Player Matchup

Cthulhu
Cthulhu
Commander989
Cthulhu
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 1
Fenrir
Fenrir
Echuinox
Fenrir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,232 Elo+
Party 1
Zeus
Zeus
Quelfabulous
Zeus
Level 29
God Stats
0W - 1L
1,398 SR
Queue Stats
5W - 17L
1,204 Elo+
Party 1
Team Averages
Level 35
1,466 SR
1,223 Elo+

VS

Team Averages
Level 67
1,407 SR
1,388 Elo+
Hera
Hera
Domo123
Hera
Level 63
God Stats
8W - 7L
1,480 SR
Queue Stats
87W - 150L
1,323 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
Nanixzn
Ah Muzen Cab
Level 109
God Stats
1W - 5L
1,309 SR
Queue Stats
60W - 69L
1,555 Elo+
Solo
Cthulhu
Cthulhu
c2m3l
Cthulhu
Level 28
God Stats
17W - 27L
1,432 SR
Queue Stats
30W - 54L
1,287 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Commander989
Cthulhu
12
3 / 8 / 3
9,080
698
8,981
18,492
17,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fenrir
Echuinox
Fenrir
11
1 / 9 / 2
7,752
596
2,883
20,858
10,357
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
2 / 5 / 3
9,316
717
8,765
11,525
3,685
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
Domo123
Hera
14
6 / 4 / 11
10,185
783
14,571
6,692
2,078
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Muzen Cab
Nanixzn
Ah Muzen Cab
15
13 / 2 / 5
11,241
865
20,936
11,075
3,850
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
c2m3l
Cthulhu
14
3 / 0 / 17
10,797
831
6,851
11,826
12,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
55
6
Kills
22
22
Deaths
6
8
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Commander989
Cthulhu
3
8
3
0.56
W
Hera
Domo123
Hera
6
4
11
2.88
L
Fenrir
Echuinox
Fenrir
1
9
2
0.22
W
Ah Muzen Cab
Nanixzn
Ah Muzen Cab
13
2
5
7.75
L
2
5
3
0.7
W
Cthulhu
c2m3l
Cthulhu
3
0
17
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,629
Damage
42,358
50,875
Taken
29,593
31,804
Mitigated
18,686
8,549
Healing
4,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Commander989
Cthulhu
8,981
276
142
1,615
18,492
17,762
0
8,165
10,327
23,781
0
W
Hera
Domo123
Hera
14,571
5,402
702
593
6,692
2,078
418
4,766
1,701
46,344
0
L
Fenrir
Echuinox
Fenrir
2,883
716
0
3,435
20,858
10,357
0
8,315
12,543
0
11,861
W
Ah Muzen Cab
Nanixzn
Ah Muzen Cab
20,936
9,107
0
1,673
11,075
3,850
1,638
5,707
5,077
0
52,761
L
8,765
1,696
79
3,278
11,525
3,685
0
5,517
6,008
37,629
0
W
Cthulhu
c2m3l
Cthulhu
6,851
580
87
1,650
11,826
12,758
166
6,854
4,713
25,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,148
Gold Earned
32,223
129
Minions Killed
169
3
Camps Cleared
9
641,954
Distance Traveled
728,118
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,080
698
37
3
2
228,243
7
W
Hera
10,185
783
62
5
3
240,301
1
L
Fenrir
7,752
596
21
2
1
220,991
2
W
Ah Muzen Cab
11,241
865
71
5
5
238,638
4
L
Zeus
9,316
717
71
5
0
192,720
1
W
Cthulhu
10,797
831
36
3
1
249,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role