,535
8,068
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 4 / 14
13,091
595
12,402
18,090
6,924
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
SimpleJan
Sylvanus
18
4 / 2 / 22
12,331
561
15,058
29,683
17,088
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Danzaburou
just0nearth
Danzaburou
20
15 / 0 / 11
15,668
712
24,273
18,496
7,802
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bans
MulanIzanamiAthena

VS

Bans
CliodhnaGebBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BarTJebitese
Charybdis
16
2 / 12 / 3
10,263
467
9,948
22,744
5,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 8 / 4
10,356
471
20,798
13,062
4,090
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Khepri
Pw3ner
Khepri
14
1 / 6 / 6
10,218
464
8,306
23,704
25,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Awilix
Venidraco
Awilix
14
1 / 11 / 0
8,935
406
6,958
25,489
14,789
Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mercury
hazzabey
Mercury
19
5 / 7 / 1
11,953
543
8,740
18,261
7,827
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
24
44
Kills
10
10
Deaths
44
64
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Charybdis
BarTJebitese
Charybdis
2
12
3
0.29
W
Tsukuyomi
Dragbows
Tsukuyomi
10
2
9
7.25
L
1
8
4
0.38
W
9
2
8
6.5
W
6
4
14
3.25
L
Khepri
Pw3ner
Khepri
1
6
6
0.67
W
Sylvanus
SimpleJan
Sylvanus
4
2
22
7.5
L
Awilix
Venidraco
Awilix
1
11
0
0.09
L
Mercury
hazzabey
Mercury
5
7
1
0.79
W
Danzaburou
just0nearth
Danzaburou
15
0
11
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,239
Damage
54,750
104,043
Taken
103,260
50,464
Mitigated
57,736
43,965
Healing
17,381
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
BarTJebitese
Charybdis
9,948
4,427
0
4,766
22,744
5,938
1,038
2,795
19,949
0
81,852
W
Tsukuyomi
Dragbows
Tsukuyomi
18,286
5,749
0
2,565
16,239
10,582
2,067
4,620
11,247
0
85,998
L
20,798
3,161
291
734
13,062
4,090
0
5,241
7,821
75,137
0
W
19,220
7,665
0
10,915
21,535
8,068
3,895
7,218
13,919
153,382
0
W
12,402
4,019
0
5,947
18,090
6,924
1,720
3,876
13,846
0
75,275
L
Khepri
Pw3ner
Khepri
8,306
599
3,436
4,675
23,704
25,092
0
11,119
12,585
15,438
0
W
Sylvanus
SimpleJan
Sylvanus
15,058
4,144
5,820
10,274
29,683
17,088
864
8,912
20,323
41,520
10,695
L
Awilix
Venidraco
Awilix
6,958
1,969
0
2,037
25,489
14,789
672
6,677
18,812
0
50,992
L
Mercury
hazzabey
Mercury
8,740
2,750
0
1,442
18,261
7,827
898
7,158
11,103
0
84,035
W
Danzaburou
just0nearth
Danzaburou
24,273
15,175
0
8,444
18,496
7,802
6,144
3,738
14,436
0
118,917

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,858
Gold Earned
51,725
660
Minions Killed
520
0
Camps Cleared
0
2,200,239
Distance Traveled
2,047,059
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,263
467
152
7
0
347,480
6
W
Tsukuyomi
13,379
608
131
6
0
445,282
3
L
Nu Wa
10,356
471
128
6
0
366,996
4
W
Sol
14,389
654
210
10
0
391,041
5
W
Thor
13,091
595
88
4
0
452,119
7
L
Khepri
10,218
464
10
0
0
415,502
4
W
Sylvanus
12,331
561
75
3
0
450,074
7
L
Awilix
8,935
406
98
4
0
414,719
1
L
Mercury
11,953
543
132
6
0
502,362
5
W
Danzaburou
15,668
712
156
7
0
461,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role