Player Matchup

Heimdallr
Heimdallr
Ah Riveraa
Heimdallr
Level 39
God Stats
1W - 2L
1,142 SR
Queue Stats
20W - 28L
1,425 Elo+
Solo
Kuzenbo
Kuzenbo
DomSoFlo
Kuzenbo
Level 104
God Stats
10W - 5L
1,681 SR
Queue Stats
96W - 101L
1,401 Elo+
Party 1
Hercules
Hercules
DrSoysaucee
Hercules
Level 125
God Stats
4W - 5L
1,368 SR
Queue Stats
224W - 210L
1,456 Elo+
Party 1
Tsukuyomi
Tsukuyomi
JonTheBomb5030
Tsukuyomi
Level 26
God Stats
3W - 0L
1,825 SR
Queue Stats
29W - 33L
1,434 Elo+
Party 1
Ra
Ra
MaXaTriLLi0n
Ra
Level 147
God Stats
2W - 1L
1,487 SR
Queue Stats
290W - 248L
1,437 Elo+
Party 1
Team Averages
Level 88
1,501 SR
1,430 Elo+

VS

Team Averages
Level 60
1,519 SR
1,342 Elo+
Hades
Hades
Chasing Cash
Hades
Level 98
God Stats
3W - 2L
1,653 SR
Queue Stats
105W - 114L
1,418 Elo+
Party 2
Thanatos
Thanatos
FifthMosquito6
Thanatos
Level 82
God Stats
3W - 14L
1,327 SR
Queue Stats
102W - 117L
1,429 Elo+
Party 2
Nu Wa
Nu Wa
SGT Slayerr
Nu Wa
Level 73
God Stats
2W - 2L
1,602 SR
Queue Stats
148W - 191L
1,412 Elo+
Party 3
Medusa
Medusa
Wolfblade2322
Medusa
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,067 Elo+
Party 2
Hercules
Hercules
icarosilva49
Hercules
Level 44
God Stats
2W - 3L
1,514 SR
Queue Stats
99W - 125L
1,384 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Ah Riveraa
Heimdallr
14
3 / 4 / 1
8,453
470
10,593
15,414
5,350
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Kuzenbo
DomSoFlo
Kuzenbo
13
3 / 1 / 13
8,884
494
5,426
14,041
16,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hercules
DrSoysaucee
Hercules
16
3 / 0 / 9
10,154
564
9,979
10,913
10,808
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
JonTheBomb5030
Tsukuyomi
15
9 / 4 / 5
9,644
536
12,486
12,959
4,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
6 / 2 / 7
9,977
554
11,523
8,315
3,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 3
8,258
459
6,891
18,641
15,859
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thanatos
13
2 / 9 / 5
8,255
459
7,819
14,689
5,807
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
4 / 3 / 1
8,715
484
11,540
8,769
2,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

13
1 / 5 / 4
7,804
434
11,122
11,885
3,163
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
icarosilva49
Hercules
13
1 / 4 / 2
7,902
439
5,506
14,948
9,614
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
26
24
Kills
11
11
Deaths
24
35
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
Ah Riveraa
Heimdallr
3
4
1
0.88
L
3
3
3
1.5
W
Kuzenbo
DomSoFlo
Kuzenbo
3
1
13
9.5
W
Hercules
DrSoysaucee
Hercules
3
0
9
7.5
L
Thanatos
2
9
5
0.5
W
Tsukuyomi
JonTheBomb5030
Tsukuyomi
9
4
5
2.88
W
6
2
7
4.75
L
4
3
1
1.5
L
1
5
4
0.6
L
Hercules
icarosilva49
Hercules
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,007
Damage
42,878
61,642
Taken
68,932
39,641
Mitigated
37,167
21,231
Healing
22,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
Ah Riveraa
Heimdallr
10,593
4,747
0
4,132
15,414
5,350
915
4,919
10,393
0
64,124
L
6,891
1,074
454
6,582
18,641
15,859
279
5,644
12,855
27,742
0
W
Kuzenbo
DomSoFlo
Kuzenbo
5,426
2,012
0
2,231
14,041
16,322
128
5,534
8,278
20,208
0
W
Hercules
DrSoysaucee
Hercules
9,979
2,181
827
5,414
10,913
10,808
0
1,902
8,839
17,787
42,481
L
Thanatos
7,819
2,284
0
6,753
14,689
5,807
0
3,871
10,686
0
58,143
W
Tsukuyomi
JonTheBomb5030
Tsukuyomi
12,486
4,067
0
4,952
12,959
4,016
0
2,310
10,465
0
53,137
W
11,523
1,035
1,341
2,334
8,315
3,145
793
3,383
4,759
75,544
0
L
11,540
4,157
0
1,358
8,769
2,724
0
4,124
4,425
52,623
0
L
11,122
4,241
0
2,427
11,885
3,163
332
2,863
8,992
0
53,142
L
Hercules
icarosilva49
Hercules
5,506
630
0
4,484
14,948
9,614
0
3,036
11,818
2,416
36,408

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,112
Gold Earned
40,934
450
Minions Killed
420
0
Camps Cleared
0
1,741,973
Distance Traveled
1,639,570
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,453
470
91
5
0
301,525
1
L
Hades
8,258
459
41
2
0
359,716
3
W
Kuzenbo
8,884
494
25
1
0
348,485
8
W
Hercules
10,154
564
120
7
0
365,595
1
L
Thanatos
8,255
459
92
5
0
327,907
2
W
Tsukuyomi
9,644
536
81
5
0
370,406
7
W
Ra
9,977
554
133
7
0
355,962
1
L
Nu Wa
8,715
484
103
6
0
294,338
1
L
Medusa
7,804
434
100
6
0
334,251
3
L
Hercules
7,902
439
84
5
0
323,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role