Player Matchup

Fenrir
Fenrir
Silver IV
XV_EkuZa
Fenrir
Silver IV
Level 74
God Stats
6W - 11L
1,402 SR
Queue Stats
10W - 19L
1,310 MMR
Party 1
Vulcan
Vulcan
Silver II
rasta-rocket--19
Vulcan
Silver II
Level 126
God Stats
3W - 5L
1,528 SR
Queue Stats
85W - 117L
931 MMR
Party 1
Athena
Athena
Gold V
ze--peck--78
Athena
Gold V
Level 106
God Stats
13W - 5L
1,516 SR
Queue Stats
105W - 150L
1,193 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 102
1,482 SR
1,145 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 133
1,502 SR
1,418 MMR
Chaac
Chaac
Silver III
 
Chaac
Silver III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
He Bo
He Bo
Gold V
 
He Bo
Gold V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Silver II
I_m_Lorde_yayaya
Kuzenbo
Silver II
Level 156
God Stats
42W - 46L
1,507 SR
Queue Stats
199W - 242L
1,253 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
XV_EkuZa
Fenrir
11
7 / 2 / 2
7,879
788
7,095
9,327
6,222
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 3 / 9
7,961
796
14,478
5,816
2,475
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Athena
11
2 / 1 / 8
7,875
788
3,436
7,774
6,922
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Bans
Cu ChulainnScyllaAchillesGebBastet

VS

Bans
GilgameshZeusHadesChang'eSol
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 5 / 4
7,284
728
5,534
12,224
5,283
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

He Bo
 
He Bo
10
1 / 5 / 2
6,767
677
4,542
7,249
4,966
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 2 / 3
7,691
769
4,316
9,696
11,548
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
15
12
Kills
6
6
Deaths
12
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
2
5
4
0.8
L
He Bo
 
He Bo
1
5
2
0.4
L
3
2
3
2.25
W
Fenrir
XV_EkuZa
Fenrir
7
2
2
4
W
3
3
9
2.5
W
Athena
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,009
Damage
14,392
22,917
Taken
29,169
15,619
Mitigated
21,797
4,155
Healing
5,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
5,534
370
0
2,411
12,224
5,283
0
8,085
3,921
0
21,882
L
He Bo
 
He Bo
4,542
593
0
883
7,249
4,966
0
4,283
2,760
18,760
0
L
4,316
2,059
0
1,898
9,696
11,548
0
5,811
3,747
16,008
0
W
Fenrir
XV_EkuZa
Fenrir
7,095
1,327
0
712
9,327
6,222
0
3,036
6,030
0
14,837
W
14,478
7,376
0
646
5,816
2,475
50
2,624
3,159
42,756
0
W
Athena
3,436
1,009
476
2,321
7,774
6,922
13
3,016
4,592
13,048
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,715
Gold Earned
21,742
107
Minions Killed
92
7
Camps Cleared
3
612,847
Distance Traveled
556,292
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
7,284
728
25
3
1
193,689
4
L
He Bo
6,767
677
38
4
0
164,786
3
L
Kuzenbo
7,691
769
29
3
2
197,817
3
W
Fenrir
7,879
788
18
2
5
210,629
2
W
Vulcan
7,961
796
71
7
2
195,915
2
W
Athena
7,875
788
18
2
0
206,303
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role