Player Matchup

Arachne
Arachne
 
Arachne
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nox
Nox
IIMCoyneX
Nox
Level 126
God Stats
4W - 5L
1,464 SR
Queue Stats
564W - 374L
1,547 Elo+
Solo
Chiron
Chiron
KamiShu
Chiron
Level 146
God Stats
6W - 3L
1,577 SR
Queue Stats
97W - 80L
1,587 Elo+
Party 1
Geb
Geb
Tensha289
Geb
Level 52
God Stats
31W - 24L
1,614 SR
Queue Stats
34W - 28L
1,570 Elo+
Party 1
Cernunnos
Cernunnos
andriyi
Cernunnos
Level 129
God Stats
3W - 4L
1,456 SR
Queue Stats
83W - 63L
1,590 Elo+
Party 1
Team Averages
Level 116
1,522 SR
1,559 Elo+

VS

Team Averages
Level 123
1,587 SR
1,518 Elo+
Anhur
Anhur
Danoi
Anhur
Level 137
God Stats
9W - 15L
1,541 SR
Queue Stats
89W - 98L
1,515 Elo+
Party 2
Mercury
Mercury
MecDucoin
Mercury
Level 58
God Stats
1W - 1L
1,572 SR
Queue Stats
39W - 45L
1,495 Elo+
Solo
Sobek
Sobek
Merdiso
Sobek
Level 146
God Stats
17W - 17L
1,581 SR
Queue Stats
181W - 177L
1,568 Elo+
Party 2
Scylla
Scylla
SPASTKIND
Scylla
Level 128
God Stats
14W - 14L
1,488 SR
Queue Stats
222W - 190L
1,575 Elo+
Solo
Achilles
Achilles
ThePeskyBee
Achilles
Level 146
God Stats
0W - 1L
1,753 SR
Queue Stats
6W - 13L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
18
2 / 3 / 7
11,167
558
6,906
23,272
9,549
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

18
7 / 0 / 0
11,922
596
7,972
6,034
2,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chiron
KamiShu
Chiron
19
6 / 1 / 3
12,200
610
18,037
18,606
12,636
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

14
0 / 3 / 4
9,150
458
5,631
15,174
9,939
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cernunnos
andriyi
Cernunnos
16
3 / 6 / 3
10,773
539
11,904
15,103
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Danoi
Anhur
18
9 / 5 / 0
10,956
548
11,877
14,117
4,248
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
MecDucoin
Mercury
16
1 / 5 / 2
9,526
476
8,708
15,384
5,748
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sobek
Merdiso
Sobek
13
0 / 4 / 10
8,186
409
6,184
18,726
17,991
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Scylla
SPASTKIND
Scylla
17
1 / 0 / 1
10,193
510
13,712
8,738
3,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
ThePeskyBee
Achilles
16
1 / 4 / 0
9,751
488
12,277
20,078
30,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
25
18
Kills
12
13
Deaths
18
17
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
2
3
7
1.83
L
Anhur
Danoi
Anhur
9
5
0
1.8
W
7
0
0
7
W
Chiron
KamiShu
Chiron
6
1
3
7.5
L
Mercury
MecDucoin
Mercury
1
5
2
0.4
L
Sobek
Merdiso
Sobek
0
4
10
1.25
L
Scylla
SPASTKIND
Scylla
1
0
1
1.5
W
0
3
4
0.67
L
Achilles
ThePeskyBee
Achilles
1
4
0
0.25
W
Cernunnos
andriyi
Cernunnos
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,450
Damage
52,758
78,189
Taken
77,043
37,666
Mitigated
61,430
26,172
Healing
25,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
6,906
5,430
0
5,928
23,272
9,549
1,778
3,465
19,544
0
99,335
L
Anhur
Danoi
Anhur
11,877
5,626
0
4,918
14,117
4,248
1,844
2,755
11,286
0
84,899
W
7,972
598
0
2,003
6,034
2,474
72
3,684
2,350
76,819
0
W
Chiron
KamiShu
Chiron
18,037
9,100
758
9,476
18,606
12,636
1,024
1,959
15,442
0
84,207
L
Mercury
MecDucoin
Mercury
8,708
3,827
0
3,597
15,384
5,748
0
1,272
13,911
0
77,440
L
Sobek
Merdiso
Sobek
6,184
807
248
4,377
18,726
17,991
372
5,884
12,558
19,195
0
L
Scylla
SPASTKIND
Scylla
13,712
862
0
5,204
8,738
3,310
0
2,372
6,197
90,019
0
W
5,631
679
0
2,970
15,174
9,939
94
8,599
6,526
21,330
0
L
Achilles
ThePeskyBee
Achilles
12,277
2,595
0
7,401
20,078
30,133
0
1,008
17,597
2,868
55,304
W
Cernunnos
andriyi
Cernunnos
11,904
6,471
0
5,037
15,103
3,068
0
2,960
12,143
0
82,818

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,212
Gold Earned
48,612
618
Minions Killed
572
0
Camps Cleared
0
1,920,430
Distance Traveled
1,930,391
26
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
11,167
558
126
6
0
397,344
3
L
Anhur
10,956
548
142
7
0
357,126
8
W
Nox
11,922
596
176
9
0
411,787
9
W
Chiron
12,200
610
158
8
0
348,080
0
L
Mercury
9,526
476
125
6
0
411,649
2
L
Sobek
8,186
409
26
1
0
383,359
10
L
Scylla
10,193
510
176
9
0
405,576
8
W
Geb
9,150
458
17
1
0
407,108
8
L
Achilles
9,751
488
103
5
0
372,681
3
W
Cernunnos
10,773
539
141
7
0
356,111
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role