Player Matchup

Sylvanus
Sylvanus
LtRad
Sylvanus
Level 109
God Stats
2W - 2L
1,629 SR
Queue Stats
619W - 581L
1,555 Elo+
Party 2
Loki
Loki
Metro-Haze-_O
Loki
Level 158
God Stats
0W - 3L
1,494 SR
Queue Stats
346W - 311L
1,530 Elo+
Party 3
Pele
Pele
RealCaramel
Pele
Level 35
God Stats
0W - 2L
1,301 SR
Queue Stats
66W - 59L
1,598 Elo+
Solo
Raijin
Raijin
RustedDraco
Raijin
Level 25
God Stats
3W - 3L
1,704 SR
Queue Stats
69W - 43L
1,549 Elo+
Party 3
Bacchus
Bacchus
Taikomaru
Bacchus
Level 85
God Stats
3W - 2L
1,590 SR
Queue Stats
251W - 230L
1,537 Elo+
Party 2
Team Averages
Level 82
1,544 SR
1,554 Elo+

VS

Team Averages
Level 81
1,558 SR
1,743 Elo+
Cthulhu
Cthulhu
Killuarailgun
Cthulhu
Level 66
God Stats
9W - 2L
1,804 SR
Queue Stats
315W - 142L
1,730 Elo+
Party 1
Baron Samedi
Baron Samedi
Try_again_HiRez
Baron Samedi
Level 39
God Stats
9W - 17L
1,493 SR
Queue Stats
37W - 53L
1,521 Elo+
Solo
Anhur
Anhur
VEN0M_ASSASS1N_
Anhur
Level 126
God Stats
13W - 13L
1,538 SR
Queue Stats
588W - 328L
1,748 Elo+
Party 1
Thor
Thor
soukaay
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 4L
1,956 Elo+
Party 1
Horus
Horus
xPhantomThief
Horus
Level 159
God Stats
4W - 4L
1,456 SR
Queue Stats
536W - 256L
1,761 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
LtRad
Sylvanus
12
1 / 3 / 0
6,998
538
3,988
7,002
3,079
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

10
0 / 6 / 0
6,185
476
1,526
8,086
1,358
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
2 / 5 / 0
6,472
498
4,833
11,353
3,336
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Raijin
11
0 / 6 / 1
6,428
494
4,683
7,435
2,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Taikomaru
Bacchus
9
0 / 4 / 2
6,155
473
3,194
10,784
7,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
3 / 1 / 9
7,393
569
3,882
8,609
7,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
Try_again_HiRez
Baron Samedi
13
1 / 2 / 5
7,797
600
6,479
9,078
4,088
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

13
3 / 0 / 3
7,876
606
3,398
7,185
2,161
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Thor
soukaay
Thor
14
7 / 0 / 5
8,403
646
6,753
7,485
2,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
10 / 0 / 6
8,980
691
9,900
7,998
6,725
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
52
3
Kills
24
24
Deaths
3
3
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
3
1
9
7.5
L
Sylvanus
LtRad
Sylvanus
1
3
0
0.33
L
0
6
0
0
L
2
5
0
0.4
L
Raijin
0
6
1
0.08
L
Bacchus
Taikomaru
Bacchus
0
4
2
0.25
W
Baron Samedi
Try_again_HiRez
Baron Samedi
1
2
5
1.75
W
3
0
3
4.5
W
Thor
soukaay
Thor
7
0
5
9.5
W
10
0
6
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,224
Damage
30,412
44,660
Taken
40,355
18,026
Mitigated
23,250
9,270
Healing
19,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
3,882
73
400
2,240
8,609
7,444
0
2,638
5,837
16,871
0
L
Sylvanus
LtRad
Sylvanus
3,988
1,258
144
1,777
7,002
3,079
66
309
6,647
38,546
12,648
L
1,526
168
0
0
8,086
1,358
200
227
7,505
0
29,913
L
4,833
1,647
0
4,009
11,353
3,336
0
2,851
8,351
0
33,169
L
Raijin
4,683
533
0
500
7,435
2,470
0
4,879
2,556
38,354
0
L
Bacchus
Taikomaru
Bacchus
3,194
458
222
2,618
10,784
7,783
0
3,096
7,533
18,320
0
W
Baron Samedi
Try_again_HiRez
Baron Samedi
6,479
344
67
4,025
9,078
4,088
1,265
3,578
5,265
52,220
0
W
3,398
1,560
0
3,625
7,185
2,161
0
2,879
4,306
0
55,315
W
Thor
soukaay
Thor
6,753
1,467
0
4,220
7,485
2,832
0
1,197
6,248
0
53,174
W
9,900
3,002
1,040
3,789
7,998
6,725
0
852
7,116
6,931
44,347

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,238
Gold Earned
40,449
353
Minions Killed
439
0
Camps Cleared
0
1,204,553
Distance Traveled
1,321,951
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,393
569
19
1
0
259,429
0
L
Sylvanus
6,998
538
110
8
0
219,490
3
L
Loki
6,185
476
65
5
0
243,810
6
L
Pele
6,472
498
71
5
0
259,870
3
L
Raijin
6,428
494
84
6
0
240,174
2
L
Bacchus
6,155
473
23
2
0
241,209
2
W
Baron Samedi
7,797
600
100
8
0
244,337
4
W
Anhur
7,876
606
117
9
0
238,312
2
W
Thor
8,403
646
103
8
0
285,426
5
W
Horus
8,980
691
100
8
0
294,447
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role