Player Matchup

King Arthur
King Arthur
D4rkL0gan
King Arthur
Level 38
God Stats
2W - 7L
1,231 SR
Queue Stats
125W - 130L
1,411 Elo+
Party 2
Nu Wa
Nu Wa
EntropiaAlfa
Nu Wa
Level 105
God Stats
13W - 14L
1,409 SR
Queue Stats
244W - 256L
1,419 Elo+
Solo
Gilgamesh
Gilgamesh
Midnight7
Gilgamesh
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 3L
1,286 Elo+
Solo
Thoth
Thoth
Moir4ss
Thoth
Level 41
God Stats
5W - 9L
1,411 SR
Queue Stats
120W - 107L
1,482 Elo+
Party 2
The Morrigan
The Morrigan
N1VL3K
The Morrigan
Level 103
God Stats
2W - 1L
1,799 SR
Queue Stats
85W - 92L
1,438 Elo+
Solo
Team Averages
Level 71
1,470 SR
1,407 Elo+

VS

Team Averages
Level 60
1,547 SR
1,455 Elo+
Hercules
Hercules
ChucknorrisEX
Hercules
Level 69
God Stats
3W - 3L
1,519 SR
Queue Stats
128W - 158L
1,453 Elo+
Party 1
Thanatos
Thanatos
PerdiMeuNome
Thanatos
Level 41
God Stats
5W - 3L
1,504 SR
Queue Stats
27W - 22L
1,515 Elo+
Solo
Ah Puch
Ah Puch
mclrams
Ah Puch
Level 44
God Stats
5W - 3L
1,521 SR
Queue Stats
191W - 195L
1,389 Elo+
Solo
Danzaburou
Danzaburou
phxvtor001
Danzaburou
Level 64
God Stats
100W - 90L
1,573 SR
Queue Stats
283W - 290L
1,481 Elo+
Solo
Ganesha
Ganesha
xEthernus
Ganesha
Level 82
God Stats
2W - 2L
1,620 SR
Queue Stats
184W - 202L
1,438 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
D4rkL0gan
King Arthur
17
2 / 8 / 4
10,091
917
9,749
23,541
13,947
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

18
2 / 3 / 8
11,473
1,043
17,251
8,782
1,303
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
Midnight7
Gilgamesh
17
0 / 10 / 7
10,574
961
12,050
24,251
17,615
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Thoth
Moir4ss
Thoth
17
4 / 9 / 4
11,678
1,062
19,384
17,982
4,243
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

The Morrigan
N1VL3K
The Morrigan
17
4 / 5 / 5
11,640
1,058
10,088
8,316
1,839
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Team 1 Tickets

95

VS

Team 2 Tickets

228

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
ChucknorrisEX
Hercules
18
3 / 3 / 18
10,998
1,000
12,475
22,366
19,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
PerdiMeuNome
Thanatos
20
27 / 2 / 4
16,054
1,459
30,897
14,669
6,143
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ah Puch
mclrams
Ah Puch
18
1 / 2 / 20
11,469
1,043
15,881
10,697
4,449
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Danzaburou
phxvtor001
Danzaburou
18
4 / 3 / 16
12,223
1,111
10,885
10,706
5,962
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ganesha
xEthernus
Ganesha
19
0 / 2 / 26
12,335
1,121
7,211
17,196
24,262
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
119
12
Kills
35
35
Deaths
12
28
Assists
84
Player
Kills
Deaths
Assists
KDA
W
Hercules
ChucknorrisEX
Hercules
3
3
18
4
L
King Arthur
D4rkL0gan
King Arthur
2
8
4
0.5
L
2
3
8
2
L
Gilgamesh
Midnight7
Gilgamesh
0
10
7
0.35
L
Thoth
Moir4ss
Thoth
4
9
4
0.67
L
The Morrigan
N1VL3K
The Morrigan
4
5
5
1.3
W
Thanatos
PerdiMeuNome
Thanatos
27
2
4
14.5
W
Ah Puch
mclrams
Ah Puch
1
2
20
5.5
W
Danzaburou
phxvtor001
Danzaburou
4
3
16
4
W
Ganesha
xEthernus
Ganesha
0
2
26
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,522
Damage
77,349
82,872
Taken
75,634
38,947
Mitigated
60,210
3,464
Healing
29,482
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
ChucknorrisEX
Hercules
12,475
3,175
0
5,769
22,366
19,394
0
13,173
8,483
0
26,840
L
King Arthur
D4rkL0gan
King Arthur
9,749
1,270
0
701
23,541
13,947
0
7,952
15,097
1,916
12,444
L
17,251
3,796
63
567
8,782
1,303
0
1,076
7,617
31,694
0
L
Gilgamesh
Midnight7
Gilgamesh
12,050
3,841
1,022
1,011
24,251
17,615
0
7,848
16,073
2,166
26,390
L
Thoth
Moir4ss
Thoth
19,384
499
0
93
17,982
4,243
0
4,346
13,280
44,604
0
L
The Morrigan
N1VL3K
The Morrigan
10,088
1,518
0
7
8,316
1,839
0
1,870
6,446
22,929
2,460
W
Thanatos
PerdiMeuNome
Thanatos
30,897
8,746
0
16,989
14,669
6,143
0
9,615
4,641
0
73,033
W
Ah Puch
mclrams
Ah Puch
15,881
950
0
1,147
10,697
4,449
0
6,707
3,825
46,609
0
W
Danzaburou
phxvtor001
Danzaburou
10,885
5,828
1,377
1,953
10,706
5,962
0
6,927
3,573
0
41,477
W
Ganesha
xEthernus
Ganesha
7,211
920
274
1,973
17,196
24,262
0
9,186
7,076
19,450
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,456
Gold Earned
63,079
186
Minions Killed
241
3
Camps Cleared
14
1,043,084
Distance Traveled
1,138,409
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
10,998
1,000
26
2
0
260,849
2
L
King Arthur
10,091
917
5
0
1
208,500
0
L
Nu Wa
11,473
1,043
44
4
1
210,778
0
L
Gilgamesh
10,574
961
31
3
1
187,968
2
L
Thoth
11,678
1,062
64
6
0
226,330
0
L
The Morrigan
11,640
1,058
42
4
0
209,508
0
W
Thanatos
16,054
1,459
94
9
7
267,476
1
W
Ah Puch
11,469
1,043
69
6
4
199,329
4
W
Danzaburou
12,223
1,111
52
5
3
187,324
0
W
Ganesha
12,335
1,121
0
0
0
223,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role