Player Matchup

Gilgamesh
Gilgamesh
AC3Z1NO
Gilgamesh
Level 65
God Stats
1W - 1L
1,742 SR
Queue Stats
2W - 3L
1,515 Elo+
Party 4
Discordia
Discordia
ChaoticComando
Discordia
Level 125
God Stats
0W - 1L
1,474 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 2
Chaac
Chaac
M1Kika
Chaac
Level 63
God Stats
1W - 2L
1,586 SR
Queue Stats
3W - 6L
1,422 Elo+
Party 4
Ah Muzen Cab
Ah Muzen Cab
UltimateComando
Ah Muzen Cab
Level 133
God Stats
4W - 3L
1,614 SR
Queue Stats
7W - 3L
1,692 Elo+
Party 2
Eset
Eset
kooots
Eset
Level 69
God Stats
0W - 1L
1,686 SR
Queue Stats
3W - 3L
1,608 Elo+
Solo
Team Averages
Level 91
1,620 SR
1,547 Elo+

VS

Team Averages
Level 106
1,598 SR
1,519 Elo+
Ah Puch
Ah Puch
Galystron
Ah Puch
Level 64
God Stats
2W - 3L
1,634 SR
Queue Stats
121W - 102L
1,521 Elo+
Party 3
Athena
Athena
GearthWurm
Athena
Level 149
God Stats
2W - 0L
1,529 SR
Queue Stats
36W - 26L
1,530 Elo+
Party 1
Arachne
Arachne
JumpMasterHero
Arachne
Level 138
God Stats
5W - 2L
1,632 SR
Queue Stats
47W - 33L
1,576 Elo+
Party 1
Bastet
Bastet
Niillaaa
Bastet
Level 72
God Stats
5W - 0L
1,784 SR
Queue Stats
44W - 44L
1,464 Elo+
Solo
Mulan
Mulan
SliferGames2025
Mulan
Level 106
God Stats
1W - 2L
1,413 SR
Queue Stats
57W - 55L
1,503 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AC3Z1NO
Gilgamesh
13
5 / 5 / 2
8,254
825
9,120
15,609
10,178
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Discordia
ChaoticComando
Discordia
14
1 / 1 / 3
7,202
720
4,770
4,161
1,266
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
M1Kika
Chaac
13
0 / 5 / 7
7,381
738
8,090
16,780
11,271
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
UltimateComando
Ah Muzen Cab
13
3 / 5 / 1
7,531
753
6,114
8,446
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Eset
kooots
Eset
13
1 / 4 / 4
6,642
664
7,225
7,240
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Galystron
Ah Puch
14
4 / 2 / 9
8,122
812
9,322
6,454
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
GearthWurm
Athena
13
2 / 1 / 11
8,004
800
7,659
12,578
7,218
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

13
3 / 5 / 9
7,650
765
6,341
11,577
5,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bastet
Niillaaa
Bastet
16
10 / 1 / 5
9,972
997
17,854
10,856
6,121
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
1 / 1 / 10
7,843
784
5,144
8,762
7,383
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
64
10
Kills
20
20
Deaths
10
17
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AC3Z1NO
Gilgamesh
5
5
2
1.2
L
Discordia
ChaoticComando
Discordia
1
1
3
2.5
W
Ah Puch
Galystron
Ah Puch
4
2
9
4.25
W
Athena
GearthWurm
Athena
2
1
11
7.5
W
3
5
9
1.5
L
Chaac
M1Kika
Chaac
0
5
7
0.7
W
Bastet
Niillaaa
Bastet
10
1
5
12.5
W
1
1
10
6
L
Ah Muzen Cab
UltimateComando
Ah Muzen Cab
3
5
1
0.7
L
Eset
kooots
Eset
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,319
Damage
46,320
52,236
Taken
50,227
27,586
Mitigated
28,814
13,412
Healing
15,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AC3Z1NO
Gilgamesh
9,120
1,394
373
1,943
15,609
10,178
0
6,692
8,542
0
20,849
L
Discordia
ChaoticComando
Discordia
4,770
280
0
748
4,161
1,266
0
619
3,493
25,496
0
W
Ah Puch
Galystron
Ah Puch
9,322
916
0
1,021
6,454
2,908
0
557
5,729
29,074
0
W
Athena
GearthWurm
Athena
7,659
2,383
1,850
5,127
12,578
7,218
188
4,062
7,903
15,582
0
W
6,341
4,697
0
890
11,577
5,184
0
3,145
7,911
0
14,758
L
Chaac
M1Kika
Chaac
8,090
1,044
420
5,859
16,780
11,271
0
6,435
9,742
1,008
23,809
W
Bastet
Niillaaa
Bastet
17,854
5,532
0
3,715
10,856
6,121
701
2,797
7,980
0
34,886
W
5,144
585
747
2,163
8,762
7,383
21
2,287
5,921
0
21,638
L
Ah Muzen Cab
UltimateComando
Ah Muzen Cab
6,114
3,512
79
1,516
8,446
2,804
0
1,807
6,303
0
24,384
L
Eset
kooots
Eset
7,225
454
1,078
1,396
7,240
2,067
234
1,182
5,870
22,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,010
Gold Earned
41,591
258
Minions Killed
212
8
Camps Cleared
7
880,538
Distance Traveled
987,864
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,254
825
42
4
1
185,782
2
L
Discordia
7,202
720
52
5
2
201,507
4
W
Ah Puch
8,122
812
76
8
1
172,567
3
W
Athena
8,004
800
17
2
0
193,704
0
W
Arachne
7,650
765
26
3
1
178,182
2
L
Chaac
7,381
738
56
6
1
168,113
1
W
Bastet
9,972
997
49
5
3
232,363
2
W
Mulan
7,843
784
44
4
2
211,048
3
L
Ah Muzen Cab
7,531
753
46
5
3
153,521
0
L
Eset
6,642
664
62
6
1
171,615
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role